Merge branch 'shooting-mechanics' into client-sync

This commit is contained in:
Kristofers Solo 2021-11-09 10:14:08 +02:00
commit 2d9765ccf0
37 changed files with 672 additions and 147 deletions

View File

@ -99,6 +99,26 @@ rotation_decrease={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
]
}
line={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"unicode":0,"echo":false,"script":null)
]
}
sine={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null)
]
}
hyper={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null)
]
}
parab={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"unicode":0,"echo":false,"script":null)
]
}
[physics]

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@ -67,8 +67,21 @@ var weaponAngle = 0
var particleTexture = ImageTexture.new()
var particleImage = Image.new()
func equip_weapon():
if Input.is_action_just_pressed("line"):
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na1".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na1".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na1".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na1".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
if Input.is_action_just_pressed("sine"):
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na2".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na2".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na2".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na2".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
if Input.is_action_just_pressed("parab"):
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
if Input.is_action_just_pressed("hyper"):
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na4".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na4".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na4".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na4".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
pass
func _ready():
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
get_tree().connect("network_peer_connected", self, "_network_peer_connected")
username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position)
@ -124,8 +137,8 @@ func process_rotation():
func _process(delta: float) -> void:
$"weaponHolder/Player-character-theme-gun".play(theme)
particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
particleTexture.create_from_image(particleImage)
#particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
#particleTexture.create_from_image(particleImage)
$Particles2D.texture = particleTexture
if username_text_instance != null:
username_text_instance.name = "username" + name
@ -218,7 +231,7 @@ func _physics_process(delta) -> void:
$player_animated_sprite.play("boost-speed-"+direction+"-"+theme)
$Particles2D.set_emitting(true)
else:
$player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
#$player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
$Particles2D.set_emitting(false)
if not characterStates["onGround"]:
velocityVDIR.y += accelerationSpeed
@ -233,6 +246,7 @@ func _physics_process(delta) -> void:
# rpc("instance_bullet", get_tree().get_network_unique_id())
# is_reloading = true
# reload_timer.start()
rotate_weapon()
else:
@ -370,6 +384,7 @@ sync func enable() -> void:
visible = true
$player_collider.disabled = false
$hitbox/CollisionShape2D.disabled = false
$weaponHolder.disabled = false
if get_tree().has_network_peer():
if is_network_master():
@ -384,6 +399,7 @@ sync func destroy() -> void:
visible = false
$player_collider.disabled = true
$hitbox/CollisionShape2D.disabled = true
$weaponHolder.disabled = true
Global.alive_players.erase(self)
if get_tree().has_network_peer():
@ -398,6 +414,7 @@ func _exit_tree() -> void:
Global.player_master = null
func rotate_weapon():
#equip_weapon()
weaponPosition = $"weaponHolder/Player-character-theme-gun".position
weaponPosition -= Vector2(weaponPositionalOffset.x,0).rotated(deg2rad(weaponAngle)) + Vector2(0,weaponPositionalOffset.y)
if user_input["r_inc"]:

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@ -50,7 +50,7 @@ sync func destroy() -> void:
queue_free()
func _on_Destroy_timer_timeout():
func _on_destroy_timer_timeout():
if get_tree().has_network_peer():
if get_tree().is_network_server():
rpc("destroy")

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@ -51,6 +51,7 @@ func _ready() -> void:
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("esc") and username.is_visible_in_tree():
username.hide()
controls.show()
if get_tree().network_peer != null:
if get_tree().get_network_connected_peers().size() >= 0 and get_tree().is_network_server():

View File

@ -13,6 +13,7 @@ func _ready() -> void:
func _process(delta):
if Input.is_action_just_pressed("esc") and popup_screen.is_visible_in_tree():
popup_screen.hide()
$controls.show()
func _on_server_listener_new_server(serverInfo):

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@ -0,0 +1,34 @@
extends AnimatedSprite
var trajectory:String = 'line'
var bullet_trajectory = {
'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Env.tscn"),
'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn"),
'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn"),
'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
}
func choose_trajectory():
if Input.is_action_just_pressed("line"):
trajectory = 'line'
elif Input.is_action_just_pressed("sine"):
trajectory = 'sine'
elif Input.is_action_just_pressed("parab"):
trajectory = 'parab'
elif Input.is_action_just_pressed("hyper"):
trajectory = 'hyper'
func shoot(trajectory:String):
var bullet = bullet_trajectory[trajectory].instance()
get_parent().get_parent().get_parent().add_child(bullet)
bullet.global_position = $Position2D.global_position
bullet.global_rotation = $Position2D.global_rotation
pass
func _process(delta):
choose_trajectory()
if Input.is_action_just_pressed("input_shoot"):
shoot(trajectory)

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@ -0,0 +1,16 @@
extends StaticBody2D # Y = aX
onready var bullet_env = preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
func shoot():
var bullet = bullet_env.instance()
get_parent().get_parent().get_parent().add_child(bullet)
bullet.global_position = $Position2D.global_position
bullet.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("input_shoot"):
shoot()

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@ -0,0 +1,24 @@
extends Area2D
var velocity = Vector2()
var speed = 1
var time = 0.5
var gravitile = 5
func follow_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = 1/time
func _process(delta):
follow_hyperbolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,10 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -0,0 +1,16 @@
extends StaticBody2D # Y = aX
onready var bullet_env = preload("res://source/entities/shooting/Line_Trajectory/Line_Env.tscn")
func shoot():
var bullet = bullet_env.instance()
get_parent().get_parent().get_parent().add_child(bullet)
bullet.global_position = $Position2D.global_position
bullet.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("input_shoot"):
shoot()

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@ -0,0 +1,40 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
func follow_line_trajectory():
velocity = Vector2(10, 0)
#func follow_parabolic_trajectory():
#velocity.x = 5
#velocity.y = 1 * time * gravitile
#return velocity
#func follow_hyperbolic_trajectory():
#velocity.x = gravitile * time
#velocity.y = 1
#return velocity
#func input():
#if Input.is_action_just_pressed("line"):
#return follow_sine_trajectory()
#elif Input.is_action_just_pressed("sine"):
#return follow_line_trajectory()
#else:
#print('Trajectory is not selected')
#queue_free()
func _process(delta):
follow_line_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,9 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -0,0 +1,16 @@
extends StaticBody2D # Y = aX
onready var bullet_env = preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn")
func shoot():
var bullet = bullet_env.instance()
get_parent().get_parent().get_parent().add_child(bullet)
bullet.global_position = $Position2D.global_position
bullet.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@ -0,0 +1,24 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
var gravitile = 5
func follow_parabolic_trajectory():
velocity.x = 5
velocity.y = 1 * time * gravitile
func _process(delta):
follow_parabolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,9 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -0,0 +1,20 @@
extends StaticBody2D
onready var bullet_env = preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn")
var velocity = Vector2(1, 0)
var shooting_speed = 200
func shoot():
var bullet = bullet_env.instance()
get_parent().get_parent().get_parent().add_child(bullet)
bullet.global_position = $Position2D.global_position
bullet.global_rotation = $Position2D.global_rotation
pass
func _process(delta):
if Input.is_action_just_pressed("input_shoot"):
shoot()

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@ -0,0 +1,24 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
func _process(delta):
follow_sine_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,9 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -2,12 +2,15 @@ extends Node2D
var player_following = null
var text = "" setget text_set
var distanceToPlayerOffset = -100
onready var label = $Label
func _process(delta: float) -> void:
if player_following != null:
global_position = player_following.global_position
global_position = player_following.global_position + Vector2(0,distanceToPlayerOffset).rotated(player_following.rotation)
func text_set(new_text) -> void:

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@ -1,4 +1,4 @@
[gd_scene load_steps=176 format=2]
[gd_scene load_steps=177 format=2]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2]
@ -15,6 +15,7 @@
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 7.png" type="Texture" id=13]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 12.png" type="Texture" id=14]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 10.png" type="Texture" id=15]
[ext_resource path="res://source/assets/scripts/shooting/Gun_.gd" type="Script" id=16]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 18.png" type="Texture" id=18]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle 34.png" type="Texture" id=19]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 17.png" type="Texture" id=20]
@ -174,111 +175,6 @@
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "boost-speed-right-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "move-speed-left-03",
"speed": 35.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "move-speed-right-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "boost-speed-right-02",
"speed": 50.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "boost-speed-right-02",
"speed": 50.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "move-speed-left-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "boost-speed-left-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "idle-speed-right-04",
"speed": 25.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "idle-speed-right-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "idle-speed-right-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "idle-speed-right-02",
"speed": 25.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "boost-speed-left-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "move-speed-left-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "move-speed-right-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "idle-speed-left-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "boost-speed-right-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "idle-speed-left-04",
"speed": 25.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "boost-speed-left-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true,
"name": "move-speed-left-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "move-speed-right-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "move-speed-right-03",
"speed": 35.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "boost-speed-left-01",
@ -291,8 +187,98 @@ animations = [ {
}, {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true,
"name": "move-speed-left-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "move-speed-right-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "move-speed-left-03",
"speed": 35.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "idle-speed-right-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "move-speed-right-03",
"speed": 35.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "idle-speed-left-04",
"speed": 25.0
}, {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true,
"name": "idle-speed-left-02",
"speed": 25.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "boost-speed-right-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "boost-speed-left-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "idle-speed-left-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "idle-speed-right-04",
"speed": 25.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "boost-speed-left-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "move-speed-left-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "idle-speed-right-02",
"speed": 25.0
}, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "boost-speed-right-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "move-speed-right-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "boost-speed-right-02",
"speed": 50.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "move-speed-right-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "move-speed-left-04",
"speed": 35.0
} ]
[sub_resource type="RectangleShape2D" id=3]
@ -323,24 +309,24 @@ radius = 41.5403
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ ExtResource( 170 ) ],
"loop": true,
"name": "02",
"speed": 5.0
}, {
"frames": [ ExtResource( 27 ) ],
"loop": true,
"name": "01",
"speed": 5.0
}, {
"frames": [ ExtResource( 168 ) ],
"loop": true,
"name": "03",
"speed": 5.0
}, {
"frames": [ ExtResource( 169 ) ],
"loop": true,
"name": "04",
"speed": 5.0
}, {
"frames": [ ExtResource( 170 ) ],
"frames": [ ExtResource( 168 ) ],
"loop": true,
"name": "02",
"name": "03",
"speed": 5.0
} ]
@ -349,7 +335,6 @@ animations = [ {
"Player",
]]
script = ExtResource( 11 )
theme = "03"
[node name="player_collider" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
@ -399,14 +384,41 @@ texture = ExtResource( 26 )
shape = SubResource( 5 )
[node name="Player-character-theme-gun" type="AnimatedSprite" parent="weaponHolder"]
position = Vector2( -13, 1 )
scale = Vector2( 0.25, 0.25 )
frames = SubResource( 6 )
animation = "04"
script = ExtResource( 16 )
[node name="Player-character-theme-gun-na" type="Sprite" parent="weaponHolder"]
[node name="Position2D" type="Position2D" parent="weaponHolder/Player-character-theme-gun"]
position = Vector2( -120, 0 )
rotation = 3.14159
scale = Vector2( 4, 4 )
[node name="Player-character-theme-gun-na1" type="Sprite" parent="weaponHolder"]
visible = false
position = Vector2( -100, 7 )
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 171 )
[node name="Player-character-theme-gun-na2" type="Sprite" parent="weaponHolder"]
visible = false
position = Vector2( -106, -18 )
scale = Vector2( 0.177591, 0.18125 )
texture = ExtResource( 171 )
[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
visible = false
position = Vector2( -93, -65 )
scale = Vector2( 0.375937, 0.251953 )
texture = ExtResource( 171 )
[node name="Player-character-theme-gun-na4" type="Sprite" parent="weaponHolder"]
visible = false
position = Vector2( -104, -38 )
scale = Vector2( 0.508138, 0.140008 )
texture = ExtResource( 171 )
[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]
[connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"]
[connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"]

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5946, 3.60519 )
[node name="Hyperbolic_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.4661, 0.749161 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 42.4007, 0.196289 )
scale = Vector2( 1.31624, 0.140625 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 97.6552, 0.0842819 )

View File

@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://source/assets/sprites/bullet/bullet.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="bullet" type="Sprite" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

View File

@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Env.gd" type="Script" id=2]
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5946, 3.60519 )
[node name="Line_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.4661, 0.749161 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 32.281, 0.196289 )
scale = Vector2( 1, 0.140625 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 64.7166, 0.0842819 )

View File

@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://source/assets/sprites/bullet/bullet.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="bullet" type="Sprite" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

View File

@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Env.gd" type="Script" id=2]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8.79762, 3.60519 )
[node name="Parabolic_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 13.539, 2.08551 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 16.2448, 0.641744 )
scale = Vector2( 0.387507, 0.251987 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 34.426, 0.975182 )

View File

@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://source/assets/sprites/bullet/bullet.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="bullet" type="Sprite" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

View File

@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Parabola/Parabolic_Env.gd" type="Script" id=2]
[ext_resource path="res://source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.0351, 6.99966 )
[node name="Sine_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 32.0917, 0.471939 )
scale = Vector2( 1, 0.336339 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.8681, 0 )
shape = SubResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 64.7166, 0.0842819 )

View File

@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://source/assets/sprites/bullet/bullet.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="bullet" type="Sprite" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

View File

@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Env.gd" type="Script" id=2]
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

View File

@ -6,18 +6,21 @@
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.0883, 10 )
[node name="player_bullet" type="Sprite" groups=["Net"]]
[node name="player_bullet" type="Sprite" groups=[
"Net",
]]
texture = ExtResource( 1 )
script = ExtResource( 2 )
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
[node name="hitbox" type="Area2D" parent="." groups=[
"Player_damager",
]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
visible = false
shape = SubResource( 1 )
[node name="destroy_timer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true
autostart = true

View File

@ -142,10 +142,10 @@ margin_left = 2.37842
margin_top = -35.5
margin_right = 2.37842
margin_bottom = 106.5
custom_fonts/font = SubResource( 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 6
custom_constants/shadow_offset_y = 6
custom_fonts/font = SubResource( 1 )
text = "You are the winner"
align = 1
valign = 1

View File

@ -14,15 +14,21 @@
[ext_resource path="res://source/scenes/OVERLAY/elements/wall.tscn" type="PackedScene" id=13]
[ext_resource path="res://source/assets/sprites/GUI/server_title.svg" type="Texture" id=15]
[sub_resource type="DynamicFont" id=11]
[sub_resource type="DynamicFont" id=1]
size = 36
use_mipmaps = true
use_filter = true
font_data = ExtResource( 2 )
[sub_resource type="StyleBoxEmpty" id=12]
[sub_resource type="StyleBoxEmpty" id=2]
[sub_resource type="StyleBoxEmpty" id=4]
[sub_resource type="StyleBoxEmpty" id=3]
[sub_resource type="DynamicFont" id=4]
size = 36
use_mipmaps = true
use_filter = true
font_data = ExtResource( 2 )
[sub_resource type="DynamicFont" id=5]
size = 36
@ -31,18 +37,12 @@ use_filter = true
font_data = ExtResource( 2 )
[sub_resource type="DynamicFont" id=6]
size = 36
use_mipmaps = true
use_filter = true
font_data = ExtResource( 2 )
[sub_resource type="DynamicFont" id=9]
size = 88
use_mipmaps = true
use_filter = true
font_data = ExtResource( 3 )
[sub_resource type="DynamicFont" id=10]
[sub_resource type="DynamicFont" id=7]
size = 22
use_mipmaps = true
use_filter = true
@ -177,7 +177,7 @@ margin_left = -225.0
margin_top = -25.0
margin_right = -225.0
margin_bottom = -25.0
custom_fonts/font = SubResource( 11 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "Enter your username"
align = 1
@ -209,9 +209,9 @@ margin_left = -175.0
margin_top = -28.0
margin_right = 175.0
margin_bottom = 28.0
custom_styles/focus = SubResource( 12 )
custom_styles/normal = SubResource( 4 )
custom_fonts/font = SubResource( 5 )
custom_styles/focus = SubResource( 2 )
custom_styles/normal = SubResource( 3 )
custom_fonts/font = SubResource( 4 )
custom_colors/selection_color = Color( 0.8, 0.8, 0.8, 1 )
align = 1
placeholder_text = "username"
@ -233,7 +233,7 @@ margin_bottom = 97.0
[node name="Label" type="Label" parent="multiplayer_configure/popup_screen/panel/confirm"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_fonts/font = SubResource( 6 )
custom_fonts/font = SubResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "CONFIRM"
align = 1
@ -306,7 +306,7 @@ margin_left = -319.0
margin_top = -56.0
margin_right = 319.0
margin_bottom = 56.0
custom_fonts/font = SubResource( 9 )
custom_fonts/font = SubResource( 6 )
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
align = 1
valign = 1
@ -324,7 +324,7 @@ margin_left = -116.5
margin_top = 60.0
margin_right = 116.5
margin_bottom = 89.0
custom_fonts/font = SubResource( 10 )
custom_fonts/font = SubResource( 7 )
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
text = "WAITING FOR PLAYERS"
align = 1

View File

@ -55,8 +55,8 @@ margin_bottom = 155.5
[node name="OK" type="Label" parent="Panel/ok"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 2 )
text = "OK"
align = 1
valign = 1

View File

@ -16,10 +16,10 @@ z_index = 10
script = ExtResource( 2 )
[node name="Label" type="Label" parent="."]
margin_left = -199.67
margin_top = -131.674
margin_right = 194.33
margin_bottom = -55.6742
margin_left = -200.0
margin_top = -40.0
margin_right = 200.0
margin_bottom = 40.0
custom_fonts/font = SubResource( 1 )
text = "null"
align = 1