mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
Merge branch 'shooting-mechanics' into client-sync
This commit is contained in:
commit
2d9765ccf0
@ -99,6 +99,26 @@ rotation_decrease={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
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]
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}
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line={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"unicode":0,"echo":false,"script":null)
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]
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}
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sine={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null)
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]
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}
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hyper={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null)
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]
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}
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parab={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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@ -67,8 +67,21 @@ var weaponAngle = 0
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var particleTexture = ImageTexture.new()
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var particleImage = Image.new()
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func equip_weapon():
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if Input.is_action_just_pressed("line"):
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weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na1".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na1".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na1".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na1".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
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if Input.is_action_just_pressed("sine"):
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weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na2".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na2".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na2".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na2".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
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if Input.is_action_just_pressed("parab"):
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weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
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if Input.is_action_just_pressed("hyper"):
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weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na4".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na4".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na4".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na4".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
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$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
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pass
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func _ready():
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weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
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weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
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$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
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get_tree().connect("network_peer_connected", self, "_network_peer_connected")
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username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position)
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@ -124,8 +137,8 @@ func process_rotation():
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func _process(delta: float) -> void:
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$"weaponHolder/Player-character-theme-gun".play(theme)
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particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
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particleTexture.create_from_image(particleImage)
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#particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
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#particleTexture.create_from_image(particleImage)
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$Particles2D.texture = particleTexture
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if username_text_instance != null:
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username_text_instance.name = "username" + name
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@ -218,7 +231,7 @@ func _physics_process(delta) -> void:
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$player_animated_sprite.play("boost-speed-"+direction+"-"+theme)
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$Particles2D.set_emitting(true)
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else:
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$player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
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#$player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
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$Particles2D.set_emitting(false)
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if not characterStates["onGround"]:
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velocityVDIR.y += accelerationSpeed
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@ -233,6 +246,7 @@ func _physics_process(delta) -> void:
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# rpc("instance_bullet", get_tree().get_network_unique_id())
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# is_reloading = true
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# reload_timer.start()
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rotate_weapon()
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else:
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@ -370,6 +384,7 @@ sync func enable() -> void:
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visible = true
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$player_collider.disabled = false
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$hitbox/CollisionShape2D.disabled = false
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$weaponHolder.disabled = false
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if get_tree().has_network_peer():
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if is_network_master():
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@ -384,6 +399,7 @@ sync func destroy() -> void:
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visible = false
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$player_collider.disabled = true
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$hitbox/CollisionShape2D.disabled = true
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$weaponHolder.disabled = true
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Global.alive_players.erase(self)
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if get_tree().has_network_peer():
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@ -398,6 +414,7 @@ func _exit_tree() -> void:
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Global.player_master = null
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func rotate_weapon():
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#equip_weapon()
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weaponPosition = $"weaponHolder/Player-character-theme-gun".position
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weaponPosition -= Vector2(weaponPositionalOffset.x,0).rotated(deg2rad(weaponAngle)) + Vector2(0,weaponPositionalOffset.y)
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if user_input["r_inc"]:
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@ -50,7 +50,7 @@ sync func destroy() -> void:
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queue_free()
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func _on_Destroy_timer_timeout():
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func _on_destroy_timer_timeout():
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if get_tree().has_network_peer():
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if get_tree().is_network_server():
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rpc("destroy")
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@ -51,6 +51,7 @@ func _ready() -> void:
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("esc") and username.is_visible_in_tree():
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username.hide()
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controls.show()
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if get_tree().network_peer != null:
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if get_tree().get_network_connected_peers().size() >= 0 and get_tree().is_network_server():
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@ -13,6 +13,7 @@ func _ready() -> void:
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func _process(delta):
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if Input.is_action_just_pressed("esc") and popup_screen.is_visible_in_tree():
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popup_screen.hide()
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$controls.show()
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func _on_server_listener_new_server(serverInfo):
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34
source/assets/scripts/shooting/Gun_.gd
Normal file
34
source/assets/scripts/shooting/Gun_.gd
Normal file
@ -0,0 +1,34 @@
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extends AnimatedSprite
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var trajectory:String = 'line'
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var bullet_trajectory = {
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'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Env.tscn"),
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'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn"),
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'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn"),
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'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
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}
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func choose_trajectory():
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if Input.is_action_just_pressed("line"):
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trajectory = 'line'
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elif Input.is_action_just_pressed("sine"):
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trajectory = 'sine'
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elif Input.is_action_just_pressed("parab"):
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trajectory = 'parab'
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elif Input.is_action_just_pressed("hyper"):
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trajectory = 'hyper'
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func shoot(trajectory:String):
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var bullet = bullet_trajectory[trajectory].instance()
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get_parent().get_parent().get_parent().add_child(bullet)
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bullet.global_position = $Position2D.global_position
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bullet.global_rotation = $Position2D.global_rotation
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pass
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func _process(delta):
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choose_trajectory()
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if Input.is_action_just_pressed("input_shoot"):
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shoot(trajectory)
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@ -0,0 +1,16 @@
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extends StaticBody2D # Y = aX
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onready var bullet_env = preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
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func shoot():
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var bullet = bullet_env.instance()
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get_parent().get_parent().get_parent().add_child(bullet)
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bullet.global_position = $Position2D.global_position
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bullet.global_rotation = $Position2D.global_rotation
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func _process(delta):
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if Input.is_action_just_pressed("input_shoot"):
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shoot()
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@ -0,0 +1,24 @@
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extends Area2D
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var velocity = Vector2()
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var speed = 1
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var time = 0.5
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var gravitile = 5
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func follow_hyperbolic_trajectory():
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velocity.x = gravitile * time
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velocity.y = 1/time
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func _process(delta):
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follow_hyperbolic_trajectory()
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time += delta
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position += velocity * speed * delta
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func _on_Bullet_body_entered(body):
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if body.is_in_group("mobs"):
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body.queue_free()
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queue_free()
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10
source/assets/scripts/shooting/Hyperbola/Hyperbolic_Env.gd
Normal file
10
source/assets/scripts/shooting/Hyperbola/Hyperbolic_Env.gd
Normal file
@ -0,0 +1,10 @@
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extends Node2D
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|
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var time = 0
|
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|
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func _process(delta):
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time += delta
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if time > 17:
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queue_free()
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16
source/assets/scripts/shooting/Line/Line_Barrel.gd
Normal file
16
source/assets/scripts/shooting/Line/Line_Barrel.gd
Normal file
@ -0,0 +1,16 @@
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extends StaticBody2D # Y = aX
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onready var bullet_env = preload("res://source/entities/shooting/Line_Trajectory/Line_Env.tscn")
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func shoot():
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var bullet = bullet_env.instance()
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get_parent().get_parent().get_parent().add_child(bullet)
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bullet.global_position = $Position2D.global_position
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bullet.global_rotation = $Position2D.global_rotation
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||||
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||||
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||||
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func _process(delta):
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if Input.is_action_just_pressed("input_shoot"):
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shoot()
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40
source/assets/scripts/shooting/Line/Line_Bullet.gd
Normal file
40
source/assets/scripts/shooting/Line/Line_Bullet.gd
Normal file
@ -0,0 +1,40 @@
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extends Area2D
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||||
|
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export var speed = 100
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var velocity = Vector2()
|
||||
|
||||
var time = 0
|
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|
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func follow_line_trajectory():
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velocity = Vector2(10, 0)
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#func follow_parabolic_trajectory():
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#velocity.x = 5
|
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#velocity.y = 1 * time * gravitile
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#return velocity
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#func follow_hyperbolic_trajectory():
|
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#velocity.x = gravitile * time
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#velocity.y = 1
|
||||
#return velocity
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|
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#func input():
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#if Input.is_action_just_pressed("line"):
|
||||
#return follow_sine_trajectory()
|
||||
#elif Input.is_action_just_pressed("sine"):
|
||||
#return follow_line_trajectory()
|
||||
#else:
|
||||
#print('Trajectory is not selected')
|
||||
#queue_free()
|
||||
|
||||
func _process(delta):
|
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follow_line_trajectory()
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||||
time += delta
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
9
source/assets/scripts/shooting/Line/Line_Env.gd
Normal file
9
source/assets/scripts/shooting/Line/Line_Env.gd
Normal file
@ -0,0 +1,9 @@
|
||||
extends Node2D
|
||||
|
||||
var time = 0
|
||||
|
||||
|
||||
func _process(delta):
|
||||
time += delta
|
||||
if time > 17:
|
||||
queue_free()
|
||||
16
source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd
Normal file
16
source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd
Normal file
@ -0,0 +1,16 @@
|
||||
extends StaticBody2D # Y = aX
|
||||
|
||||
onready var bullet_env = preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn")
|
||||
|
||||
|
||||
func shoot():
|
||||
var bullet = bullet_env.instance()
|
||||
get_parent().get_parent().get_parent().add_child(bullet)
|
||||
bullet.global_position = $Position2D.global_position
|
||||
bullet.global_rotation = $Position2D.global_rotation
|
||||
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
shoot()
|
||||
24
source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd
Normal file
24
source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd
Normal file
@ -0,0 +1,24 @@
|
||||
extends Area2D
|
||||
|
||||
export var speed = 100
|
||||
var velocity = Vector2()
|
||||
|
||||
var time = 0
|
||||
var gravitile = 5
|
||||
|
||||
|
||||
func follow_parabolic_trajectory():
|
||||
velocity.x = 5
|
||||
velocity.y = 1 * time * gravitile
|
||||
|
||||
|
||||
func _process(delta):
|
||||
follow_parabolic_trajectory()
|
||||
time += delta
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
9
source/assets/scripts/shooting/Parabola/Parabolic_Env.gd
Normal file
9
source/assets/scripts/shooting/Parabola/Parabolic_Env.gd
Normal file
@ -0,0 +1,9 @@
|
||||
extends Node2D
|
||||
|
||||
var time = 0
|
||||
|
||||
|
||||
func _process(delta):
|
||||
time += delta
|
||||
if time > 17:
|
||||
queue_free()
|
||||
20
source/assets/scripts/shooting/Sine/Sine_Barrel.gd
Normal file
20
source/assets/scripts/shooting/Sine/Sine_Barrel.gd
Normal file
@ -0,0 +1,20 @@
|
||||
extends StaticBody2D
|
||||
|
||||
onready var bullet_env = preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn")
|
||||
|
||||
var velocity = Vector2(1, 0)
|
||||
var shooting_speed = 200
|
||||
|
||||
|
||||
|
||||
func shoot():
|
||||
var bullet = bullet_env.instance()
|
||||
get_parent().get_parent().get_parent().add_child(bullet)
|
||||
bullet.global_position = $Position2D.global_position
|
||||
bullet.global_rotation = $Position2D.global_rotation
|
||||
pass
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("input_shoot"):
|
||||
shoot()
|
||||
24
source/assets/scripts/shooting/Sine/Sine_Bullet.gd
Normal file
24
source/assets/scripts/shooting/Sine/Sine_Bullet.gd
Normal file
@ -0,0 +1,24 @@
|
||||
extends Area2D
|
||||
|
||||
export var speed = 100
|
||||
var velocity = Vector2()
|
||||
|
||||
var time = 0
|
||||
export var amplitude = 4
|
||||
export var frequency = 5
|
||||
|
||||
|
||||
func follow_sine_trajectory():
|
||||
velocity.y = amplitude * cos(time * frequency)
|
||||
velocity.x = 5
|
||||
|
||||
func _process(delta):
|
||||
follow_sine_trajectory()
|
||||
time += delta
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
9
source/assets/scripts/shooting/Sine/Sine_Env.gd
Normal file
9
source/assets/scripts/shooting/Sine/Sine_Env.gd
Normal file
@ -0,0 +1,9 @@
|
||||
extends Node2D
|
||||
|
||||
var time = 0
|
||||
|
||||
|
||||
func _process(delta):
|
||||
time += delta
|
||||
if time > 17:
|
||||
queue_free()
|
||||
@ -2,12 +2,15 @@ extends Node2D
|
||||
|
||||
var player_following = null
|
||||
var text = "" setget text_set
|
||||
|
||||
var distanceToPlayerOffset = -100
|
||||
|
||||
onready var label = $Label
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if player_following != null:
|
||||
global_position = player_following.global_position
|
||||
global_position = player_following.global_position + Vector2(0,distanceToPlayerOffset).rotated(player_following.rotation)
|
||||
|
||||
|
||||
func text_set(new_text) -> void:
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=176 format=2]
|
||||
[gd_scene load_steps=177 format=2]
|
||||
|
||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2]
|
||||
@ -15,6 +15,7 @@
|
||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png" type="Texture" id=13]
|
||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png" type="Texture" id=14]
|
||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png" type="Texture" id=15]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Gun_.gd" type="Script" id=16]
|
||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png" type="Texture" id=18]
|
||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png" type="Texture" id=19]
|
||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png" type="Texture" id=20]
|
||||
@ -174,111 +175,6 @@
|
||||
|
||||
[sub_resource type="SpriteFrames" id=2]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-03",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-03",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-01",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-02",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-02",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-01",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-03",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-04",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-01",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-01",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-02",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-03",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-04",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-04",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-01",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-04",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-04",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-04",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-02",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-02",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-03",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-01",
|
||||
@ -291,8 +187,98 @@ animations = [ {
|
||||
}, {
|
||||
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-02",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-02",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-03",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-01",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-03",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-04",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-02",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-04",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-03",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-01",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-04",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-04",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-01",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-02",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-03",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-04",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-02",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-01",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-04",
|
||||
"speed": 35.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
@ -323,24 +309,24 @@ radius = 41.5403
|
||||
|
||||
[sub_resource type="SpriteFrames" id=6]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 170 ) ],
|
||||
"loop": true,
|
||||
"name": "02",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 27 ) ],
|
||||
"loop": true,
|
||||
"name": "01",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 168 ) ],
|
||||
"loop": true,
|
||||
"name": "03",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 169 ) ],
|
||||
"loop": true,
|
||||
"name": "04",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 170 ) ],
|
||||
"frames": [ ExtResource( 168 ) ],
|
||||
"loop": true,
|
||||
"name": "02",
|
||||
"name": "03",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
@ -349,7 +335,6 @@ animations = [ {
|
||||
"Player",
|
||||
]]
|
||||
script = ExtResource( 11 )
|
||||
theme = "03"
|
||||
|
||||
[node name="player_collider" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
@ -399,14 +384,41 @@ texture = ExtResource( 26 )
|
||||
shape = SubResource( 5 )
|
||||
|
||||
[node name="Player-character-theme-gun" type="AnimatedSprite" parent="weaponHolder"]
|
||||
position = Vector2( -13, 1 )
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
frames = SubResource( 6 )
|
||||
animation = "04"
|
||||
script = ExtResource( 16 )
|
||||
|
||||
[node name="Player-character-theme-gun-na" type="Sprite" parent="weaponHolder"]
|
||||
[node name="Position2D" type="Position2D" parent="weaponHolder/Player-character-theme-gun"]
|
||||
position = Vector2( -120, 0 )
|
||||
rotation = 3.14159
|
||||
scale = Vector2( 4, 4 )
|
||||
|
||||
[node name="Player-character-theme-gun-na1" type="Sprite" parent="weaponHolder"]
|
||||
visible = false
|
||||
position = Vector2( -100, 7 )
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
texture = ExtResource( 171 )
|
||||
|
||||
[node name="Player-character-theme-gun-na2" type="Sprite" parent="weaponHolder"]
|
||||
visible = false
|
||||
position = Vector2( -106, -18 )
|
||||
scale = Vector2( 0.177591, 0.18125 )
|
||||
texture = ExtResource( 171 )
|
||||
|
||||
[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
|
||||
visible = false
|
||||
position = Vector2( -93, -65 )
|
||||
scale = Vector2( 0.375937, 0.251953 )
|
||||
texture = ExtResource( 171 )
|
||||
|
||||
[node name="Player-character-theme-gun-na4" type="Sprite" parent="weaponHolder"]
|
||||
visible = false
|
||||
position = Vector2( -104, -38 )
|
||||
scale = Vector2( 0.508138, 0.140008 )
|
||||
texture = ExtResource( 171 )
|
||||
|
||||
[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]
|
||||
[connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"]
|
||||
[connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"]
|
||||
|
||||
@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://icon.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Barrel.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 22.5946, 3.60519 )
|
||||
|
||||
[node name="Hyperbolic_Barrel" type="StaticBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 30.4661, 0.749161 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="icon" type="Sprite" parent="."]
|
||||
position = Vector2( 42.4007, 0.196289 )
|
||||
scale = Vector2( 1.31624, 0.140625 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 97.6552, 0.0842819 )
|
||||
@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://source/assets/sprites/bullet/bullet.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.4212
|
||||
height = 7.62897
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="bullet" type="Sprite" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
|
||||
@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Env.gd" type="Script" id=2]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=3]
|
||||
|
||||
[node name="Env" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Bullet" parent="." instance=ExtResource( 1 )]
|
||||
position = Vector2( 0, -0.222725 )
|
||||
script = ExtResource( 3 )
|
||||
22
source/entities/shooting/Line_Trajectory/Line_Barrel.tscn
Normal file
22
source/entities/shooting/Line_Trajectory/Line_Barrel.tscn
Normal file
@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://icon.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Barrel.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 22.5946, 3.60519 )
|
||||
|
||||
[node name="Line_Barrel" type="StaticBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 30.4661, 0.749161 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="icon" type="Sprite" parent="."]
|
||||
position = Vector2( 32.281, 0.196289 )
|
||||
scale = Vector2( 1, 0.140625 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 64.7166, 0.0842819 )
|
||||
21
source/entities/shooting/Line_Trajectory/Line_Bullet.tscn
Normal file
21
source/entities/shooting/Line_Trajectory/Line_Bullet.tscn
Normal file
@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://source/assets/sprites/bullet/bullet.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Bullet.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.4212
|
||||
height = 7.62897
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="bullet" type="Sprite" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
|
||||
9
source/entities/shooting/Line_Trajectory/Line_Env.tscn
Normal file
9
source/entities/shooting/Line_Trajectory/Line_Env.tscn
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Env.gd" type="Script" id=2]
|
||||
|
||||
[node name="Env" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Bullet" parent="." instance=ExtResource( 1 )]
|
||||
@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://icon.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 8.79762, 3.60519 )
|
||||
|
||||
[node name="Parabolic_Barrel" type="StaticBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 13.539, 2.08551 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="icon" type="Sprite" parent="."]
|
||||
position = Vector2( 16.2448, 0.641744 )
|
||||
scale = Vector2( 0.387507, 0.251987 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 34.426, 0.975182 )
|
||||
@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://source/assets/sprites/bullet/bullet.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Bullet.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.4212
|
||||
height = 7.62897
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="bullet" type="Sprite" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
|
||||
@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Parabola/Parabolic_Env.gd" type="Script" id=2]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd" type="Script" id=3]
|
||||
|
||||
[node name="Env" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Bullet" parent="." instance=ExtResource( 1 )]
|
||||
position = Vector2( 0, -0.222725 )
|
||||
script = ExtResource( 3 )
|
||||
22
source/entities/shooting/Sine_Trajectory/Sine_Barrel.tscn
Normal file
22
source/entities/shooting/Sine_Trajectory/Sine_Barrel.tscn
Normal file
@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://icon.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Barrel.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 21.0351, 6.99966 )
|
||||
|
||||
[node name="Sine_Barrel" type="StaticBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 32.0917, 0.471939 )
|
||||
scale = Vector2( 1, 0.336339 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 30.8681, 0 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 64.7166, 0.0842819 )
|
||||
21
source/entities/shooting/Sine_Trajectory/Sine_Bullet.tscn
Normal file
21
source/entities/shooting/Sine_Trajectory/Sine_Bullet.tscn
Normal file
@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://source/assets/sprites/bullet/bullet.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Bullet.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.4212
|
||||
height = 7.62897
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="bullet" type="Sprite" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
|
||||
12
source/entities/shooting/Sine_Trajectory/Sine_Env.tscn
Normal file
12
source/entities/shooting/Sine_Trajectory/Sine_Env.tscn
Normal file
@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Env.gd" type="Script" id=2]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Bullet.gd" type="Script" id=3]
|
||||
|
||||
[node name="Env" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Bullet" parent="." instance=ExtResource( 1 )]
|
||||
position = Vector2( 0, -0.222725 )
|
||||
script = ExtResource( 3 )
|
||||
@ -6,18 +6,21 @@
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 22.0883, 10 )
|
||||
|
||||
[node name="player_bullet" type="Sprite" groups=["Net"]]
|
||||
[node name="player_bullet" type="Sprite" groups=[
|
||||
"Net",
|
||||
]]
|
||||
texture = ExtResource( 1 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
|
||||
[node name="hitbox" type="Area2D" parent="." groups=[
|
||||
"Player_damager",
|
||||
]]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
||||
visible = false
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="destroy_timer" type="Timer" parent="."]
|
||||
wait_time = 5.0
|
||||
one_shot = true
|
||||
autostart = true
|
||||
|
||||
@ -142,10 +142,10 @@ margin_left = 2.37842
|
||||
margin_top = -35.5
|
||||
margin_right = 2.37842
|
||||
margin_bottom = 106.5
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
|
||||
custom_constants/shadow_offset_x = 6
|
||||
custom_constants/shadow_offset_y = 6
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "You are the winner"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
@ -14,15 +14,21 @@
|
||||
[ext_resource path="res://source/scenes/OVERLAY/elements/wall.tscn" type="PackedScene" id=13]
|
||||
[ext_resource path="res://source/assets/sprites/GUI/server_title.svg" type="Texture" id=15]
|
||||
|
||||
[sub_resource type="DynamicFont" id=11]
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
size = 36
|
||||
use_mipmaps = true
|
||||
use_filter = true
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=12]
|
||||
[sub_resource type="StyleBoxEmpty" id=2]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=4]
|
||||
[sub_resource type="StyleBoxEmpty" id=3]
|
||||
|
||||
[sub_resource type="DynamicFont" id=4]
|
||||
size = 36
|
||||
use_mipmaps = true
|
||||
use_filter = true
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=5]
|
||||
size = 36
|
||||
@ -31,18 +37,12 @@ use_filter = true
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=6]
|
||||
size = 36
|
||||
use_mipmaps = true
|
||||
use_filter = true
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=9]
|
||||
size = 88
|
||||
use_mipmaps = true
|
||||
use_filter = true
|
||||
font_data = ExtResource( 3 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=10]
|
||||
[sub_resource type="DynamicFont" id=7]
|
||||
size = 22
|
||||
use_mipmaps = true
|
||||
use_filter = true
|
||||
@ -177,7 +177,7 @@ margin_left = -225.0
|
||||
margin_top = -25.0
|
||||
margin_right = -225.0
|
||||
margin_bottom = -25.0
|
||||
custom_fonts/font = SubResource( 11 )
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
text = "Enter your username"
|
||||
align = 1
|
||||
@ -209,9 +209,9 @@ margin_left = -175.0
|
||||
margin_top = -28.0
|
||||
margin_right = 175.0
|
||||
margin_bottom = 28.0
|
||||
custom_styles/focus = SubResource( 12 )
|
||||
custom_styles/normal = SubResource( 4 )
|
||||
custom_fonts/font = SubResource( 5 )
|
||||
custom_styles/focus = SubResource( 2 )
|
||||
custom_styles/normal = SubResource( 3 )
|
||||
custom_fonts/font = SubResource( 4 )
|
||||
custom_colors/selection_color = Color( 0.8, 0.8, 0.8, 1 )
|
||||
align = 1
|
||||
placeholder_text = "username"
|
||||
@ -233,7 +233,7 @@ margin_bottom = 97.0
|
||||
[node name="Label" type="Label" parent="multiplayer_configure/popup_screen/panel/confirm"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
custom_fonts/font = SubResource( 6 )
|
||||
custom_fonts/font = SubResource( 5 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
text = "CONFIRM"
|
||||
align = 1
|
||||
@ -306,7 +306,7 @@ margin_left = -319.0
|
||||
margin_top = -56.0
|
||||
margin_right = 319.0
|
||||
margin_bottom = 56.0
|
||||
custom_fonts/font = SubResource( 9 )
|
||||
custom_fonts/font = SubResource( 6 )
|
||||
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -324,7 +324,7 @@ margin_left = -116.5
|
||||
margin_top = 60.0
|
||||
margin_right = 116.5
|
||||
margin_bottom = 89.0
|
||||
custom_fonts/font = SubResource( 10 )
|
||||
custom_fonts/font = SubResource( 7 )
|
||||
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
|
||||
text = "WAITING FOR PLAYERS"
|
||||
align = 1
|
||||
|
||||
@ -55,8 +55,8 @@ margin_bottom = 155.5
|
||||
[node name="OK" type="Label" parent="Panel/ok"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "OK"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
@ -16,10 +16,10 @@ z_index = 10
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = -199.67
|
||||
margin_top = -131.674
|
||||
margin_right = 194.33
|
||||
margin_bottom = -55.6742
|
||||
margin_left = -200.0
|
||||
margin_top = -40.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 40.0
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "null"
|
||||
align = 1
|
||||
|
||||
Loading…
Reference in New Issue
Block a user