FuncIt/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd

27 lines
459 B
GDScript

extends Sprite
var velocity = Vector2()
var speed_hyper = 100
var time = 0.05
var a_parameter = 1
var b_parameter = 1
var player_owner = 0
func follow_hyperbolic_trajectory():
velocity.x = 5
velocity.y = a_parameter/(time*b_parameter)
func _process(delta):
follow_hyperbolic_trajectory()
time += delta
position += velocity * speed_hyper * delta
func _on_hitbox_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()