Merge branch 'fix_t' into shooting-mechanics

This commit is contained in:
Kristofers Solo 2021-11-15 19:16:29 +02:00
commit 63a08f7818
14 changed files with 187 additions and 62 deletions

View File

@ -154,6 +154,16 @@ func process_rotation():
func _process(_delta: float) -> void:
#print(Global.get('control'))
# if Global.get('control')._on_line_pressed():
# enable_trajectory('line')
# if Global.get('control')._on_sine_pressed():
# enable_trajectory('sine')
# if Global.get('control')._on_parab_pressed():
# enable_trajectory('parab')
# if Global.get('control')._on_hyper_pressed():
# enable_trajectory('hyper')
user_input = UIN_preset_pre_processor_instance.update(Global.get_current_phase())
if get_tree().is_network_server():
Global.phase_update_global()
@ -164,9 +174,9 @@ func _process(_delta: float) -> void:
clientPhase = puppet_phase
Global.set_current_phase(clientPhase)
$"weaponHolder/Player-character-theme-gun".play(theme)
particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-" + theme + ".png")
particleTexture.create_from_image(particleImage)
$Particles2D.texture = particleTexture
#particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
#particleTexture.create_from_image(particleImage)
#$Particles2D.texture = particleTexture
if username_text_instance != null:
username_text_instance.name = "username" + name
if $Particles2D.position.x > 0 and direction != "left":
@ -268,7 +278,7 @@ func _physics_process(delta) -> void:
move_and_slide(velocityVDIR.rotated(rotationalHolder))
rotate_weapon()
choose_trajectory()
enable_trajectory_line(trajectory_line)
#enable_trajectory_line(trajectory_line)
if user_input["shoot"] and can_shoot and not is_reloading:
rpc("shoot", trajectory)
is_reloading = true
@ -297,10 +307,6 @@ func _physics_process(delta) -> void:
func choose_trajectory():
Global.get('line_button')
Global.get('sine_button')
Global.get('parab_button')
Global.get('hyper_button')
if Input.is_action_just_pressed("line"):
trajectory = 'line'
@ -324,10 +330,27 @@ sync func shoot(new_trajectory:String):
func enable_trajectory_line(new_trajectory_line:String):
# var x = bullet_trajectory[new_trajectory_line].instance()
# #print(x)
# get_parent().add_child(x)
# x.global_position = shoot_point.global_position
# x.global_rotation = shoot_point.global_rotation
for x in get_node('weaponHolder/Player-character-theme-gun/shoot_point').get_children(): #if there is gun remove it
x.queue_free()
var x = bullet_trajectory[new_trajectory_line].instance()
get_parent().add_child(x)
x.global_position = shoot_point.global_position
x.global_rotation = shoot_point.global_rotation
print(x)
get_node('weaponHolder/Player-character-theme-gun/shoot_point').add_child(x)
func enable_trajectory(new_trajectory_line:String):
for gun in get_children(): #if there is gun remove it
gun.queue_free()
var gun = bullet_trajectory[new_trajectory_line].instance()
add_child(gun)
pass
func _draw():

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@ -9,6 +9,7 @@ var sine_button
var parab_button
var hyper_button
var global
var control
var clientPhase = {
"0": {

View File

@ -15,23 +15,39 @@ func _ready():
pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
func _draw():
update()
if pos.x > 0:
if dot_position.x < 1000:
#func _draw():
# update()
# if pos.x > 0:
# if dot_position.x < 1000:
# velocity.x = 10
# velocity.y = a_parameter/(time*b_parameter)
# dot_position += velocity * speed_hyper * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
# if pos.x < 0:
# if dot_position.x < 1000:
# velocity.x = 10
# velocity.y = -a_parameter/(time*b_parameter)
# dot_position += velocity * speed_hyper * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
func trajectory():
while dot_position.x < 1000:
if true:
add_point(dot_position)
velocity.x = 10
velocity.y = a_parameter/(time*b_parameter)
dot_position += velocity * speed_hyper * 0.06944
draw_circle(dot_position, 2, Color(225, 225, 225))
time += 0.06944
if pos.x < 0:
if dot_position.x < 1000:
velocity.x = 10
velocity.y = -a_parameter/(time*b_parameter)
dot_position += velocity * speed_hyper * 0.06944
draw_circle(dot_position, 2, Color(225, 225, 225))
time += 0.06944
# if pos.x < 0:
# add_point(dot_position)
# velocity.x = 10
# velocity.y = -a_parameter/(time*b_parameter)
# dot_position += velocity * speed_hyper * 0.06944
# time += 0.06944
func _process(_delta):
trajectory()
update()

View File

@ -8,14 +8,25 @@ var time = 0
var a_parameter = 0
func _draw():
if dot_position.x < 1000:
#func _draw():
# if dot_position.x < 1000:
# velocity.y = 10 * a_parameter
# velocity.x = 10
# dot_position += velocity * speed * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
func trajectory():
while dot_position.x < 1000:
add_point(dot_position)
velocity.y = 10 * a_parameter
velocity.x = 10
dot_position += velocity * speed * 0.06944
draw_circle(dot_position, 2, Color(225, 225, 225))
time += 0.06944
pass
func _process(_delta):
trajectory()
update()

View File

@ -12,23 +12,40 @@ var pos
func _ready():
pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
func _draw():
#func _draw():
# if pos.x > 0:
# if dot_position.x < 1000:
# velocity.y = time*(a_parameter * time + b_parameter)
# velocity.x = 5
# dot_position += velocity * speed_parab * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
# if pos.x < 0:
# if dot_position.x < 1000:
# velocity.y = -time*(a_parameter * time + b_parameter)
# velocity.x = 5
# dot_position += velocity * speed_parab * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
#
func trajectory():
while dot_position.x < 1000:
if pos.x > 0:
if dot_position.x < 1000:
add_point(dot_position)
velocity.y = time*(a_parameter * time + b_parameter)
velocity.x = 5
dot_position += velocity * speed_parab * 0.06944
draw_circle(dot_position, 2, Color(225, 225, 225))
time += 0.06944
if pos.x < 0:
if dot_position.x < 1000:
add_point(dot_position)
velocity.y = -time*(a_parameter * time + b_parameter)
velocity.x = 5
dot_position += velocity * speed_parab * 0.06944
draw_circle(dot_position, 2, Color(225, 225, 225))
time += 0.06944
func _process(_delta):
trajectory()
update()

View File

@ -10,13 +10,22 @@ export var amplitude = 4
export var frequency = 5
func _draw():
if dot_position.x < 1000:
#func _draw():
# if dot_position.x < 1000:
# velocity.y = amplitude * cos(time * frequency)
# velocity.x = 5
# dot_position += velocity * speed * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
func trajectory():
while dot_position.x < 1000:
add_point(dot_position)
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
dot_position += velocity * speed * 0.06944
draw_circle(dot_position, 2, Color(225, 225, 225))
time += 0.06944
func _process(_delta):
trajectory()
update()

View File

@ -249,14 +249,19 @@ animations = [ {
"name": "boost-speed-left-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true,
"name": "boost-speed-right-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "move-speed-right-01",
"name": "idle-speed-left-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "move-speed-left-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
@ -300,7 +305,7 @@ radius = 41.5403
animations = [ {
"frames": [ ExtResource( 170 ) ],
"loop": true,
"name": "02",
"name": "03",
"speed": 5.0
}, {
"frames": [ ExtResource( 27 ) ],

View File

@ -7,15 +7,11 @@
radius = 9.85811
height = 35.0082
[node name="player_character_bullet" type="Sprite" groups=[
"Net",
]]
[node name="player_character_bullet" type="Sprite" groups=["Net"]]
texture = ExtResource( 1 )
script = ExtResource( 2 )
[node name="hitbox" type="Area2D" parent="." groups=[
"Player_damager",
]]
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
position = Vector2( 10.8253, -0.381073 )

View File

@ -4,5 +4,4 @@
[node name="Sine_Barrel" type="Line2D"]
show_behind_parent = true
width = 4.0
script = ExtResource( 1 )

View File

@ -160,10 +160,10 @@ margin_left = 2.37842
margin_top = -35.5
margin_right = 2.37842
margin_bottom = 106.5
custom_fonts/font = SubResource( 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 6
custom_constants/shadow_offset_y = 6
custom_fonts/font = SubResource( 1 )
text = "You are the winner"
align = 1
valign = 1

View File

@ -54,8 +54,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "PLAY"
align = 1
valign = 1
@ -79,8 +79,8 @@ margin_left = -98.8223
margin_top = -36.0
margin_right = 134.178
margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "LAN Party"
align = 1
valign = 1
@ -111,8 +111,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "EXIT"
align = 1
valign = 1

View File

@ -0,0 +1,34 @@
extends Control
var on_line_pressed = false
var on_sine_pressed = false
var on_parab_pressed = false
var on_hyper_pressed = false
func _ready():
Global.set('control', self)
func _on_line_pressed():
Global.get('player').enable_trajectory_line('line')
#Global.get('player').choose_trajectory('line')
pass # Replace with function body.
func _on_parabol_pressed():
Global.get('player').enable_trajectory_line('parab')
#Global.get('player').choose_trajectory('parab')
pass # Replace with function body.
func _on_hyperbol_pressed():
Global.get('player').enable_trajectory_line('hyper')
#Global.get('player').trajectory_line = 'hyper'
pass # Replace with function body.
func _on_sine_pressed():
Global.get('player').enable_trajectory_line('sine')
#Global.get('player').trajectory_line = 'sine'
pass # Replace with function body.

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://source/assets/sprites/GUI/in_game/trajectories/background.svg" type="Texture" id=1]
[ext_resource path="res://source/assets/sprites/GUI/in_game/trajectories/line_inactive.svg" type="Texture" id=2]
@ -10,6 +10,7 @@
[ext_resource path="res://source/assets/sprites/GUI/in_game/trajectories/hyperbol_inactive.svg" type="Texture" id=8]
[ext_resource path="res://source/assets/sprites/GUI/in_game/trajectories/hyperbol_active.svg" type="Texture" id=9]
[ext_resource path="res://source/fonts/oxygen/Oxygen-Regular.ttf" type="DynamicFontData" id=10]
[ext_resource path="res://source/scenes/OVERLAY/elements/Trajectory_Control.gd" type="Script" id=11]
[sub_resource type="StyleBoxTexture" id=1]
texture = ExtResource( 1 )
@ -61,8 +62,8 @@ margin_left = 128.0
margin_top = 24.0
margin_right = 253.0
margin_bottom = 35.0
custom_fonts/font = SubResource( 3 )
custom_colors/font_color = Color( 0.113725, 0.203922, 0.552941, 1 )
custom_fonts/font = SubResource( 3 )
text = "Government issued - v/613.92.1"
align = 1
valign = 1
@ -98,8 +99,8 @@ anchor_bottom = 1.0
margin_left = 11.0
margin_top = -18.0
margin_right = -11.0
custom_fonts/font = SubResource( 4 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 4 )
text = "line"
align = 1
valign = 1
@ -132,8 +133,8 @@ anchor_bottom = 1.0
margin_left = 11.0
margin_top = -18.0
margin_right = -11.0
custom_fonts/font = SubResource( 4 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 4 )
text = "parabol"
align = 1
valign = 1
@ -167,8 +168,8 @@ anchor_bottom = 1.0
margin_left = 11.0
margin_top = -18.0
margin_right = -11.0
custom_fonts/font = SubResource( 4 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 4 )
text = "hyperbol"
align = 1
valign = 1
@ -202,8 +203,8 @@ margin_left = 11.0
margin_top = -18.0
margin_right = -11.0
margin_bottom = 1.0
custom_fonts/font = SubResource( 4 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 4 )
text = "sin"
align = 1
valign = 1
@ -212,3 +213,16 @@ __meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="Control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 11 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="line" to="Control" method="_on_line_pressed"]
[connection signal="pressed" from="parabol" to="Control" method="_on_parabol_pressed"]
[connection signal="pressed" from="hyperbol" to="Control" method="_on_hyperbol_pressed"]
[connection signal="pressed" from="sine" to="Control" method="_on_sine_pressed"]

View File

@ -112,8 +112,8 @@ anchor_bottom = 1.0
margin_left = -39.0
margin_top = -19.0
margin_right = 39.0
custom_fonts/font = SubResource( 3 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 3 )
text = "line"
align = 1
valign = 1
@ -147,8 +147,8 @@ anchor_bottom = 1.0
margin_left = -39.0
margin_top = -19.0
margin_right = 39.0
custom_fonts/font = SubResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 5 )
text = "parabol"
align = 1
valign = 1
@ -182,8 +182,8 @@ anchor_bottom = 1.0
margin_left = -39.0
margin_top = -19.0
margin_right = 39.0
custom_fonts/font = SubResource( 7 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 7 )
text = "hyperbol"
align = 1
valign = 1
@ -217,8 +217,8 @@ anchor_bottom = 1.0
margin_left = -39.0
margin_top = -19.0
margin_right = 39.0
custom_fonts/font = SubResource( 7 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 7 )
text = "sin"
align = 1
valign = 1