Merge pull request #19 from kristoferssolo/feat/floor-transitions

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Kristofers Solo 2025-01-04 23:35:54 +02:00 committed by GitHub
commit 9198560978
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14 changed files with 265 additions and 92 deletions

51
Cargo.lock generated
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@ -2299,21 +2299,6 @@ dependencies = [
"libc",
]
[[package]]
name = "futures"
version = "0.3.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "65bc07b1a8bc7c85c5f2e110c476c7389b4554ba72af57d8445ea63a576b0876"
dependencies = [
"futures-channel",
"futures-core",
"futures-executor",
"futures-io",
"futures-sink",
"futures-task",
"futures-util",
]
[[package]]
name = "futures-channel"
version = "0.3.31"
@ -2321,7 +2306,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2dff15bf788c671c1934e366d07e30c1814a8ef514e1af724a602e8a2fbe1b10"
dependencies = [
"futures-core",
"futures-sink",
]
[[package]]
@ -2330,17 +2314,6 @@ version = "0.3.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "05f29059c0c2090612e8d742178b0580d2dc940c837851ad723096f87af6663e"
[[package]]
name = "futures-executor"
version = "0.3.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e28d1d997f585e54aebc3f97d39e72338912123a67330d723fdbb564d646c9f"
dependencies = [
"futures-core",
"futures-task",
"futures-util",
]
[[package]]
name = "futures-io"
version = "0.3.31"
@ -2371,12 +2344,6 @@ dependencies = [
"syn",
]
[[package]]
name = "futures-sink"
version = "0.3.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e575fab7d1e0dcb8d0c7bcf9a63ee213816ab51902e6d244a95819acacf1d4f7"
[[package]]
name = "futures-task"
version = "0.3.31"
@ -2395,13 +2362,9 @@ version = "0.3.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9fa08315bb612088cc391249efdc3bc77536f16c91f6cf495e6fbe85b20a4a81"
dependencies = [
"futures-channel",
"futures-core",
"futures-io",
"futures-macro",
"futures-sink",
"futures-task",
"memchr",
"pin-project-lite",
"pin-utils",
"slab",
@ -2675,9 +2638,9 @@ checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
[[package]]
name = "hexlab"
version = "0.5.2"
version = "0.5.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7bd7c21f4e2c11d40473d1ae673905f4deae3b12104fa6d70eeef9ef385aceb6"
checksum = "7d2fbc6c41965686841aa5ea0e1af448730d0902274e49251c7d1fb7c78fffb9"
dependencies = [
"bevy",
"bevy_reflect",
@ -4168,21 +4131,21 @@ checksum = "6c20b6793b5c2fa6553b250154b78d6d0db37e72700ae35fad9387a46f487c97"
[[package]]
name = "rstest"
version = "0.23.0"
version = "0.24.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0a2c585be59b6b5dd66a9d2084aa1d8bd52fbdb806eafdeffb52791147862035"
checksum = "03e905296805ab93e13c1ec3a03f4b6c4f35e9498a3d5fa96dc626d22c03cd89"
dependencies = [
"futures",
"futures-timer",
"futures-util",
"rstest_macros",
"rustc_version",
]
[[package]]
name = "rstest_macros"
version = "0.23.0"
version = "0.24.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "825ea780781b15345a146be27eaefb05085e337e869bff01b4306a4fd4a9ad5a"
checksum = "ef0053bbffce09062bee4bcc499b0fbe7a57b879f1efe088d6d8d4c7adcdef9b"
dependencies = [
"cfg-if",
"glob",

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@ -26,7 +26,7 @@ anyhow = "1"
strum = { version = "0.26", features = ["derive"] }
[dev-dependencies]
rstest = "0.23"
rstest = "0.24"
rstest_reuse = "0.7"
test-log = { version = "0.2.16", default-features = false, features = [
"trace",

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@ -4,7 +4,7 @@ default:
# Run native dev
native-dev:
RUST_BACKTRACE=full cargo run
RUSTC_WRAPPER=sccache RUST_BACKTRACE=full cargo run
# Run native release
native-release:
@ -17,3 +17,7 @@ web-dev:
# Run web release
web-release:
trunk serve --release --no-default-features
# Run tests
test:
RUSTC_WRAPPER=sccache RUST_BACKTRACE=full cargo nextest run --no-default-features --all-targets

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@ -1,3 +1,4 @@
pub const MOVEMENT_THRESHOLD: f32 = 0.01;
pub const WALL_OVERLAP_MODIFIER: f32 = 1.25;
pub const FLOOR_Y_OFFSET: u8 = 100;
pub const MOVEMENT_COOLDOWN: f32 = 1.0; // one second cooldown

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@ -40,6 +40,16 @@ pub fn maze_controls_ui(world: &mut World) {
if let Some(mut global_config) = world.get_resource_mut::<GlobalMazeConfig>() {
ui.heading("Maze Configuration");
// Display current floor as non-editable text
ui.horizontal(|ui| {
ui.label("Current floor:");
let mut floor_text = floor_value.to_string();
ui.add_enabled(
false,
TextEdit::singleline(&mut floor_text).desired_width(10.),
);
});
changed |= add_seed_control(ui, &mut maze_config.seed);
changed |= add_drag_value_control(ui, "Radius:", &mut maze_config.radius, 1.0, 1..=100);
changed |=

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@ -8,10 +8,6 @@ pub struct Floor(pub u8);
#[reflect(Component)]
pub struct CurrentFloor;
#[derive(Debug, Reflect, Component)]
#[reflect(Component)]
pub struct NextFloor;
#[derive(Debug, Reflect, Component, Deref, DerefMut)]
#[reflect(Component)]
pub struct FloorYTarget(pub f32);

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@ -38,8 +38,8 @@ impl From<TransitionFloor> for f32 {
impl From<&TransitionFloor> for f32 {
fn from(value: &TransitionFloor) -> Self {
match value {
TransitionFloor::Ascend => -1.,
TransitionFloor::Descend => 1.,
TransitionFloor::Ascend => -1., // When ascending, floors move down
TransitionFloor::Descend => 1., // When descending, floors move up
}
}
}

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@ -1,4 +1,3 @@
mod clear_events;
mod despawn;
mod movement;
mod spawn;

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@ -1,7 +1,7 @@
use crate::{
constants::{FLOOR_Y_OFFSET, MOVEMENT_THRESHOLD},
floor::{
components::{CurrentFloor, FloorYTarget, NextFloor},
components::{CurrentFloor, Floor, FloorYTarget},
events::TransitionFloor,
},
maze::components::HexMaze,
@ -35,45 +35,52 @@ pub fn move_floors(
pub fn handle_floor_transition_events(
mut commands: Commands,
mut maze_query: Query<(Entity, &Transform, Option<&FloorYTarget>), With<HexMaze>>,
current_query: Query<Entity, With<CurrentFloor>>,
next_query: Query<Entity, With<NextFloor>>,
mut maze_query: Query<(Entity, &Transform, &Floor, Option<&FloorYTarget>), With<HexMaze>>,
current_query: Query<(Entity, &Floor), With<CurrentFloor>>,
mut event_reader: EventReader<TransitionFloor>,
) {
let is_moving = maze_query
.iter()
.any(|(_, _, movement_state)| movement_state.is_some());
.any(|(_, _, _, movement_state)| movement_state.is_some());
if is_moving {
return;
}
for event in event_reader.read() {
dbg!(&event);
let Some((current_entity, current_floor)) = current_query.get_single().ok() else {
continue;
};
let target_floor_num = event.next_floor_num(current_floor);
let target_entity = maze_query
.iter()
.find(|(_, _, floor, _)| floor.0 == target_floor_num)
.map(|(entity, ..)| entity);
let Some(target_entity) = target_entity else {
continue;
};
let direction = event.into();
let Some(current_entity) = current_query.get_single().ok() else {
continue;
};
let Some(next_entity) = next_query.get_single().ok() else {
continue;
};
for (entity, transforms, movement_state) in maze_query.iter_mut() {
for (entity, transforms, _, movement_state) in maze_query.iter_mut() {
let target_y = (FLOOR_Y_OFFSET as f32).mul_add(direction, transforms.translation.y);
dbg!(movement_state, target_y);
if movement_state.is_none() {
commands.entity(entity).insert(FloorYTarget(target_y));
}
}
update_current_next_floor(&mut commands, current_entity, next_entity);
update_current_next_floor(&mut commands, current_entity, target_entity);
break;
}
event_reader.clear();
}
fn update_current_next_floor(commands: &mut Commands, current_entity: Entity, next_entity: Entity) {
commands.entity(current_entity).remove::<CurrentFloor>();
commands
.entity(next_entity)
.remove::<NextFloor>()
.insert(CurrentFloor);
fn update_current_next_floor(commands: &mut Commands, current: Entity, target: Entity) {
commands.entity(current).remove::<CurrentFloor>();
commands.entity(target).insert(CurrentFloor);
}

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@ -14,22 +14,24 @@ pub(super) fn spawn_floor(
mut event_reader: EventReader<TransitionFloor>,
mut highest_floor: ResMut<HighestFloor>,
) {
let Ok(floor) = query.get_single() else {
let Ok(current_floor) = query.get_single() else {
return;
};
for event in event_reader.read() {
let floor = event.next_floor_num(floor);
if floor == 1 && *event == TransitionFloor::Descend {
if current_floor.0 == 0 && *event == TransitionFloor::Descend {
warn!("Cannot descend below floor 1");
return;
}
highest_floor.0 = highest_floor.0.max(floor);
let next_floor = event.next_floor_num(current_floor);
highest_floor.0 = highest_floor.0.max(next_floor);
info!("Creating level for floor {}", floor);
info!("Creating level for floor {}", next_floor);
commands.trigger(SpawnMaze { floor, ..default() });
commands.trigger(SpawnMaze {
floor: next_floor,
..default()
});
}
}

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@ -39,8 +39,18 @@ impl MazeConfig {
let seed = seed.unwrap_or_else(|| thread_rng().gen());
let mut rng = StdRng::seed_from_u64(seed);
let start_pos = generate_pos(radius, &mut rng);
let end_pos = generate_pos(radius, &mut rng);
// Generate start and end positions ensuring they're different
let mut start_pos;
let mut end_pos;
loop {
start_pos = generate_pos(radius, &mut rng);
end_pos = generate_pos(radius, &mut rng);
if start_pos != end_pos {
break;
}
}
info!(
"Start pos: (q={}, r={}). End pos: (q={}, r={})",
@ -75,8 +85,192 @@ impl Default for MazeConfig {
fn generate_pos<R: Rng>(radius: u16, rng: &mut R) -> Hex {
let radius = radius as i32;
Hex::new(
rng.gen_range(-radius..radius),
rng.gen_range(-radius..radius),
)
loop {
let q = rng.gen_range(-radius..=radius);
let r = rng.gen_range(-radius..=radius);
let s = -q - r; // Calculate third coordinate (axial coordinates: q + r + s = 0)
// Check if the position is within the hexagonal radius
// Using the formula: max(abs(q), abs(r), abs(s)) <= radius
if q.abs().max(r.abs()).max(s.abs()) <= radius {
return Hex::new(q, r);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use rstest::*;
fn is_within_radius(hex: Hex, radius: u16) -> bool {
let q = hex.x;
let r = hex.y;
let s = -q - r;
q.abs().max(r.abs()).max(s.abs()) <= radius as i32
}
#[fixture]
fn test_radius() -> Vec<u16> {
vec![1, 2, 5, 8]
}
#[rstest]
#[case(1)]
#[case(2)]
#[case(5)]
#[case(8)]
fn maze_config_new(#[case] radius: u16) {
let orientation = HexOrientation::Flat;
let seed = Some(12345);
let global_config = GlobalMazeConfig::default();
let config = MazeConfig::new(radius, orientation, seed, &global_config);
assert_eq!(config.radius, radius);
assert_eq!(config.seed, 12345);
assert_eq!(config.layout.orientation, orientation);
assert!(
is_within_radius(config.start_pos, radius),
"Start pos {:?} outside radius {}",
config.start_pos,
radius
);
assert!(
is_within_radius(config.end_pos, radius),
"End pos {:?} outside radius {}",
config.end_pos,
radius
);
assert_ne!(config.start_pos, config.end_pos);
}
#[rstest]
#[case(100)]
fn maze_config_default(#[case] iterations: u32) {
for _ in 0..iterations {
let config = MazeConfig::default();
assert_eq!(config.radius, 8);
assert_eq!(config.layout.orientation, HexOrientation::Flat);
assert!(is_within_radius(config.start_pos, 8));
assert!(is_within_radius(config.end_pos, 8));
assert_ne!(config.start_pos, config.end_pos);
}
}
#[rstest]
fn maze_config_default_with_seeds() {
let test_seeds = [
None,
Some(0),
Some(1),
Some(12345),
Some(u64::MAX),
Some(thread_rng().gen()),
];
for seed in test_seeds {
let config =
MazeConfig::new(8, HexOrientation::Flat, seed, &GlobalMazeConfig::default());
assert_eq!(config.radius, 8);
assert_eq!(config.layout.orientation, HexOrientation::Flat);
assert!(is_within_radius(config.start_pos, 8));
assert!(is_within_radius(config.end_pos, 8));
assert_ne!(config.start_pos, config.end_pos);
}
}
#[rstest]
#[case(1.0)]
#[case(2.0)]
#[case(5.0)]
fn maze_config_update(#[case] new_size: f32) {
let mut config = MazeConfig::default();
let global_config = GlobalMazeConfig {
hex_size: new_size,
..default()
};
config.update(&global_config);
assert_eq!(config.layout.hex_size.x, new_size);
assert_eq!(config.layout.hex_size.y, new_size);
}
#[rstest]
#[case(5, 1)]
#[case(5, 12345)]
#[case(8, 67890)]
fn generate_pos_with_seed(#[case] radius: u16, #[case] seed: u64) {
let mut rng = StdRng::seed_from_u64(seed);
for _ in 0..10 {
let pos = generate_pos(radius, &mut rng);
assert!(
is_within_radius(pos, radius),
"Position {:?} outside radius {}",
pos,
radius
);
}
}
#[test]
fn different_seeds_different_positions() {
let config1 = MazeConfig::new(
8,
HexOrientation::Flat,
Some(1),
&GlobalMazeConfig::default(),
);
let config2 = MazeConfig::new(
8,
HexOrientation::Flat,
Some(2),
&GlobalMazeConfig::default(),
);
assert_ne!(config1.start_pos, config2.start_pos);
assert_ne!(config1.end_pos, config2.end_pos);
}
#[test]
fn same_seed_same_positions() {
let seed = Some(12345);
let config1 = MazeConfig::new(8, HexOrientation::Flat, seed, &GlobalMazeConfig::default());
let config2 = MazeConfig::new(8, HexOrientation::Flat, seed, &GlobalMazeConfig::default());
assert_eq!(config1.start_pos, config2.start_pos);
assert_eq!(config1.end_pos, config2.end_pos);
}
#[test]
fn orientation_pointy() {
let config = MazeConfig::new(
8,
HexOrientation::Pointy,
None,
&GlobalMazeConfig::default(),
);
assert_eq!(config.layout.orientation, HexOrientation::Pointy);
}
#[test]
fn hex_size_zero() {
let config = MazeConfig::new(
8,
HexOrientation::Flat,
None,
&GlobalMazeConfig {
hex_size: 0.0,
..default()
},
);
assert_eq!(config.layout.hex_size.x, 0.0);
assert_eq!(config.layout.hex_size.y, 0.0);
}
}

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@ -1,7 +1,7 @@
use super::common::generate_maze;
use crate::{
constants::FLOOR_Y_OFFSET,
floor::components::{CurrentFloor, Floor, NextFloor},
floor::components::{CurrentFloor, Floor},
maze::{
assets::MazeAssets,
components::{HexMaze, MazeConfig, Tile, Wall},
@ -56,7 +56,6 @@ pub(super) fn spawn_maze(
Visibility::Visible,
))
.insert_if(CurrentFloor, || *floor == 1)
.insert_if(NextFloor, || *floor != 1)
.id();
let assets = MazeAssets::new(&mut meshes, &mut materials, &global_config);

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@ -22,16 +22,14 @@ pub fn handle_floor_transition(
for current_hex in player_query.iter() {
// Check for ascending
if current_hex.0 == config.end_pos {
dbg!("Ascending");
info!("Ascending");
event_writer.send(TransitionFloor::Ascend);
return;
}
// Check for descending
if current_hex.0 == config.start_pos && floor.0 != 1 {
dbg!("Descending");
info!("Descending");
event_writer.send(TransitionFloor::Descend);
return;
}
}
}