FuncIt/source/scenes/OVERLAY/elements/Trajectory_Control.gd
Moonshrike 3c9189aef0 Almost working buttons
instead of bullet flying trajectory changing and hyperbollic line
2021-11-15 12:59:44 +02:00

35 lines
847 B
GDScript

extends Control
var on_line_pressed = false
var on_sine_pressed = false
var on_parab_pressed = false
var on_hyper_pressed = false
func _ready():
Global.set('control', self)
func _on_line_pressed():
Global.get('player').enable_trajectory_line('line')
#Global.get('player').choose_trajectory('line')
pass # Replace with function body.
func _on_parabol_pressed():
Global.get('player').enable_trajectory_line('parab')
#Global.get('player').choose_trajectory('parab')
pass # Replace with function body.
func _on_hyperbol_pressed():
Global.get('player').enable_trajectory_line('hyper')
#Global.get('player').trajectory_line = 'hyper'
pass # Replace with function body.
func _on_sine_pressed():
Global.get('player').enable_trajectory_line('sine')
#Global.get('player').trajectory_line = 'sine'
pass # Replace with function body.