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21 lines
483 B
GDScript
21 lines
483 B
GDScript
extends StaticBody2D
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onready var bullet_env = preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn")
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var velocity = Vector2(1, 0)
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var shooting_speed = 200
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func shoot():
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var bullet = bullet_env.instance()
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get_parent().get_parent().get_parent().add_child(bullet)
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bullet.global_position = $Position2D.global_position
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bullet.global_rotation = $Position2D.global_rotation
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pass
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func _process(delta):
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if Input.is_action_just_pressed("input_shoot"):
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shoot()
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