fixed health

This commit is contained in:
Kristofers Solo 2022-04-08 10:13:24 +03:00
parent ae6584b703
commit 3599062f89

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@ -107,7 +107,7 @@ class Ship:
class Player(Ship): class Player(Ship):
def __init__(self, x: int, y: int, lives: int = 3000) -> None: def __init__(self, x: int, y: int, lives: int = 3) -> None:
super().__init__(x, y, lives) super().__init__(x, y, lives)
self.ship_img = SPACESHIP self.ship_img = SPACESHIP
self.missile_img = PLAYER_MISSILE self.missile_img = PLAYER_MISSILE
@ -167,8 +167,8 @@ def main() -> None:
enemies = [] enemies = []
player_vel = 7 player_vel = 7
player_missile_vel = 15 player_missile_vel = 15
enemy_x_vel = 5 enemy_x_vel = 2
enemy_y_vel = 5 enemy_y_vel = 2
vel_x = enemy_x_vel vel_x = enemy_x_vel
enemy_missile_vel = 6 enemy_missile_vel = 6
last_enemy_shot = 0 last_enemy_shot = 0
@ -252,7 +252,7 @@ def main() -> None:
vel_x = -enemy_x_vel vel_x = -enemy_x_vel
elif enemy.x <= 0: elif enemy.x <= 0:
move(0, -enemy_y_vel, enemies) move(0, enemy_y_vel, enemies)
vel_x = enemy_x_vel vel_x = enemy_x_vel
enemy.move_missiles(enemy_missile_vel, player) enemy.move_missiles(enemy_missile_vel, player)