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1c01feee27
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chore(screen): delete Credits screen
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2025-01-05 17:44:51 +02:00 |
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603d0646bf
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fix: lint errors
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2025-01-05 17:40:37 +02:00 |
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ecd98ea1e2
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feat(player): make movement easier #16
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2025-01-05 17:38:28 +02:00 |
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db121bffa5
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feat(maze): increase maze radius with new levels #17
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2025-01-05 15:32:36 +02:00 |
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58501cf536
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feat(floor): move floors on "E"
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2025-01-05 15:31:54 +02:00 |
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e096216806
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Merge pull request #20 from kristoferssolo/fix/floor-transitions
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2025-01-05 15:03:58 +02:00 |
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afd863a9be
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chore: update justfile
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2025-01-05 15:02:53 +02:00 |
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34ca2cfee7
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fix(floor): transition misses
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2025-01-05 15:01:17 +02:00 |
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2c3a1a2fff
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fix(player): block movement during floor transition
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2025-01-05 14:57:41 +02:00 |
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a4e819b4b6
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feat(floor): synchronize floor start/end positions #13
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2025-01-05 14:05:33 +02:00 |
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e15c055f06
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fix: lint warnings
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2025-01-05 13:55:36 +02:00 |
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4145abda19
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feat(colors): add all Rosé Pine variants
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2025-01-05 00:33:27 +02:00 |
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f2f333b8cf
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chore: update justfile
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2025-01-04 23:38:29 +02:00 |
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9198560978
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Merge pull request #19 from kristoferssolo/feat/floor-transitions
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2025-01-04 23:35:54 +02:00 |
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c587371544
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fix(floor): #8
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2025-01-04 23:24:47 +02:00 |
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c4dcedd723
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fix(floor): descend
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2025-01-04 22:41:24 +02:00 |
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f68c68f167
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feat(dev): add floor display
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2025-01-04 21:30:38 +02:00 |
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ead980b7fe
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Merge pull request #11 from kristoferssolo/feature/floors
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2025-01-01 22:55:02 +02:00 |
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e352b45401
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chore: rename MovementState -> FloorYTarget
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2025-01-01 22:53:57 +02:00 |
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90f5443804
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feat(hexlab): enable bevy feature
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2024-12-30 17:33:09 +02:00 |
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9e3538f571
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fix: hexlab changes
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2024-12-29 17:11:31 +02:00 |
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3b5c92e998
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refactor(colorscheme): add RosePine enum
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2024-12-27 14:01:52 +02:00 |
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4635b0f134
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fix(floor): multiple floor create
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2024-12-27 11:49:22 +02:00 |
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433a3ce5e8
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refactor(floor): separate systems
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2024-12-23 14:55:27 +02:00 |
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3659ffa1a6
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fix: floor movement
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2024-12-23 14:48:46 +02:00 |
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8683f727f2
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chore: bump version number
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2024-12-23 13:55:56 +02:00 |
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b966d38e94
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fix: clippy warnings
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2024-12-23 13:55:48 +02:00 |
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45511e4d80
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fix(maze): spawning
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2024-12-23 13:39:06 +02:00 |
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a76cbdc02b
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fix: typo
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2024-12-23 12:46:32 +02:00 |
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6c07bc0670
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feat(floor): add NextFloor component
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2024-12-22 18:25:40 +02:00 |
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f8ea1edd87
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fix(floor): spawning
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2024-12-19 18:38:18 +02:00 |
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86bbee8cb8
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feat(floor): spawn next floor
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2024-12-18 19:15:57 +02:00 |
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de4989ccfb
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test(floor): add min/max tests
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2024-12-18 17:11:02 +02:00 |
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269686323f
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feat(player): add ascension/descension
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2024-12-18 17:01:21 +02:00 |
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4640862402
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Merge pull request #10 from kristoferssolo/feature/floors
refactor: move to observer based systems
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2024-12-17 15:45:30 +02:00 |
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cec07c9069
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refactor: move to [observer](https://bevyengine.org/examples/ecs-entity-component-system/observers/) based systems
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2024-12-17 15:43:26 +02:00 |
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e65790c743
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Merge pull request #9 from kristoferssolo/feature/event-based-spawns
Feature/event based spawns
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2024-12-16 18:29:35 +02:00 |
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518077e8fd
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chore: fix clippy warnings
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2024-12-14 20:34:59 +02:00 |
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5c14631e53
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fix(maze): rendering
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2024-12-14 20:09:04 +02:00 |
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3751ef3ee3
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refactor(maze): add event based maze updates
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2024-12-14 19:46:33 +02:00 |
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3770dcd395
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feat(floor): create floor module
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2024-12-13 18:48:02 +02:00 |
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72b16dc8bb
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Merge pull request #7 from kristoferssolo/feature/player
Feature/player
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2024-12-12 21:10:36 +02:00 |
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f4aefb00fa
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feat(player): add player respawn and despawn
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2024-12-12 21:10:03 +02:00 |
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b89921dcd6
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fix(player): spawn position
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2024-12-12 19:33:35 +02:00 |
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30d6cf5fba
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feat(player): add collision check
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2024-12-12 17:24:14 +02:00 |
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6bdfc2f672
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refactor(player): separate into 2 systems
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2024-12-11 18:10:36 +02:00 |
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4ac52cfb38
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feat(player): add tile movement
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2024-12-11 18:10:36 +02:00 |
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0fb3504b81
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feat(player): add movement system
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2024-12-11 18:10:34 +02:00 |
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6f0f8471c5
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feat(player): spawn player pill
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2024-12-11 18:08:29 +02:00 |
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c694281e88
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refactor: use private plugins
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2024-12-11 18:08:27 +02:00 |
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