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https://github.com/kristoferssolo/maze-ascension.git
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fix(floor): spawning
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86bbee8cb8
commit
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@ -19,7 +19,9 @@ pub struct DespawnFloor {
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pub floor: u8,
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}
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#[derive(Debug, Reflect, Event)]
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pub struct TransitionFloor {
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pub floor: u8,
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#[derive(Debug, Reflect, Event, Default)]
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pub enum TransitionFloor {
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#[default]
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Ascend,
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Descent,
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}
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@ -1,11 +1,36 @@
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use bevy::prelude::*;
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use crate::{floor::events::TransitionFloor, maze::events::SpawnMaze};
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use crate::{
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floor::{
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components::{CurrentFloor, Floor},
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events::TransitionFloor,
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},
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maze::events::SpawnMaze,
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};
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pub(super) fn spawn_floor(
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mut commands: Commands,
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query: Query<(Entity, &Floor), With<CurrentFloor>>,
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mut event_reader: EventReader<TransitionFloor>,
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) {
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let Ok((entity, floor)) = query.get_single() else {
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return;
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};
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pub(super) fn spawn_floor(mut commands: Commands, mut event_reader: EventReader<TransitionFloor>) {
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for event in event_reader.read() {
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let floor = event.floor;
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dbg!(event);
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let floor = match event {
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TransitionFloor::Ascend => *floor.increase(),
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TransitionFloor::Descent => *floor.decrease(),
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};
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if floor == 1 {
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return;
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}
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info!("Creating level for floor {}", floor);
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commands.entity(entity).remove::<CurrentFloor>();
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commands.trigger(SpawnMaze { floor, ..default() });
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}
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}
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@ -1,8 +1,7 @@
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use super::components::MazeConfig;
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use bevy::prelude::*;
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use super::components::MazeConfig;
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#[derive(Debug, Reflect, Event, Default)]
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#[derive(Debug, Reflect, Event)]
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pub struct SpawnMaze {
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pub floor: u8,
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pub config: MazeConfig,
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@ -18,3 +17,12 @@ pub struct RespawnMaze {
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pub struct DespawnMaze {
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pub floor: u8,
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}
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impl Default for SpawnMaze {
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fn default() -> Self {
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Self {
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floor: 1,
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config: MazeConfig::default(),
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}
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}
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}
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@ -1,7 +1,6 @@
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use crate::maze::{components::MazeConfig, events::SpawnMaze};
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use crate::maze::events::SpawnMaze;
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use bevy::prelude::*;
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pub(crate) fn setup(mut commands: Commands) {
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let config = MazeConfig::default();
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commands.trigger(SpawnMaze { floor: 1, config });
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commands.trigger(SpawnMaze::default());
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}
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@ -26,6 +26,7 @@ pub(super) fn spawn_maze(
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) {
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let SpawnMaze { floor, config } = trigger.event();
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if maze_query.iter().any(|(_, f, _)| f.0 == *floor) {
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warn!("Floor {} already exists, skipping creation", floor);
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return;
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}
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@ -1,28 +1,24 @@
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use bevy::prelude::*;
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use crate::{
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floor::{
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components::{CurrentFloor, Floor},
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events::TransitionFloor,
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},
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floor::{components::CurrentFloor, events::TransitionFloor},
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maze::components::MazeConfig,
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player::components::{CurrentPosition, Player},
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};
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pub(super) fn ascend_player(
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query: Query<&CurrentPosition, With<Player>>,
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maze_config_query: Query<(&MazeConfig, &Floor), With<CurrentFloor>>,
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maze_config_query: Query<&MazeConfig, With<CurrentFloor>>,
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mut event_writer: EventWriter<TransitionFloor>,
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) {
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let Ok((config, floor)) = maze_config_query.get_single() else {
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let Ok(config) = maze_config_query.get_single() else {
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warn!("Failed to get maze configuration for current floor - cannot ascend player");
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return;
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};
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for current_hex in query.iter() {
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if current_hex.0 == config.end_pos {
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event_writer.send(TransitionFloor {
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floor: *floor.increase(),
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});
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event_writer.send(TransitionFloor::Ascend);
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return;
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}
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}
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@ -15,14 +15,13 @@ pub(super) fn descend_player(
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mut event_writer: EventWriter<TransitionFloor>,
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) {
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let Ok((config, floor)) = maze_config_query.get_single() else {
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warn!("Failed to get maze configuration for current floor - cannot descend player");
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return;
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};
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for current_hex in query.iter() {
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if current_hex.0 == config.start_pos && floor.0 != 1 {
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event_writer.send(TransitionFloor {
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floor: *floor.decrease(),
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});
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event_writer.send(TransitionFloor::Descent);
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return;
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}
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}
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@ -3,6 +3,7 @@ mod descend;
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mod input;
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mod movement;
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pub mod setup;
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mod transition_floor;
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use crate::maze::MazePluginLoaded;
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use ascend::ascend_player;
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