diff --git a/project.godot b/project.godot index 0544c5c..491e1e6 100644 --- a/project.godot +++ b/project.godot @@ -41,42 +41,42 @@ fps=false input_right={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } input_left={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } input_up={ "deadzone": 0.49, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } input_down={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } input_debug={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } input_enter={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } input_shift={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } input_shoot={ @@ -86,32 +86,32 @@ input_shoot={ } esc={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } rotation_increase={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } rotation_decrease={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } line={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } sine={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } hyper={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } parab={ diff --git a/source/assets/scripts/player_handlers/player_body_handler.gd b/source/assets/scripts/player_handlers/player_body_handler.gd index 8f7da90..f6a92c0 100644 --- a/source/assets/scripts/player_handlers/player_body_handler.gd +++ b/source/assets/scripts/player_handlers/player_body_handler.gd @@ -2,15 +2,13 @@ extends KinematicBody2D export var debugMode = false -var trajectory:String = 'line' -var trajectory_line = 'line' +var hp = 100 setget set_hp -var bullet -var player_bullet = load("res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn") +var player_bullet = load("res://source/entities/bullet/player_bullet.tscn") var username_text = load("res://source/scenes/OVERLAY/elements/username_text.tscn") var username setget username_set var username_text_instance = null -var hp = 100 setget set_hp + var can_shoot = true var is_reloading = false @@ -24,30 +22,15 @@ puppet var puppet_weapon_angle = 0 puppet var puppet_direction = "left" puppet var puppet_theme = "01" puppet var puppet_character_states = {} -puppet var puppet_bullet_position = Vector2() setget puppet_bullet_position_set + onready var tween = $Tween onready var sprite = $player_sprite onready var reload_timer = $reload_timer -onready var shoot_point = $"weaponHolder/Player-character-theme-gun/shoot_point" +onready var shoot_point = $shoot_point onready var hit_timer = $hit_timer -var bullet_env = { - 'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Env.tscn"), - 'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn"), - 'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn"), - 'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Env.tscn") -} - -var bullet_trajectory = { - 'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Barrel.tscn"), - 'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Barrel.tscn"), - 'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Barrel.tscn"), - 'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn") -} - - # Instance of data pre_processors var VDIR_preset_pre_processor_instance = preload("res://source/assets/scripts/pre_processors/vdir_pre_processor.gd").new() var UIN_preset_pre_processor_instance = preload("res://source/assets/scripts/pre_processors/uin_pre_processor.gd").new() @@ -98,6 +81,7 @@ func _ready(): if get_tree().has_network_peer(): if is_network_master(): Global.player_master = self + # Allow update process override. set_process(true) @@ -245,7 +229,13 @@ func _physics_process(delta) -> void: velocityVDIR.y -= deccelerationSpeed velocityVDIR = Vector2(clamp(velocityVDIR.x, -maxMovementSpeed.x, maxMovementSpeed.x), clamp(velocityVDIR.y, -maxMovementSpeed.y, maxMovementSpeed.y)) move_and_slide(velocityVDIR.rotated(rotationalHolder)) - rotate_weapon() + + + + #if Input.is_action_pressed("input_shoot") and can_shoot and not is_reloading: + # rpc("instance_bullet", get_tree().get_network_unique_id()) + # is_reloading = true + # reload_timer.start() choose_trajectory() enable_trajectory_line(trajectory_line) @@ -254,7 +244,6 @@ func _physics_process(delta) -> void: is_reloading = true reload_timer.start() else: - rotation = lerp_angle(rotation, puppet_rotation, delta * 8) #rotation = puppet_rotation $"weaponHolder/Player-character-theme-gun".position = puppet_weapon_position @@ -269,28 +258,18 @@ func _physics_process(delta) -> void: else: $player_animated_sprite.play("idle-speed-"+direction+"-"+theme) $Particles2D.set_emitting(false) - rotate_weapon() + rotate_weapon() if not tween.is_active(): pass + if hp <= 0: - if get_tree().is_network_server(): - rpc("destroy") - - -func choose_trajectory(): - if Input.is_action_just_pressed("line"): - trajectory = 'line' - trajectory_line = 'line' - elif Input.is_action_just_pressed("sine"): - trajectory = 'sine' - trajectory_line = 'sine' - elif Input.is_action_just_pressed("parab"): - trajectory = 'parab' - trajectory_line = 'parab' - elif Input.is_action_just_pressed("hyper"): - trajectory = 'hyper' - trajectory_line = 'hyper' + if username_text_instance != null: + username_text_instance.visible = false + + if get_tree().has_network_peer(): + if get_tree().is_network_server(): + rpc("destroy") sync func shoot(trajectory:String, id): @@ -301,11 +280,6 @@ sync func shoot(trajectory:String, id): # bullet.player_owner = id -func enable_trajectory_line(trajectory_line:String): - var x = bullet_trajectory[trajectory_line].instance() - add_child(x) - x.global_position = shoot_point.global_position - x.global_rotation = shoot_point.global_rotation func _draw(): @@ -318,6 +292,15 @@ func _draw(): draw_line(VDIR[v_t][v]["start"] - user_state["global_position"],(VDIR[v_t][v]["ray"]["position"] - user_state["global_position"]).rotated(-rotation),Color(255,255,255,1),1) +func lerp_angle(from, to, weight): + return from + short_angle_dist(from, to) * weight + + +func short_angle_dist(from, to): + var max_angle = PI * 2 + var difference = fmod(to - from, max_angle) + return fmod(2 * difference, max_angle) - difference + func puppet_position_set(new_value) -> void: puppet_position = new_value @@ -371,7 +354,15 @@ func _on_network_tick_rate_timeout(): rset_unreliable("puppet_weapon_angle", weaponAngle) rset_unreliable("puppet_direction", direction) #rset_unreliable("puppet_character_states", characterStates) - rset_unreliable("puppet_bullet_position", bullet) + + +sync func instance_bullet(id): + var player_bullet_instance = Global.instance_node_at_location(player_bullet, PersistentNodes, shoot_point.global_position) + player_bullet_instance.name = "Bullet" + name + str(Network.networked_object_name_index) + player_bullet_instance.set_network_master(id) + player_bullet_instance.player_rotation = rotation + player_bullet_instance.player_owner = id + Network.networked_object_name_index += 1 sync func update_position(pos): @@ -393,7 +384,7 @@ func _on_hit_timer_timeout(): func _on_hitbox_area_entered(area): if get_tree().is_network_server(): - if area.is_in_group("Player_damager"): + if area.is_in_group("Player_damager") and area.get_parent().player_owner != int(name): rpc("hit_by_damager", area.get_parent().damage) area.get_parent().rpc("destroy") @@ -413,7 +404,6 @@ sync func enable() -> void: visible = true $player_collider.disabled = false $hitbox/CollisionShape2D.disabled = false - $weaponHolder.disabled = false if get_tree().has_network_peer(): if is_network_master(): @@ -431,7 +421,6 @@ sync func destroy() -> void: visible = false $player_collider.disabled = true $hitbox/CollisionShape2D.disabled = true - $weaponHolder.disabled = true Global.alive_players.erase(self) if get_tree().has_network_peer(): @@ -467,6 +456,3 @@ func rotate_weapon(): $"weaponHolder/Player-character-theme-gun".position = weaponPosition $"weaponHolder/Player-character-theme-gun".rotation_degrees = weaponAngle pass - - - diff --git a/source/assets/scripts/shooting/Gun_.gd b/source/assets/scripts/shooting/Gun_.gd new file mode 100644 index 0000000..5466602 --- /dev/null +++ b/source/assets/scripts/shooting/Gun_.gd @@ -0,0 +1,59 @@ +extends AnimatedSprite + +var trajectory:String = 'line' +var trajectory_line = 'line' + +var bullet_env = { + 'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Env.tscn"), + 'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn"), + 'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn"), + 'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Env.tscn") +} + +var bullet_trajectory = { + 'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Barrel.tscn"), + 'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Barrel.tscn"), + 'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Barrel.tscn"), + 'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn") +} + +func choose_trajectory(): + trajectory + trajectory_line + if Input.is_action_just_pressed("line"): + trajectory = 'line' + trajectory_line = 'line' + elif Input.is_action_just_pressed("sine"): + trajectory = 'sine' + trajectory_line = 'sine' + elif Input.is_action_just_pressed("parab"): + trajectory = 'parab' + trajectory_line = 'parab' + elif Input.is_action_just_pressed("hyper"): + trajectory = 'hyper' + trajectory_line = 'hyper' + + +func shoot(trajectory:String): + var bullet = bullet_env[trajectory].instance() + get_parent().get_parent().get_parent().add_child(bullet) + bullet.global_position = $Shooting_Point.global_position + bullet.global_rotation = $Shooting_Point.global_rotation + pass + + +func enable_trajectory_line(trajectory_line:String): + var x = bullet_trajectory[trajectory_line].instance() + get_parent().get_parent().get_parent().add_child(x) + x.global_position = $Shooting_Point.global_position + x.global_rotation = $Shooting_Point.global_rotation + + + +func _process(delta): + choose_trajectory() + enable_trajectory_line(trajectory_line) + if Input.is_action_just_pressed("input_shoot"): + pass + elif Input.is_action_just_released("input_shoot"): + shoot(trajectory) diff --git a/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd b/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd index 3263022..74fb701 100644 --- a/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd +++ b/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd @@ -1,6 +1,5 @@ extends Sprite -export(int) var damage = 25 var velocity = Vector2() var speed_hyper = 100 var time = 0.05 diff --git a/source/assets/scripts/shooting/Line/Line_Bullet.gd b/source/assets/scripts/shooting/Line/Line_Bullet.gd index 5e6d99c..11c0942 100644 --- a/source/assets/scripts/shooting/Line/Line_Bullet.gd +++ b/source/assets/scripts/shooting/Line/Line_Bullet.gd @@ -1,6 +1,5 @@ extends Sprite -export(int) var damage = 25 export var speed_line = 1000 var velocity = Vector2() var player_owner = 0 @@ -14,6 +13,7 @@ func follow_line_trajectory(): velocity.y = time*a_parameter + func _process(delta): follow_line_trajectory() time += delta diff --git a/source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd b/source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd index 5bf17d5..fd5ca82 100644 --- a/source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd +++ b/source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd @@ -1,7 +1,6 @@ extends Sprite -export(int) var damage = 25 -export(int) var speed_parab = 100 +export var speed_parab = 100 var velocity = Vector2() var player_owner = 0 diff --git a/source/assets/scripts/shooting/Sine/Sine_Bullet.gd b/source/assets/scripts/shooting/Sine/Sine_Bullet.gd index 821963b..941c518 100644 --- a/source/assets/scripts/shooting/Sine/Sine_Bullet.gd +++ b/source/assets/scripts/shooting/Sine/Sine_Bullet.gd @@ -1,7 +1,6 @@ extends Sprite -export(int) var damage = 25 -export(int) var speed = 100 +export var speed = 100 var velocity = Vector2() var player_owner = 0 diff --git a/source/assets/scripts/ui_element_handlers/game_UI.gd b/source/assets/scripts/ui_element_handlers/game_UI.gd index f2e07d4..279f5a9 100644 --- a/source/assets/scripts/ui_element_handlers/game_UI.gd +++ b/source/assets/scripts/ui_element_handlers/game_UI.gd @@ -1,7 +1,7 @@ extends CanvasLayer # if 0, then singleplayer will work, if 1, then multiplayer only -var winner_amount = 1 +var winner_amount = 0 onready var win_timer = $Control/winner/win_timer onready var winner = $Control/winner diff --git a/source/entities/player/player_node.tscn b/source/entities/player/player_node.tscn index 8a06688..fb31b99 100644 --- a/source/entities/player/player_node.tscn +++ b/source/entities/player/player_node.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=175 format=2] +[gd_scene load_steps=177 format=2] [ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1] [ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2] @@ -15,6 +15,7 @@ [ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png" type="Texture" id=13] [ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png" type="Texture" id=14] [ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png" type="Texture" id=15] +[ext_resource path="res://source/assets/scripts/shooting/Gun_.gd" type="Script" id=16] [ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png" type="Texture" id=18] [ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png" type="Texture" id=19] [ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png" type="Texture" id=20] @@ -165,6 +166,7 @@ [ext_resource path="res://source/assets/sprites/character/player/theme/04/animation/left_r/Player-character-theme-01_anim-idle – 89.png" type="Texture" id=165] [ext_resource path="res://source/assets/sprites/character/player/theme/04/animation/left_r/Player-character-theme-04_anim-idle – 1.png" type="Texture" id=166] [ext_resource path="res://source/assets/sprites/character/player/theme/02/animation/right_r/Player-character-theme-01_anim-idle – 98.png" type="Texture" id=167] +[ext_resource path="res://source/assets/sprites/character/player/theme/03/na/Player-character-theme-gun-03.png" type="Texture" id=168] [ext_resource path="res://source/assets/sprites/character/player/theme/04/na/Player-character-theme-gun-04.png" type="Texture" id=169] [ext_resource path="res://source/assets/sprites/character/player/theme/02/na/Player-character-theme-gun-02.png" type="Texture" id=170] [ext_resource path="res://source/assets/sprites/character/player/theme/Player-character-theme-gun-05.png" type="Texture" id=171] @@ -186,14 +188,14 @@ animations = [ { "frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ], "loop": true, "name": "move-speed-left-02", -"speed": 35.0 -}, { -"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], +"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ], "loop": true, -"name": "idle-speed-right-04", -"speed": 25.0 +"name": "boost-speed-right-03", +"speed": 50.0 }, { -"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ], +"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ], +"loop": true, +"name": "move-speed-right-03", "loop": true, "name": "idle-speed-left-02", "speed": 25.0 @@ -205,13 +207,13 @@ animations = [ { }, { "frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], "loop": true, -"name": "boost-speed-left-04", +"name": "boost-speed-right-02", "speed": 50.0 }, { -"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ], +"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], "loop": true, -"name": "boost-speed-left-03", -"speed": 50.0 +"name": "move-speed-right-04", +"speed": 35.0 }, { "frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ], "loop": true, @@ -228,55 +230,109 @@ animations = [ { "name": "boost-speed-left-01", "speed": 50.0 }, { -"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], +"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], "loop": true, +"name": "boost-speed-right-01", +"speed": 50.0 +}, { +"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], +"loop": true, +<<<<<<< HEAD "name": "idle-speed-left-04", "speed": 25.0 }, { +<<<<<<< HEAD "frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], +======= +<<<<<<< HEAD +"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ], +>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51 "loop": true, "name": "idle-speed-left-01", "speed": 25.0 }, { +<<<<<<< HEAD "frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], "loop": true, "name": "boost-speed-right-04", +======= +"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ], +======= +"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ], +"loop": true, +"name": "move-speed-left-03", +======= +"name": "move-speed-right-01", +"speed": 35.0 +}, { +"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], +"loop": true, +"name": "move-speed-left-01", +>>>>>>> parent of 64808b0 (Merge branch 'master' of https://github.com/KristofersSolo/Godot) +"speed": 35.0 +}, { +"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], +>>>>>>> parent of 404ce31 ([Minimal] Small issue fix) +"loop": true, +"name": "move-speed-right-02", +"speed": 35.0 +}, { +"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ], +"loop": true, +"name": "boost-speed-left-03", +>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51 "speed": 50.0 }, { "frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ], "loop": true, +<<<<<<< HEAD "name": "idle-speed-right-02", "speed": 25.0 +======= +"name": "move-speed-right-02", +"speed": 35.0 +>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51 }, { "frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], "loop": true, "name": "idle-speed-right-01", "speed": 25.0 }, { -"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], +"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ], "loop": true, -"name": "move-speed-left-04", -"speed": 35.0 +"name": "idle-speed-left-02", +"speed": 25.0 }, { +<<<<<<< HEAD "frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], "loop": true, "name": "move-speed-left-01", "speed": 35.0 }, { "frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], +======= +"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], +>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51 "loop": true, -"name": "move-speed-right-04", -"speed": 35.0 +"name": "boost-speed-left-04", +"speed": 50.0 }, { -"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ], +"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], "loop": true, -"name": "move-speed-left-03", -"speed": 35.0 +"name": "idle-speed-left-01", +"speed": 25.0 }, { +<<<<<<< HEAD "frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ], "loop": true, "name": "boost-speed-right-02", "speed": 50.0 +======= +"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], +"loop": true, +"name": "move-speed-left-04", +"speed": 35.0 +>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51 } ] [sub_resource type="RectangleShape2D" id=3] @@ -307,19 +363,33 @@ radius = 41.5403 [sub_resource type="SpriteFrames" id=6] animations = [ { +<<<<<<< HEAD +======= +"frames": [ ExtResource( 168 ) ], +"loop": true, +"name": "03", +"speed": 5.0 +}, { +>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51 "frames": [ ExtResource( 170 ) ], "loop": true, "name": "03", "speed": 5.0 }, { +<<<<<<< HEAD "frames": [ ExtResource( 169 ) ], "loop": true, "name": "04", -"speed": 5.0 -}, { +======= "frames": [ ExtResource( 27 ) ], "loop": true, "name": "01", +>>>>>>> e9de8ba4e96918190ec62d4d4d3398d69905ca51 +"speed": 5.0 +}, { +"frames": [ ExtResource( 169 ) ], +"loop": true, +"name": "04", "speed": 5.0 }, { "frames": [ ExtResource( 170 ) ], @@ -328,10 +398,7 @@ animations = [ { "speed": 5.0 } ] -[node name="player" type="KinematicBody2D" groups=[ -"Net", -"Player", -]] +[node name="player" type="KinematicBody2D" groups=["Net", "Player"]] script = ExtResource( 11 ) [node name="player_collider" type="CollisionShape2D" parent="."] @@ -381,20 +448,21 @@ texture = ExtResource( 26 ) [node name="weaponHolder" type="CollisionShape2D" parent="."] shape = SubResource( 5 ) -[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"] -scale = Vector2( 0.3, 0.25 ) -texture = ExtResource( 171 ) - [node name="Player-character-theme-gun" type="AnimatedSprite" parent="weaponHolder"] scale = Vector2( 0.25, 0.25 ) frames = SubResource( 6 ) animation = "04" +script = ExtResource( 16 ) -[node name="shoot_point" type="Position2D" parent="weaponHolder/Player-character-theme-gun"] +[node name="Shooting_Point" type="Position2D" parent="weaponHolder/Player-character-theme-gun"] position = Vector2( -120, 0 ) rotation = 3.14159 scale = Vector2( 4, 4 ) +[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"] +scale = Vector2( 0.3, 0.25 ) +texture = ExtResource( 171 ) + [connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"] [connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"] [connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"] diff --git a/source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Bullet.tscn b/source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Bullet.tscn index 9a0d2f8..200bc31 100644 --- a/source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Bullet.tscn +++ b/source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Bullet.tscn @@ -5,15 +5,11 @@ [sub_resource type="CapsuleShape2D" id=1] -[node name="playert_bullet" type="Sprite" groups=[ -"Net", -]] +[node name="playert_bullet" type="Sprite" groups=["Net"]] texture = ExtResource( 1 ) script = ExtResource( 2 ) -[node name="hitbox" type="Area2D" parent="." groups=[ -"Player_damager", -]] +[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"] rotation = 1.5708 diff --git a/source/entities/shooting/Line_Trajectory/Line_Bullet.tscn b/source/entities/shooting/Line_Trajectory/Line_Bullet.tscn index 4cdb733..2f5ea2b 100644 --- a/source/entities/shooting/Line_Trajectory/Line_Bullet.tscn +++ b/source/entities/shooting/Line_Trajectory/Line_Bullet.tscn @@ -5,15 +5,11 @@ [sub_resource type="CapsuleShape2D" id=1] -[node name="player_bullet" type="Sprite" groups=[ -"Net", -]] +[node name="player_bullet" type="Sprite" groups=["Net"]] texture = ExtResource( 1 ) script = ExtResource( 2 ) -[node name="hitbox" type="Area2D" parent="." groups=[ -"Player_damager", -]] +[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"] rotation = 1.5708 diff --git a/source/entities/shooting/Parabolic_Trajectory/Parabolic_Bullet.tscn b/source/entities/shooting/Parabolic_Trajectory/Parabolic_Bullet.tscn index 96d6f81..8127482 100644 --- a/source/entities/shooting/Parabolic_Trajectory/Parabolic_Bullet.tscn +++ b/source/entities/shooting/Parabolic_Trajectory/Parabolic_Bullet.tscn @@ -11,9 +11,7 @@ texture = ExtResource( 1 ) script = ExtResource( 2 ) -[node name="hitbox" type="Area2D" parent="." groups=[ -"Player_damager", -]] +[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"] rotation = 1.5708 diff --git a/source/entities/shooting/Sine_Trajectory/Sine_Bullet.tscn b/source/entities/shooting/Sine_Trajectory/Sine_Bullet.tscn index 1a8a854..b620009 100644 --- a/source/entities/shooting/Sine_Trajectory/Sine_Bullet.tscn +++ b/source/entities/shooting/Sine_Trajectory/Sine_Bullet.tscn @@ -11,9 +11,7 @@ texture = ExtResource( 1 ) script = ExtResource( 2 ) -[node name="hitbox" type="Area2D" parent="." groups=[ -"Player_damager", -]] +[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"] rotation = 1.5708 diff --git a/source/levels/trinity_site/trinity_site_level.tscn b/source/levels/trinity_site/trinity_site_level.tscn index 1867346..f9d472b 100644 --- a/source/levels/trinity_site/trinity_site_level.tscn +++ b/source/levels/trinity_site/trinity_site_level.tscn @@ -106,19 +106,19 @@ z_index = -3 [node name="spawn_locations" type="Node" parent="."] [node name="1" type="Position2D" parent="spawn_locations"] -position = Vector2( 138.53, 694.841 ) +position = Vector2( 260, 540 ) z_index = 1 [node name="2" type="Position2D" parent="spawn_locations"] -position = Vector2( 677.446, 912.1 ) +position = Vector2( 460, 540 ) z_index = 1 [node name="3" type="Position2D" parent="spawn_locations"] -position = Vector2( 1174.91, 949.813 ) +position = Vector2( 1460, 540 ) z_index = 1 [node name="4" type="Position2D" parent="spawn_locations"] -position = Vector2( 1645.35, 803.706 ) +position = Vector2( 1640, 540 ) z_index = 1 [node name="UI" type="CanvasLayer" parent="."] @@ -131,7 +131,6 @@ script = ExtResource( 6 ) anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { -"_edit_lock_": true, "_edit_use_anchors_": false } @@ -143,16 +142,15 @@ margin_left = 2.37842 margin_top = -35.5 margin_right = 2.37842 margin_bottom = 106.5 -custom_fonts/font = SubResource( 1 ) custom_colors/font_color_shadow = Color( 0, 0, 0, 1 ) custom_constants/shadow_offset_x = 6 custom_constants/shadow_offset_y = 6 +custom_fonts/font = SubResource( 1 ) text = "You are the winner" align = 1 valign = 1 script = ExtResource( 5 ) __meta__ = { -"_edit_lock_": true, "_edit_use_anchors_": false } diff --git a/source/scenes/GUI/main_menu.tscn b/source/scenes/GUI/main_menu.tscn index 175e14c..c5aa6bf 100644 --- a/source/scenes/GUI/main_menu.tscn +++ b/source/scenes/GUI/main_menu.tscn @@ -51,8 +51,8 @@ margin_left = -150.0 margin_top = -36.0 margin_right = 150.0 margin_bottom = 36.0 -custom_fonts/font = ExtResource( 5 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) +custom_fonts/font = ExtResource( 5 ) text = "PLAY" align = 1 valign = 1 @@ -76,8 +76,8 @@ margin_left = -98.8223 margin_top = -36.0 margin_right = 134.178 margin_bottom = 36.0 -custom_fonts/font = ExtResource( 5 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) +custom_fonts/font = ExtResource( 5 ) text = "LAN Party" align = 1 valign = 1 @@ -108,8 +108,8 @@ margin_left = -150.0 margin_top = -36.0 margin_right = 150.0 margin_bottom = 36.0 -custom_fonts/font = ExtResource( 5 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) +custom_fonts/font = ExtResource( 5 ) text = "EXIT" align = 1 valign = 1 @@ -123,8 +123,8 @@ margin_left = 1798.91 margin_top = 989.536 margin_right = 1889.91 margin_bottom = 1061.54 -custom_fonts/font = ExtResource( 8 ) custom_colors/font_color_disabled = Color( 1, 1, 1, 1 ) +custom_fonts/font = ExtResource( 8 ) __meta__ = { "_edit_use_anchors_": false }