FuncIt/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd
2021-11-09 10:13:47 +02:00

25 lines
392 B
GDScript

extends Area2D
var velocity = Vector2()
var speed = 1
var time = 0.5
var gravitile = 5
func follow_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = 1/time
func _process(delta):
follow_hyperbolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()