FuncIt/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Barrel.gd
Moonshrike 3c9189aef0 Almost working buttons
instead of bullet flying trajectory changing and hyperbollic line
2021-11-15 12:59:44 +02:00

54 lines
1.2 KiB
GDScript

extends Line2D
export var speed_hyper = 100
var velocity = Vector2(0, 0)
var dot_position = Vector2(0, 0)
var x = 10
var time = 0.05
var a_parameter = 1
var b_parameter = 1
var pos
func _ready():
pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
#func _draw():
# update()
# if pos.x > 0:
# if dot_position.x < 1000:
# velocity.x = 10
# velocity.y = a_parameter/(time*b_parameter)
# dot_position += velocity * speed_hyper * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
# if pos.x < 0:
# if dot_position.x < 1000:
# velocity.x = 10
# velocity.y = -a_parameter/(time*b_parameter)
# dot_position += velocity * speed_hyper * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
func trajectory():
while dot_position.x < 1000:
if true:
add_point(dot_position)
velocity.x = 10
velocity.y = a_parameter/(time*b_parameter)
dot_position += velocity * speed_hyper * 0.06944
time += 0.06944
# if pos.x < 0:
# add_point(dot_position)
# velocity.x = 10
# velocity.y = -a_parameter/(time*b_parameter)
# dot_position += velocity * speed_hyper * 0.06944
# time += 0.06944
func _process(_delta):
trajectory()
update()