mirror of
https://github.com/kristoferssolo/FuncIt.git
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35 lines
1.1 KiB
GDScript
35 lines
1.1 KiB
GDScript
extends AnimatedSprite
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var trajectory:String = 'line'
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var bullet_trajectory = {
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'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Env.tscn"),
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'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn"),
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'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn"),
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'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
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}
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func choose_trajectory():
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if Input.is_action_just_pressed("line"):
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trajectory = 'line'
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elif Input.is_action_just_pressed("sine"):
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trajectory = 'sine'
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elif Input.is_action_just_pressed("parab"):
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trajectory = 'parab'
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elif Input.is_action_just_pressed("hyper"):
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trajectory = 'hyper'
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func shoot(trajectory:String):
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var bullet = bullet_trajectory[trajectory].instance()
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get_parent().get_parent().get_parent().add_child(bullet)
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bullet.global_position = $Position2D.global_position
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bullet.global_rotation = $Position2D.global_rotation
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pass
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func _process(delta):
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choose_trajectory()
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if Input.is_action_just_pressed("input_shoot"):
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shoot(trajectory)
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