mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
Merge branch 'fix_t' into shooting-mechanics
This commit is contained in:
commit
63a08f7818
@ -154,6 +154,16 @@ func process_rotation():
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func _process(_delta: float) -> void:
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#print(Global.get('control'))
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# if Global.get('control')._on_line_pressed():
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# enable_trajectory('line')
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# if Global.get('control')._on_sine_pressed():
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# enable_trajectory('sine')
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# if Global.get('control')._on_parab_pressed():
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# enable_trajectory('parab')
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# if Global.get('control')._on_hyper_pressed():
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# enable_trajectory('hyper')
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user_input = UIN_preset_pre_processor_instance.update(Global.get_current_phase())
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if get_tree().is_network_server():
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Global.phase_update_global()
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@ -164,9 +174,9 @@ func _process(_delta: float) -> void:
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clientPhase = puppet_phase
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Global.set_current_phase(clientPhase)
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$"weaponHolder/Player-character-theme-gun".play(theme)
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particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-" + theme + ".png")
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particleTexture.create_from_image(particleImage)
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$Particles2D.texture = particleTexture
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#particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
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#particleTexture.create_from_image(particleImage)
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#$Particles2D.texture = particleTexture
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if username_text_instance != null:
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username_text_instance.name = "username" + name
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if $Particles2D.position.x > 0 and direction != "left":
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@ -268,7 +278,7 @@ func _physics_process(delta) -> void:
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move_and_slide(velocityVDIR.rotated(rotationalHolder))
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rotate_weapon()
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choose_trajectory()
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enable_trajectory_line(trajectory_line)
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#enable_trajectory_line(trajectory_line)
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if user_input["shoot"] and can_shoot and not is_reloading:
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rpc("shoot", trajectory)
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is_reloading = true
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@ -297,10 +307,6 @@ func _physics_process(delta) -> void:
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func choose_trajectory():
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Global.get('line_button')
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Global.get('sine_button')
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Global.get('parab_button')
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Global.get('hyper_button')
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if Input.is_action_just_pressed("line"):
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trajectory = 'line'
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@ -324,10 +330,27 @@ sync func shoot(new_trajectory:String):
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func enable_trajectory_line(new_trajectory_line:String):
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# var x = bullet_trajectory[new_trajectory_line].instance()
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# #print(x)
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# get_parent().add_child(x)
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# x.global_position = shoot_point.global_position
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# x.global_rotation = shoot_point.global_rotation
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for x in get_node('weaponHolder/Player-character-theme-gun/shoot_point').get_children(): #if there is gun remove it
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x.queue_free()
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var x = bullet_trajectory[new_trajectory_line].instance()
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get_parent().add_child(x)
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x.global_position = shoot_point.global_position
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x.global_rotation = shoot_point.global_rotation
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print(x)
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get_node('weaponHolder/Player-character-theme-gun/shoot_point').add_child(x)
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func enable_trajectory(new_trajectory_line:String):
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for gun in get_children(): #if there is gun remove it
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gun.queue_free()
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var gun = bullet_trajectory[new_trajectory_line].instance()
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add_child(gun)
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pass
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func _draw():
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@ -9,6 +9,7 @@ var sine_button
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var parab_button
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var hyper_button
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var global
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var control
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var clientPhase = {
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"0": {
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@ -15,23 +15,39 @@ func _ready():
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pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
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func _draw():
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update()
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if pos.x > 0:
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if dot_position.x < 1000:
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#func _draw():
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# update()
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# if pos.x > 0:
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# if dot_position.x < 1000:
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# velocity.x = 10
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# velocity.y = a_parameter/(time*b_parameter)
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# dot_position += velocity * speed_hyper * 0.06944
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# draw_circle(dot_position, 2, Color(225, 225, 225))
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# time += 0.06944
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# if pos.x < 0:
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# if dot_position.x < 1000:
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# velocity.x = 10
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# velocity.y = -a_parameter/(time*b_parameter)
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# dot_position += velocity * speed_hyper * 0.06944
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# draw_circle(dot_position, 2, Color(225, 225, 225))
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# time += 0.06944
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func trajectory():
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while dot_position.x < 1000:
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if true:
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add_point(dot_position)
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velocity.x = 10
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velocity.y = a_parameter/(time*b_parameter)
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dot_position += velocity * speed_hyper * 0.06944
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draw_circle(dot_position, 2, Color(225, 225, 225))
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time += 0.06944
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if pos.x < 0:
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if dot_position.x < 1000:
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velocity.x = 10
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velocity.y = -a_parameter/(time*b_parameter)
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dot_position += velocity * speed_hyper * 0.06944
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draw_circle(dot_position, 2, Color(225, 225, 225))
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time += 0.06944
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# if pos.x < 0:
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# add_point(dot_position)
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# velocity.x = 10
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# velocity.y = -a_parameter/(time*b_parameter)
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# dot_position += velocity * speed_hyper * 0.06944
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# time += 0.06944
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func _process(_delta):
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trajectory()
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update()
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@ -8,14 +8,25 @@ var time = 0
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var a_parameter = 0
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func _draw():
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if dot_position.x < 1000:
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#func _draw():
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# if dot_position.x < 1000:
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# velocity.y = 10 * a_parameter
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# velocity.x = 10
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# dot_position += velocity * speed * 0.06944
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# draw_circle(dot_position, 2, Color(225, 225, 225))
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# time += 0.06944
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func trajectory():
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while dot_position.x < 1000:
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add_point(dot_position)
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velocity.y = 10 * a_parameter
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velocity.x = 10
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dot_position += velocity * speed * 0.06944
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draw_circle(dot_position, 2, Color(225, 225, 225))
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time += 0.06944
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pass
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func _process(_delta):
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trajectory()
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update()
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@ -12,23 +12,40 @@ var pos
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func _ready():
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pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
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func _draw():
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#func _draw():
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# if pos.x > 0:
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# if dot_position.x < 1000:
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# velocity.y = time*(a_parameter * time + b_parameter)
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# velocity.x = 5
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# dot_position += velocity * speed_parab * 0.06944
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# draw_circle(dot_position, 2, Color(225, 225, 225))
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# time += 0.06944
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# if pos.x < 0:
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# if dot_position.x < 1000:
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# velocity.y = -time*(a_parameter * time + b_parameter)
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# velocity.x = 5
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# dot_position += velocity * speed_parab * 0.06944
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# draw_circle(dot_position, 2, Color(225, 225, 225))
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# time += 0.06944
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#
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func trajectory():
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while dot_position.x < 1000:
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if pos.x > 0:
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if dot_position.x < 1000:
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add_point(dot_position)
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velocity.y = time*(a_parameter * time + b_parameter)
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velocity.x = 5
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dot_position += velocity * speed_parab * 0.06944
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draw_circle(dot_position, 2, Color(225, 225, 225))
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time += 0.06944
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if pos.x < 0:
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if dot_position.x < 1000:
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add_point(dot_position)
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velocity.y = -time*(a_parameter * time + b_parameter)
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velocity.x = 5
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dot_position += velocity * speed_parab * 0.06944
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draw_circle(dot_position, 2, Color(225, 225, 225))
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time += 0.06944
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func _process(_delta):
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trajectory()
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update()
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@ -10,13 +10,22 @@ export var amplitude = 4
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export var frequency = 5
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func _draw():
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if dot_position.x < 1000:
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#func _draw():
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# if dot_position.x < 1000:
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# velocity.y = amplitude * cos(time * frequency)
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# velocity.x = 5
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# dot_position += velocity * speed * 0.06944
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# draw_circle(dot_position, 2, Color(225, 225, 225))
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# time += 0.06944
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func trajectory():
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while dot_position.x < 1000:
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add_point(dot_position)
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velocity.y = amplitude * cos(time * frequency)
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velocity.x = 5
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dot_position += velocity * speed * 0.06944
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draw_circle(dot_position, 2, Color(225, 225, 225))
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time += 0.06944
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func _process(_delta):
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trajectory()
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update()
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@ -249,14 +249,19 @@ animations = [ {
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"name": "boost-speed-left-04",
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"speed": 50.0
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}, {
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"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
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"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
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"loop": true,
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"name": "boost-speed-right-03",
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"speed": 50.0
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}, {
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"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
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"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
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"loop": true,
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"name": "move-speed-right-01",
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"name": "idle-speed-left-01",
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"speed": 25.0
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}, {
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"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
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"loop": true,
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"name": "move-speed-left-01",
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"speed": 35.0
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}, {
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"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
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@ -300,7 +305,7 @@ radius = 41.5403
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animations = [ {
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"frames": [ ExtResource( 170 ) ],
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"loop": true,
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"name": "02",
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"name": "03",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 27 ) ],
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@ -7,15 +7,11 @@
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radius = 9.85811
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height = 35.0082
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[node name="player_character_bullet" type="Sprite" groups=[
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"Net",
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]]
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[node name="player_character_bullet" type="Sprite" groups=["Net"]]
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texture = ExtResource( 1 )
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script = ExtResource( 2 )
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[node name="hitbox" type="Area2D" parent="." groups=[
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"Player_damager",
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]]
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[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
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position = Vector2( 10.8253, -0.381073 )
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@ -4,5 +4,4 @@
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[node name="Sine_Barrel" type="Line2D"]
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show_behind_parent = true
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width = 4.0
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script = ExtResource( 1 )
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@ -160,10 +160,10 @@ margin_left = 2.37842
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margin_top = -35.5
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margin_right = 2.37842
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margin_bottom = 106.5
|
||||
custom_fonts/font = SubResource( 1 )
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custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
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custom_constants/shadow_offset_x = 6
|
||||
custom_constants/shadow_offset_y = 6
|
||||
custom_fonts/font = SubResource( 1 )
|
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text = "You are the winner"
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align = 1
|
||||
valign = 1
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||||
|
||||
@ -54,8 +54,8 @@ margin_left = -150.0
|
||||
margin_top = -36.0
|
||||
margin_right = 150.0
|
||||
margin_bottom = 36.0
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "PLAY"
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -79,8 +79,8 @@ margin_left = -98.8223
|
||||
margin_top = -36.0
|
||||
margin_right = 134.178
|
||||
margin_bottom = 36.0
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "LAN Party"
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -111,8 +111,8 @@ margin_left = -150.0
|
||||
margin_top = -36.0
|
||||
margin_right = 150.0
|
||||
margin_bottom = 36.0
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "EXIT"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
34
source/scenes/OVERLAY/elements/Trajectory_Control.gd
Normal file
34
source/scenes/OVERLAY/elements/Trajectory_Control.gd
Normal file
@ -0,0 +1,34 @@
|
||||
extends Control
|
||||
|
||||
var on_line_pressed = false
|
||||
var on_sine_pressed = false
|
||||
var on_parab_pressed = false
|
||||
var on_hyper_pressed = false
|
||||
|
||||
func _ready():
|
||||
Global.set('control', self)
|
||||
|
||||
|
||||
|
||||
func _on_line_pressed():
|
||||
Global.get('player').enable_trajectory_line('line')
|
||||
#Global.get('player').choose_trajectory('line')
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_parabol_pressed():
|
||||
Global.get('player').enable_trajectory_line('parab')
|
||||
#Global.get('player').choose_trajectory('parab')
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_hyperbol_pressed():
|
||||
Global.get('player').enable_trajectory_line('hyper')
|
||||
#Global.get('player').trajectory_line = 'hyper'
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_sine_pressed():
|
||||
Global.get('player').enable_trajectory_line('sine')
|
||||
#Global.get('player').trajectory_line = 'sine'
|
||||
pass # Replace with function body.
|
||||
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=15 format=2]
|
||||
[gd_scene load_steps=16 format=2]
|
||||
|
||||
[ext_resource path="res://source/assets/sprites/GUI/in_game/trajectories/background.svg" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/sprites/GUI/in_game/trajectories/line_inactive.svg" type="Texture" id=2]
|
||||
@ -10,6 +10,7 @@
|
||||
[ext_resource path="res://source/assets/sprites/GUI/in_game/trajectories/hyperbol_inactive.svg" type="Texture" id=8]
|
||||
[ext_resource path="res://source/assets/sprites/GUI/in_game/trajectories/hyperbol_active.svg" type="Texture" id=9]
|
||||
[ext_resource path="res://source/fonts/oxygen/Oxygen-Regular.ttf" type="DynamicFontData" id=10]
|
||||
[ext_resource path="res://source/scenes/OVERLAY/elements/Trajectory_Control.gd" type="Script" id=11]
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id=1]
|
||||
texture = ExtResource( 1 )
|
||||
@ -61,8 +62,8 @@ margin_left = 128.0
|
||||
margin_top = 24.0
|
||||
margin_right = 253.0
|
||||
margin_bottom = 35.0
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
custom_colors/font_color = Color( 0.113725, 0.203922, 0.552941, 1 )
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
text = "Government issued - v/613.92.1"
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -98,8 +99,8 @@ anchor_bottom = 1.0
|
||||
margin_left = 11.0
|
||||
margin_top = -18.0
|
||||
margin_right = -11.0
|
||||
custom_fonts/font = SubResource( 4 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = SubResource( 4 )
|
||||
text = "line"
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -132,8 +133,8 @@ anchor_bottom = 1.0
|
||||
margin_left = 11.0
|
||||
margin_top = -18.0
|
||||
margin_right = -11.0
|
||||
custom_fonts/font = SubResource( 4 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = SubResource( 4 )
|
||||
text = "parabol"
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -167,8 +168,8 @@ anchor_bottom = 1.0
|
||||
margin_left = 11.0
|
||||
margin_top = -18.0
|
||||
margin_right = -11.0
|
||||
custom_fonts/font = SubResource( 4 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = SubResource( 4 )
|
||||
text = "hyperbol"
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -202,8 +203,8 @@ margin_left = 11.0
|
||||
margin_top = -18.0
|
||||
margin_right = -11.0
|
||||
margin_bottom = 1.0
|
||||
custom_fonts/font = SubResource( 4 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = SubResource( 4 )
|
||||
text = "sin"
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -212,3 +213,16 @@ __meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Control" type="Control" parent="."]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
script = ExtResource( 11 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="pressed" from="line" to="Control" method="_on_line_pressed"]
|
||||
[connection signal="pressed" from="parabol" to="Control" method="_on_parabol_pressed"]
|
||||
[connection signal="pressed" from="hyperbol" to="Control" method="_on_hyperbol_pressed"]
|
||||
[connection signal="pressed" from="sine" to="Control" method="_on_sine_pressed"]
|
||||
|
||||
@ -112,8 +112,8 @@ anchor_bottom = 1.0
|
||||
margin_left = -39.0
|
||||
margin_top = -19.0
|
||||
margin_right = 39.0
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
text = "line"
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -147,8 +147,8 @@ anchor_bottom = 1.0
|
||||
margin_left = -39.0
|
||||
margin_top = -19.0
|
||||
margin_right = 39.0
|
||||
custom_fonts/font = SubResource( 5 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = SubResource( 5 )
|
||||
text = "parabol"
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -182,8 +182,8 @@ anchor_bottom = 1.0
|
||||
margin_left = -39.0
|
||||
margin_top = -19.0
|
||||
margin_right = 39.0
|
||||
custom_fonts/font = SubResource( 7 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = SubResource( 7 )
|
||||
text = "hyperbol"
|
||||
align = 1
|
||||
valign = 1
|
||||
@ -217,8 +217,8 @@ anchor_bottom = 1.0
|
||||
margin_left = -39.0
|
||||
margin_top = -19.0
|
||||
margin_right = 39.0
|
||||
custom_fonts/font = SubResource( 7 )
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = SubResource( 7 )
|
||||
text = "sin"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
Loading…
Reference in New Issue
Block a user