Merge branch 'master' of github.com:KristofersSolo/Godot

This commit is contained in:
Kristofers Solo 2021-11-11 17:03:10 +02:00
commit 67fbaba25c
15 changed files with 235 additions and 139 deletions

View File

@ -41,42 +41,42 @@ fps=false
input_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
input_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
input_up={
"deadzone": 0.49,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
input_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
input_debug={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
input_enter={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
input_shift={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
input_shoot={
@ -86,32 +86,32 @@ input_shoot={
}
esc={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
rotation_increase={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
rotation_decrease={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
line={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
sine={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
hyper={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
parab={

View File

@ -2,15 +2,13 @@ extends KinematicBody2D
export var debugMode = false
var trajectory:String = 'line'
var trajectory_line = 'line'
var hp = 100 setget set_hp
var bullet
var player_bullet = load("res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn")
var player_bullet = load("res://source/entities/bullet/player_bullet.tscn")
var username_text = load("res://source/scenes/OVERLAY/elements/username_text.tscn")
var username setget username_set
var username_text_instance = null
var hp = 100 setget set_hp
var can_shoot = true
var is_reloading = false
@ -24,30 +22,15 @@ puppet var puppet_weapon_angle = 0
puppet var puppet_direction = "left"
puppet var puppet_theme = "01"
puppet var puppet_character_states = {}
puppet var puppet_bullet_position = Vector2() setget puppet_bullet_position_set
onready var tween = $Tween
onready var sprite = $player_sprite
onready var reload_timer = $reload_timer
onready var shoot_point = $"weaponHolder/Player-character-theme-gun/shoot_point"
onready var shoot_point = $shoot_point
onready var hit_timer = $hit_timer
var bullet_env = {
'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Env.tscn"),
'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn"),
'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn"),
'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
}
var bullet_trajectory = {
'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Barrel.tscn"),
'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Barrel.tscn"),
'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Barrel.tscn"),
'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn")
}
# Instance of data pre_processors
var VDIR_preset_pre_processor_instance = preload("res://source/assets/scripts/pre_processors/vdir_pre_processor.gd").new()
var UIN_preset_pre_processor_instance = preload("res://source/assets/scripts/pre_processors/uin_pre_processor.gd").new()
@ -98,6 +81,7 @@ func _ready():
if get_tree().has_network_peer():
if is_network_master():
Global.player_master = self
# Allow update process override.
set_process(true)
@ -245,7 +229,13 @@ func _physics_process(delta) -> void:
velocityVDIR.y -= deccelerationSpeed
velocityVDIR = Vector2(clamp(velocityVDIR.x, -maxMovementSpeed.x, maxMovementSpeed.x), clamp(velocityVDIR.y, -maxMovementSpeed.y, maxMovementSpeed.y))
move_and_slide(velocityVDIR.rotated(rotationalHolder))
rotate_weapon()
#if Input.is_action_pressed("input_shoot") and can_shoot and not is_reloading:
# rpc("instance_bullet", get_tree().get_network_unique_id())
# is_reloading = true
# reload_timer.start()
choose_trajectory()
enable_trajectory_line(trajectory_line)
@ -254,7 +244,6 @@ func _physics_process(delta) -> void:
is_reloading = true
reload_timer.start()
else:
rotation = lerp_angle(rotation, puppet_rotation, delta * 8)
#rotation = puppet_rotation
$"weaponHolder/Player-character-theme-gun".position = puppet_weapon_position
@ -269,28 +258,18 @@ func _physics_process(delta) -> void:
else:
$player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
$Particles2D.set_emitting(false)
rotate_weapon()
rotate_weapon()
if not tween.is_active():
pass
if hp <= 0:
if get_tree().is_network_server():
rpc("destroy")
func choose_trajectory():
if Input.is_action_just_pressed("line"):
trajectory = 'line'
trajectory_line = 'line'
elif Input.is_action_just_pressed("sine"):
trajectory = 'sine'
trajectory_line = 'sine'
elif Input.is_action_just_pressed("parab"):
trajectory = 'parab'
trajectory_line = 'parab'
elif Input.is_action_just_pressed("hyper"):
trajectory = 'hyper'
trajectory_line = 'hyper'
if username_text_instance != null:
username_text_instance.visible = false
if get_tree().has_network_peer():
if get_tree().is_network_server():
rpc("destroy")
sync func shoot(trajectory:String, id):
@ -301,11 +280,6 @@ sync func shoot(trajectory:String, id):
# bullet.player_owner = id
func enable_trajectory_line(trajectory_line:String):
var x = bullet_trajectory[trajectory_line].instance()
add_child(x)
x.global_position = shoot_point.global_position
x.global_rotation = shoot_point.global_rotation
func _draw():
@ -318,6 +292,15 @@ func _draw():
draw_line(VDIR[v_t][v]["start"] - user_state["global_position"],(VDIR[v_t][v]["ray"]["position"] - user_state["global_position"]).rotated(-rotation),Color(255,255,255,1),1)
func lerp_angle(from, to, weight):
return from + short_angle_dist(from, to) * weight
func short_angle_dist(from, to):
var max_angle = PI * 2
var difference = fmod(to - from, max_angle)
return fmod(2 * difference, max_angle) - difference
func puppet_position_set(new_value) -> void:
puppet_position = new_value
@ -371,7 +354,15 @@ func _on_network_tick_rate_timeout():
rset_unreliable("puppet_weapon_angle", weaponAngle)
rset_unreliable("puppet_direction", direction)
#rset_unreliable("puppet_character_states", characterStates)
rset_unreliable("puppet_bullet_position", bullet)
sync func instance_bullet(id):
var player_bullet_instance = Global.instance_node_at_location(player_bullet, PersistentNodes, shoot_point.global_position)
player_bullet_instance.name = "Bullet" + name + str(Network.networked_object_name_index)
player_bullet_instance.set_network_master(id)
player_bullet_instance.player_rotation = rotation
player_bullet_instance.player_owner = id
Network.networked_object_name_index += 1
sync func update_position(pos):
@ -393,7 +384,7 @@ func _on_hit_timer_timeout():
func _on_hitbox_area_entered(area):
if get_tree().is_network_server():
if area.is_in_group("Player_damager"):
if area.is_in_group("Player_damager") and area.get_parent().player_owner != int(name):
rpc("hit_by_damager", area.get_parent().damage)
area.get_parent().rpc("destroy")
@ -413,7 +404,6 @@ sync func enable() -> void:
visible = true
$player_collider.disabled = false
$hitbox/CollisionShape2D.disabled = false
$weaponHolder.disabled = false
if get_tree().has_network_peer():
if is_network_master():
@ -431,7 +421,6 @@ sync func destroy() -> void:
visible = false
$player_collider.disabled = true
$hitbox/CollisionShape2D.disabled = true
$weaponHolder.disabled = true
Global.alive_players.erase(self)
if get_tree().has_network_peer():
@ -467,6 +456,3 @@ func rotate_weapon():
$"weaponHolder/Player-character-theme-gun".position = weaponPosition
$"weaponHolder/Player-character-theme-gun".rotation_degrees = weaponAngle
pass

View File

@ -0,0 +1,59 @@
extends AnimatedSprite
var trajectory:String = 'line'
var trajectory_line = 'line'
var bullet_env = {
'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Env.tscn"),
'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn"),
'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn"),
'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
}
var bullet_trajectory = {
'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Barrel.tscn"),
'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Barrel.tscn"),
'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Barrel.tscn"),
'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn")
}
func choose_trajectory():
trajectory
trajectory_line
if Input.is_action_just_pressed("line"):
trajectory = 'line'
trajectory_line = 'line'
elif Input.is_action_just_pressed("sine"):
trajectory = 'sine'
trajectory_line = 'sine'
elif Input.is_action_just_pressed("parab"):
trajectory = 'parab'
trajectory_line = 'parab'
elif Input.is_action_just_pressed("hyper"):
trajectory = 'hyper'
trajectory_line = 'hyper'
func shoot(trajectory:String):
var bullet = bullet_env[trajectory].instance()
get_parent().get_parent().get_parent().add_child(bullet)
bullet.global_position = $Shooting_Point.global_position
bullet.global_rotation = $Shooting_Point.global_rotation
pass
func enable_trajectory_line(trajectory_line:String):
var x = bullet_trajectory[trajectory_line].instance()
get_parent().get_parent().get_parent().add_child(x)
x.global_position = $Shooting_Point.global_position
x.global_rotation = $Shooting_Point.global_rotation
func _process(delta):
choose_trajectory()
enable_trajectory_line(trajectory_line)
if Input.is_action_just_pressed("input_shoot"):
pass
elif Input.is_action_just_released("input_shoot"):
shoot(trajectory)

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@ -1,6 +1,5 @@
extends Sprite
export(int) var damage = 25
var velocity = Vector2()
var speed_hyper = 100
var time = 0.05

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@ -1,6 +1,5 @@
extends Sprite
export(int) var damage = 25
export var speed_line = 1000
var velocity = Vector2()
var player_owner = 0
@ -14,6 +13,7 @@ func follow_line_trajectory():
velocity.y = time*a_parameter
func _process(delta):
follow_line_trajectory()
time += delta

View File

@ -1,7 +1,6 @@
extends Sprite
export(int) var damage = 25
export(int) var speed_parab = 100
export var speed_parab = 100
var velocity = Vector2()
var player_owner = 0

View File

@ -1,7 +1,6 @@
extends Sprite
export(int) var damage = 25
export(int) var speed = 100
export var speed = 100
var velocity = Vector2()
var player_owner = 0

View File

@ -1,7 +1,7 @@
extends CanvasLayer
# if 0, then singleplayer will work, if 1, then multiplayer only
var winner_amount = 1
var winner_amount = 0
onready var win_timer = $Control/winner/win_timer
onready var winner = $Control/winner

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=175 format=2]
[gd_scene load_steps=177 format=2]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2]
@ -15,6 +15,7 @@
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 7.png" type="Texture" id=13]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 12.png" type="Texture" id=14]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 10.png" type="Texture" id=15]
[ext_resource path="res://source/assets/scripts/shooting/Gun_.gd" type="Script" id=16]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 18.png" type="Texture" id=18]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle 34.png" type="Texture" id=19]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 17.png" type="Texture" id=20]
@ -165,6 +166,7 @@
[ext_resource path="res://source/assets/sprites/character/player/theme/04/animation/left_r/Player-character-theme-01_anim-idle 89.png" type="Texture" id=165]
[ext_resource path="res://source/assets/sprites/character/player/theme/04/animation/left_r/Player-character-theme-04_anim-idle 1.png" type="Texture" id=166]
[ext_resource path="res://source/assets/sprites/character/player/theme/02/animation/right_r/Player-character-theme-01_anim-idle 98.png" type="Texture" id=167]
[ext_resource path="res://source/assets/sprites/character/player/theme/03/na/Player-character-theme-gun-03.png" type="Texture" id=168]
[ext_resource path="res://source/assets/sprites/character/player/theme/04/na/Player-character-theme-gun-04.png" type="Texture" id=169]
[ext_resource path="res://source/assets/sprites/character/player/theme/02/na/Player-character-theme-gun-02.png" type="Texture" id=170]
[ext_resource path="res://source/assets/sprites/character/player/theme/Player-character-theme-gun-05.png" type="Texture" id=171]
@ -186,14 +188,14 @@ animations = [ {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true,
"name": "move-speed-left-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "idle-speed-right-04",
"speed": 25.0
"name": "boost-speed-right-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "move-speed-right-03",
"loop": true,
"name": "idle-speed-left-02",
"speed": 25.0
@ -205,13 +207,13 @@ animations = [ {
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "boost-speed-left-04",
"name": "boost-speed-right-02",
"speed": 50.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "boost-speed-left-03",
"speed": 50.0
"name": "move-speed-right-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
@ -228,55 +230,109 @@ animations = [ {
"name": "boost-speed-left-01",
"speed": 50.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "boost-speed-right-01",
"speed": 50.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
<<<<<<< HEAD
"name": "idle-speed-left-04",
"speed": 25.0
}, {
<<<<<<< HEAD
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
=======
<<<<<<< HEAD
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51
"loop": true,
"name": "idle-speed-left-01",
"speed": 25.0
}, {
<<<<<<< HEAD
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "boost-speed-right-04",
=======
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
=======
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "move-speed-left-03",
=======
"name": "move-speed-right-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "move-speed-left-01",
>>>>>>> parent of 64808b0 (Merge branch 'master' of https://github.com/KristofersSolo/Godot)
"speed": 35.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
>>>>>>> parent of 404ce31 ([Minimal] Small issue fix)
"loop": true,
"name": "move-speed-right-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "boost-speed-left-03",
>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51
"speed": 50.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
<<<<<<< HEAD
"name": "idle-speed-right-02",
"speed": 25.0
=======
"name": "move-speed-right-02",
"speed": 35.0
>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "idle-speed-right-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true,
"name": "move-speed-left-04",
"speed": 35.0
"name": "idle-speed-left-02",
"speed": 25.0
}, {
<<<<<<< HEAD
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "move-speed-left-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
=======
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51
"loop": true,
"name": "move-speed-right-04",
"speed": 35.0
"name": "boost-speed-left-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "move-speed-left-03",
"speed": 35.0
"name": "idle-speed-left-01",
"speed": 25.0
}, {
<<<<<<< HEAD
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "boost-speed-right-02",
"speed": 50.0
=======
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "move-speed-left-04",
"speed": 35.0
>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51
} ]
[sub_resource type="RectangleShape2D" id=3]
@ -307,19 +363,33 @@ radius = 41.5403
[sub_resource type="SpriteFrames" id=6]
animations = [ {
<<<<<<< HEAD
=======
"frames": [ ExtResource( 168 ) ],
"loop": true,
"name": "03",
"speed": 5.0
}, {
>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51
"frames": [ ExtResource( 170 ) ],
"loop": true,
"name": "03",
"speed": 5.0
}, {
<<<<<<< HEAD
"frames": [ ExtResource( 169 ) ],
"loop": true,
"name": "04",
"speed": 5.0
}, {
=======
"frames": [ ExtResource( 27 ) ],
"loop": true,
"name": "01",
>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51
"speed": 5.0
}, {
"frames": [ ExtResource( 169 ) ],
"loop": true,
"name": "04",
"speed": 5.0
}, {
"frames": [ ExtResource( 170 ) ],
@ -328,10 +398,7 @@ animations = [ {
"speed": 5.0
} ]
[node name="player" type="KinematicBody2D" groups=[
"Net",
"Player",
]]
[node name="player" type="KinematicBody2D" groups=["Net", "Player"]]
script = ExtResource( 11 )
[node name="player_collider" type="CollisionShape2D" parent="."]
@ -381,20 +448,21 @@ texture = ExtResource( 26 )
[node name="weaponHolder" type="CollisionShape2D" parent="."]
shape = SubResource( 5 )
[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
scale = Vector2( 0.3, 0.25 )
texture = ExtResource( 171 )
[node name="Player-character-theme-gun" type="AnimatedSprite" parent="weaponHolder"]
scale = Vector2( 0.25, 0.25 )
frames = SubResource( 6 )
animation = "04"
script = ExtResource( 16 )
[node name="shoot_point" type="Position2D" parent="weaponHolder/Player-character-theme-gun"]
[node name="Shooting_Point" type="Position2D" parent="weaponHolder/Player-character-theme-gun"]
position = Vector2( -120, 0 )
rotation = 3.14159
scale = Vector2( 4, 4 )
[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
scale = Vector2( 0.3, 0.25 )
texture = ExtResource( 171 )
[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]
[connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"]
[connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"]

View File

@ -5,15 +5,11 @@
[sub_resource type="CapsuleShape2D" id=1]
[node name="playert_bullet" type="Sprite" groups=[
"Net",
]]
[node name="playert_bullet" type="Sprite" groups=["Net"]]
texture = ExtResource( 1 )
script = ExtResource( 2 )
[node name="hitbox" type="Area2D" parent="." groups=[
"Player_damager",
]]
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
rotation = 1.5708

View File

@ -5,15 +5,11 @@
[sub_resource type="CapsuleShape2D" id=1]
[node name="player_bullet" type="Sprite" groups=[
"Net",
]]
[node name="player_bullet" type="Sprite" groups=["Net"]]
texture = ExtResource( 1 )
script = ExtResource( 2 )
[node name="hitbox" type="Area2D" parent="." groups=[
"Player_damager",
]]
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
rotation = 1.5708

View File

@ -11,9 +11,7 @@
texture = ExtResource( 1 )
script = ExtResource( 2 )
[node name="hitbox" type="Area2D" parent="." groups=[
"Player_damager",
]]
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
rotation = 1.5708

View File

@ -11,9 +11,7 @@
texture = ExtResource( 1 )
script = ExtResource( 2 )
[node name="hitbox" type="Area2D" parent="." groups=[
"Player_damager",
]]
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
rotation = 1.5708

View File

@ -106,19 +106,19 @@ z_index = -3
[node name="spawn_locations" type="Node" parent="."]
[node name="1" type="Position2D" parent="spawn_locations"]
position = Vector2( 138.53, 694.841 )
position = Vector2( 260, 540 )
z_index = 1
[node name="2" type="Position2D" parent="spawn_locations"]
position = Vector2( 677.446, 912.1 )
position = Vector2( 460, 540 )
z_index = 1
[node name="3" type="Position2D" parent="spawn_locations"]
position = Vector2( 1174.91, 949.813 )
position = Vector2( 1460, 540 )
z_index = 1
[node name="4" type="Position2D" parent="spawn_locations"]
position = Vector2( 1645.35, 803.706 )
position = Vector2( 1640, 540 )
z_index = 1
[node name="UI" type="CanvasLayer" parent="."]
@ -131,7 +131,6 @@ script = ExtResource( 6 )
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
@ -143,16 +142,15 @@ margin_left = 2.37842
margin_top = -35.5
margin_right = 2.37842
margin_bottom = 106.5
custom_fonts/font = SubResource( 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 6
custom_constants/shadow_offset_y = 6
custom_fonts/font = SubResource( 1 )
text = "You are the winner"
align = 1
valign = 1
script = ExtResource( 5 )
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}

View File

@ -51,8 +51,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "PLAY"
align = 1
valign = 1
@ -76,8 +76,8 @@ margin_left = -98.8223
margin_top = -36.0
margin_right = 134.178
margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "LAN Party"
align = 1
valign = 1
@ -108,8 +108,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "EXIT"
align = 1
valign = 1
@ -123,8 +123,8 @@ margin_left = 1798.91
margin_top = 989.536
margin_right = 1889.91
margin_bottom = 1061.54
custom_fonts/font = ExtResource( 8 )
custom_colors/font_color_disabled = Color( 1, 1, 1, 1 )
custom_fonts/font = ExtResource( 8 )
__meta__ = {
"_edit_use_anchors_": false
}