FuncIt/source/assets/scripts/shooting/Sine/Sine_Barrel.gd
2021-11-09 10:13:47 +02:00

21 lines
483 B
GDScript

extends StaticBody2D
onready var bullet_env = preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn")
var velocity = Vector2(1, 0)
var shooting_speed = 200
func shoot():
var bullet = bullet_env.instance()
get_parent().get_parent().get_parent().add_child(bullet)
bullet.global_position = $Position2D.global_position
bullet.global_rotation = $Position2D.global_rotation
pass
func _process(delta):
if Input.is_action_just_pressed("input_shoot"):
shoot()