added 2nd snake

This commit is contained in:
Kristofers Solo 2022-04-07 18:02:13 +03:00
parent ffeadc58ac
commit ae6584b703

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@ -10,18 +10,19 @@ BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 128, 30)
PURPLE = (170, 0, 255)
BLUE = (85, 85, 255)
RANDOM_COLOR = (randint(0, 255), randint(0, 255), randint(0, 255))
SQUARE_SIZE = 30
ROWS, COLUMNS = 30, 20
WIDTH, HEIGHT = ROWS * SQUARE_SIZE, COLUMNS * SQUARE_SIZE
RANDOM_POS = (randint(0, ROWS - 1), randint(0, COLUMNS - 1))
WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.font.init()
class Cube(object):
def __init__(self, start, color=RANDOM_COLOR) -> None:
self.pos = start
self.dirnx = 1
@ -36,7 +37,6 @@ class Cube(object):
# eyes
def draw(self, surface, eyes=False) -> None:
distance = WIDTH // ROWS
# print(distance)
i = self.pos[0]
j = self.pos[1]
@ -51,6 +51,7 @@ class Cube(object):
class Snake(object):
def __init__(self, pos, color) -> None:
self.color = color
self.head = Cube(pos, self.color)
@ -65,26 +66,47 @@ class Snake(object):
if event.type == pygame.QUIT:
pygame.quit()
keys = pygame.key.get_pressed()
if self.color == PURPLE:
if keys[pygame.K_LEFT]: # turn left
self.dirnx = -1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
if keys[pygame.K_LEFT] or keys[pygame.K_a]: # turn left
self.dirnx = -1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny] # turn right
elif keys[pygame.K_RIGHT]: # turn right
self.dirnx = 1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_RIGHT] or keys[pygame.K_d]:
self.dirnx = 1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_UP]: # turn up
self.dirnx = 0
self.dirny = -1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_UP] or keys[pygame.K_w]: # turn up
self.dirnx = 0
self.dirny = -1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_DOWN]: # turn down
self.dirnx = 0
self.dirny = 1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_DOWN] or keys[pygame.K_s]: # turn down
self.dirnx = 0
self.dirny = 1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif self.color == BLUE:
if keys[pygame.K_a]: # turn left
self.dirnx = -1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_d]: # turn right
self.dirnx = 1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_w]: # turn up
self.dirnx = 0
self.dirny = -1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_s]: # turn down
self.dirnx = 0
self.dirny = 1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
for i, head in enumerate(self.body):
head_pos = head.pos[:]
@ -133,6 +155,9 @@ class Snake(object):
self.body[-1].dirnx = dx
self.body[-1].dirny = dy
def remove_cube(self) -> None:
self.body.pop(-1)
def draw(self, surface) -> None:
for i, head in enumerate(self.body):
if i == 0:
@ -154,23 +179,24 @@ def draw_grid(surface) -> None:
pygame.draw.line(surface, WHITE, (0, y), (WIDTH, y))
def redraw_window(snake, snack) -> None:
def redraw_window(sprites: list) -> None:
WINDOW.fill(BLACK)
draw_grid(WINDOW)
snake.draw(WINDOW)
snack.draw(WINDOW)
for sprite in sprites:
sprite.draw(WINDOW)
pygame.display.update()
def random_snack(rows, columns, item) -> tuple:
positions = item.body
while True:
x = randrange(rows)
y = randrange(columns)
if len(list(filter(lambda z: z.pos == (x, y), positions))) > 0:
continue
else:
break
def random_snack(items, rows=ROWS, columns=COLUMNS) -> tuple:
for item in items:
positions = item.body
while True:
x = randrange(rows)
y = randrange(columns)
if len(list(filter(lambda z: z.pos == (x, y), positions))) > 0:
continue
else:
break
return x, y
@ -178,31 +204,36 @@ def main() -> None:
FPS = 10
run = True
clock = pygame.time.Clock()
snake = Snake(RANDOM_POS, PURPLE)
snack = Cube(random_snack(ROWS, COLUMNS, snake), color=GREEN)
snake_one = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), PURPLE)
snake_two = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), BLUE)
snakes = [snake_one, snake_two]
snack = Cube(random_snack(snakes), color=GREEN)
poison = Cube(random_snack(snakes), color=RED)
while run:
clock.tick(FPS)
pygame.time.delay(50)
snake.move()
if snake.body[0].pos == snack.pos:
snake.add_cube()
snack = Cube(random_snack(ROWS, COLUMNS, snake), color=GREEN)
for i in range(len(snake.body)):
if snake.body[i].pos in list(map(lambda z: z.pos, snake.body[i + 1:])):
print(f"Score: {len(snake.body)}")
run = False
# snake.reset(RANDOM_POS)
redraw_window(snake, snack)
for snake in snakes:
snake.move()
if snake.body[0].pos == snack.pos:
snake.add_cube()
snack = Cube(random_snack(snakes), color=GREEN)
if snake.body[0].pos == poison.pos:
snake.remove_cube()
poison = Cube(random_snack(snakes), color=RED)
for i in range(len(snake.body)):
if snake.body[i].pos in list(map(lambda z: z.pos, snake.body[i + 1:])):
print(f"Score: {len(snake.body)}")
run = False
redraw_window(list(set(snakes + [snack, poison])))
set_font = lambda size: pygame.font.SysFont("roboto", size) # sets font size
set_font = lambda size: pygame.font.SysFont("arial", size) # sets font size
def main_menu() -> None:
while True:
WINDOW.fill(BLACK)
# title_label = set_font(50).render("Press any key to start...", 1, WHITE)
title_label = pygame.font.SysFont("roboto", 50).render("Press any key to start...", 1, WHITE)
title_label = set_font(50).render("Press any key to start...", 1, WHITE)
WINDOW.blit(title_label, (WIDTH / 2 - title_label.get_width() / 2, HEIGHT / 2 - title_label.get_height() / 2))
pygame.display.update()
for event in pygame.event.get():