maze-ascension/src/floor/systems/spawn.rs

38 lines
1006 B
Rust

use crate::{
floor::{
components::{CurrentFloor, Floor, FloorYTarget},
events::TransitionFloor,
resources::HighestFloor,
},
maze::events::SpawnMaze,
};
use bevy::prelude::*;
pub(super) fn spawn_floor(
mut commands: Commands,
query: Query<&mut Floor, (With<CurrentFloor>, Without<FloorYTarget>)>,
mut event_reader: EventReader<TransitionFloor>,
mut highest_floor: ResMut<HighestFloor>,
) {
let Ok(current_floor) = query.get_single() else {
return;
};
for event in event_reader.read() {
if current_floor.0 == 0 && *event == TransitionFloor::Descend {
warn!("Cannot descend below floor 1");
return;
}
let next_floor = event.next_floor_num(current_floor);
highest_floor.0 = highest_floor.0.max(next_floor);
info!("Creating level for floor {}", next_floor);
commands.trigger(SpawnMaze {
floor: next_floor,
..default()
});
}
}