This commit is contained in:
Moonshrike 2021-11-05 18:55:01 +02:00
parent 97c297f3b0
commit 1bf6b36231
50 changed files with 722 additions and 65 deletions

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@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://Bullet.gd" type="Script" id=2]
[ext_resource path="res://script/Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212

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@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Env.gd" type="Script" id=1]
[ext_resource path="res://script/Env.gd" type="Script" id=1]
[ext_resource path="res://Bullet.tscn" type="PackedScene" id=2]
[node name="Env" type="Node2D"]

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@ -0,0 +1,26 @@
extends Position2D
var rotation_speed = 2
var rotation_dir = 0
var time = 0
func gun_rotation():
if Input.is_action_just_pressed("gun_up"):
rotation_dir -= 1
if Input.is_action_just_pressed("gun_down"):
rotation_dir += 1
if Input.is_action_just_released("gun_up"):
rotation_dir = 0
if Input.is_action_just_released("gun_down"):
rotation_dir = 0
func _process(delta):
time += delta
#if self.rotation_degrees > -45 and self.rotation_degrees < 15:
#gun_rotation()
#rotation += rotation_speed * rotation_dir * delta
#else:
#gun_rotation()
#rotation += rotation_speed * rotation_dir * delta
look_at(get_global_mouse_position())
pass

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@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixilart-drawing.png" type="Texture" id=1]
[ext_resource path="res://script/KinematicBody2D.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.279, 10 )
[node name="Player" type="KinematicBody2D"]
position = Vector2( 400, 296 )
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, -17 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.381104, 0.412598 )
shape = SubResource( 1 )

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@ -0,0 +1,38 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://icon.png" type="Texture" id=3]
[ext_resource path="res://script/Gun.gd" type="Script" id=4]
[ext_resource path="res://script/Mob.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 31.7698, 29.9446 )
[node name="Node2D" type="Node2D"]
[node name="Mob" type="KinematicBody2D" parent="." groups=[
"mobs",
]]
position = Vector2( -0.000213623, 0.000244141 )
script = ExtResource( 5 )
[node name="Sprite" type="Sprite" parent="Mob"]
position = Vector2( 748.393, 296.081 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Mob"]
position = Vector2( 748.393, 293.562 )
shape = SubResource( 1 )
one_way_collision_margin = 0.0
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="Gun" type="Position2D" parent="Player"]
position = Vector2( 37.1728, -6.00076 )
rotation = -0.507891
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="Player/Gun"]
position = Vector2( 35, 1 )
scale = Vector2( 1, 0.109375 )
texture = ExtResource( 3 )

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/pixil-frame-0 (1).png-160dd9969d7e45d14d604c370b40e019.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://pixil-frame-0 (1).png"
dest_files=[ "res://.import/pixil-frame-0 (1).png-160dd9969d7e45d14d604c370b40e019.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://pixilart-drawing.png"
dest_files=[ "res://.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -12,51 +12,33 @@ var gravitile = 5
func follow_line_trajectory():
velocity = Vector2(1, 0) #Vector2(cos(self.global_rotation), sin(self.global_rotation))
pass
return velocity
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
pass
return velocity
func follow_parabolic_trajectory():
velocity.x = 5
velocity.y = 1 * time * gravitile
func follow_n_parabolic_trajectory():
velocity.x = 5
velocity.y = -1 * time * gravitile
return velocity
func follow_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = 1
return velocity
func follow_n_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = -1
func chosen_trajectory():
func input():
if Input.is_action_just_pressed("line"):
follow_line_trajectory()
elif Input.is_action_just_pressed("parab"):
follow_parabolic_trajectory()
elif Input.is_action_just_pressed("n_parab"):
follow_n_parabolic_trajectory()
elif Input.is_action_just_pressed("hyper"):
follow_hyperbolic_trajectory()
elif Input.is_action_just_pressed("n_hyper"):
follow_n_hyperbolic_trajectory()
return follow_sine_trajectory()
elif Input.is_action_just_pressed("sine"):
follow_sine_trajectory()
return follow_line_trajectory()
else:
follow_line_trajectory()
print('Trajectory is not selected')
queue_free()
func _process(delta):
follow_sine_trajectory()
time += delta
position += velocity * speed * delta

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@ -3,11 +3,8 @@ extends Node2D
onready var bullet = preload("res://Bullet.tscn")
var time = 0
func trigger():
var b = bullet.instance()
add_child(b)
func _draw():
draw_line(Vector2(0, 0), Vector2(1000, 0), 1)
func _process(delta):
time += delta

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@ -0,0 +1,26 @@
extends Position2D
var rotation_speed = 2
var rotation_dir = 0
var time = 0
func gun_rotation():
if Input.is_action_just_pressed("gun_up"):
rotation_dir -= 1
if Input.is_action_just_pressed("gun_down"):
rotation_dir += 1
if Input.is_action_just_released("gun_up"):
rotation_dir = 0
if Input.is_action_just_released("gun_down"):
rotation_dir = 0
func _process(delta):
time += delta
#if self.rotation_degrees > -45 and self.rotation_degrees < 15:
#gun_rotation()
#rotation += rotation_speed * rotation_dir * delta
#else:
#gun_rotation()
#rotation += rotation_speed * rotation_dir * delta
look_at(get_global_mouse_position())
pass

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@ -19,7 +19,7 @@ func get_input():
movement.y += 10
if Input.is_action_pressed("ui_up"):
movement.y -= 10
if Input.is_action_pressed("shoot"):
if Input.is_action_just_pressed("shoot"):
shoot()
func _physics_process(delta):

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@ -1,12 +1,23 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://source/entities/player/player-node.tscn" type="PackedScene" id=1]
[ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png" type="Texture" id=2]
[ext_resource path="res://script/Gun.gd" type="Script" id=3]
[ext_resource path="res://icon.png" type="Texture" id=4]
[node name="trinity-site" type="Node2D"]
[node name="player-node" parent="." instance=ExtResource( 1 )]
position = Vector2( 212.292, 277.24 )
position = Vector2( 183.338, 269.222 )
[node name="Barrel" type="Position2D" parent="player-node"]
position = Vector2( -10.2453, -2.6727 )
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="player-node/Barrel"]
position = Vector2( -26.9819, -0.589844 )
scale = Vector2( 0.0818972, 0.0127678 )
texture = ExtResource( 4 )
[node name="trinity-site-body" type="StaticBody2D" parent="."]

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@ -1,4 +0,0 @@
extends Position2D
func _process(delta):
look_at(get_global_mouse_position())

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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5946, 3.60519 )
[node name="Hyperbolic_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.4661, 0.749161 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 42.4007, 0.196289 )
scale = Vector2( 1.31624, 0.140625 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 97.6552, 0.0842819 )

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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5946, 3.60519 )
[node name="Line_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.4661, 0.749161 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 32.281, 0.196289 )
scale = Vector2( 1, 0.140625 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 64.7166, 0.0842819 )

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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Line/Line_Env.gd" type="Script" id=2]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )

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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Parabola/Parabolic_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8.79762, 3.60519 )
[node name="Parabolic_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 13.539, 2.08551 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 16.2448, 0.641744 )
scale = Vector2( 0.387507, 0.251987 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 34.426, 0.975182 )

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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Parabola/Parabolic_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Parabola/Parabolic_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

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@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixilart-drawing.png" type="Texture" id=1]
[ext_resource path="res://KinematicBody2D.gd" type="Script" id=2]
[ext_resource path="res://script/KinematicBody2D.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.279, 10 )

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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Sine/Sine_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.0351, 6.99966 )
[node name="Sine_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 32.0917, 0.471939 )
scale = Vector2( 1, 0.336339 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.8681, 0 )
shape = SubResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 64.7166, 0.0842819 )

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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Sine/Sine_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Sine/Sine_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

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@ -2,8 +2,8 @@
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://icon.png" type="Texture" id=3]
[ext_resource path="res://Gun.gd" type="Script" id=4]
[ext_resource path="res://Mob.gd" type="Script" id=5]
[ext_resource path="res://script/Gun.gd" type="Script" id=4]
[ext_resource path="res://script/Mob.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 31.7698, 29.9446 )
@ -27,11 +27,6 @@ one_way_collision_margin = 0.0
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="Gun" type="Position2D" parent="Player"]
[node name="Gun_Position" type="Position2D" parent="Player"]
position = Vector2( 37.1728, -6.00076 )
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="Player/Gun"]
position = Vector2( 35, 1 )
scale = Vector2( 1, 0.109375 )
texture = ExtResource( 3 )

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@ -65,24 +65,14 @@ parab={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null)
]
}
n_parab={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null)
]
}
hyper={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"unicode":0,"echo":false,"script":null)
]
}
n_hyper={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777355,"unicode":0,"echo":false,"script":null)
]
}
sine={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777356,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null)
]
}

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@ -0,0 +1,30 @@
extends Position2D
var trajectories = {
'line' : preload("res://Line_Trajectory/Line_Barrel.tscn"),
'sine' : preload("res://Sine_Trajectory/Sine_Barrel.tscn"),
'parab' : preload("res://Parabolic_Trajectory/Parabolic_Barrel.tscn"),
'hyper' : preload("res://Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn")
}
func equip_gun(gun_type:String):
for gun in get_children(): #if there is gun remove it
gun.queue_free()
var gun = trajectories[gun_type].instance()
add_child(gun)
func _process(delta):
look_at(get_global_mouse_position())
if Input.is_action_just_pressed("line"):
equip_gun('line')
if Input.is_action_just_pressed("sine"):
equip_gun('sine')
if Input.is_action_just_pressed("parab"):
equip_gun('parab')
if Input.is_action_just_pressed("hyper"):
equip_gun('hyper')
pass

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@ -0,0 +1,16 @@
extends StaticBody2D # Y = aX
onready var bullet = preload("res://Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@ -0,0 +1,24 @@
extends Area2D
var velocity = Vector2()
var speed = 1
var time = 0.5
var gravitile = 5
func follow_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = 1/time
func _process(delta):
follow_hyperbolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,10 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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extends KinematicBody2D
export var speed = 400
var movement = Vector2(0, 0)
#func shoot():
#var b = env.instance()
#get_parent().add_child(b)
#b.global_transform = $Gun.global_transform
func get_input():
movement = Vector2()
if Input.is_action_pressed("ui_right"):
movement.x += 10
if Input.is_action_pressed("ui_left"):
movement.x -= 10
if Input.is_action_pressed("ui_down"):
movement.y += 10
if Input.is_action_pressed("ui_up"):
movement.y -= 10
#if Input.is_action_just_pressed("shoot"):
#shoot()
func _physics_process(delta):
get_input()
position += movement.normalized() * speed * delta

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@ -0,0 +1,16 @@
extends StaticBody2D # Y = aX
onready var bullet = preload("res://Line_Trajectory/Line_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
var gravitile = 5
func follow_line_trajectory():
velocity = Vector2(10, 0)
#func follow_parabolic_trajectory():
#velocity.x = 5
#velocity.y = 1 * time * gravitile
#return velocity
#func follow_hyperbolic_trajectory():
#velocity.x = gravitile * time
#velocity.y = 1
#return velocity
#func input():
#if Input.is_action_just_pressed("line"):
#return follow_sine_trajectory()
#elif Input.is_action_just_pressed("sine"):
#return follow_line_trajectory()
#else:
#print('Trajectory is not selected')
#queue_free()
func _process(delta):
follow_line_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -0,0 +1,10 @@
extends KinematicBody2D
var velocity = Vector2(1, 1)
func _process(delta):
var collision = move_and_collide(velocity * delta)

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@ -0,0 +1,16 @@
extends StaticBody2D # Y = aX
onready var bullet = preload("res://Parabolic_Trajectory/Parabolic_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@ -0,0 +1,24 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
var gravitile = 5
func follow_parabolic_trajectory():
velocity.x = 5
velocity.y = 1 * time * gravitile
func _process(delta):
follow_parabolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,9 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -0,0 +1,20 @@
extends StaticBody2D
onready var bullet = preload("res://Sine_Trajectory/Sine_Env.tscn")
var velocity = Vector2(1, 0)
var shooting_speed = 200
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
pass
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@ -0,0 +1,25 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
var gravitile = 5
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
func _process(delta):
follow_sine_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,9 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -1,3 +1,3 @@
source_md5="ea99925cae38c148dc6a1c29df4fb92e"
source_md5="1ef07a57f4eef86ceba35b7c02cb78b5"
dest_md5="f73af61b19494ec5bf488ba2a748b42b"

View File

@ -1,3 +1,3 @@
source_md5="8fad288d82d0e9d24f41f65f4d5e4301"
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View File

@ -1,3 +1,3 @@
source_md5="ea99925cae38c148dc6a1c29df4fb92e"
source_md5="1ef07a57f4eef86ceba35b7c02cb78b5"
dest_md5="f73af61b19494ec5bf488ba2a748b42b"

View File

@ -1,3 +1,3 @@
source_md5="8fad288d82d0e9d24f41f65f4d5e4301"
source_md5="64335dc88c42b14614e00f82df952f3e"
dest_md5="a9d8bb2f96bc788ab0d7fc16f125c927"