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https://github.com/jorenchik/testing-spring-2024.git
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refactor(room): move room to separate file
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parent
b4b01c4a11
commit
cad8e6d032
@ -5,24 +5,6 @@
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#include <cstdint>
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#include <initializer_list>
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Room::Room(
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uint32_t id, std::string title, uint32_t utcTimestampCreatedAt, RoomStatus status, std::vector<Player> players):
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id(id),
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title(title),
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status(status),
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players(players) {
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this->utcTimestampCreatedAt = createUTCTimestamp(utcTimestampCreatedAt);
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}
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Room::Room(uint32_t id,
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std::string title,
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uint32_t utcTimestampCreatedAt,
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RoomStatus status,
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std::initializer_list<Player> players):
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Room(id, title, utcTimestampCreatedAt, status, std::vector<Player>(players)) {
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this->utcTimestampCreatedAt = createUTCTimestamp(utcTimestampCreatedAt);
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}
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Event::Event(std::string title,
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uint32_t utcTimestampCreatedAt,
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uint32_t numberNight,
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@ -14,32 +14,8 @@ enum EventType {
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PLAYER_STATE_CHANGE,
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};
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enum RoomStatus {
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AWAITING_START,
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IN_PROGRESS,
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STOPPED,
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ENDED,
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};
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struct Room;
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struct Event;
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struct Room {
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uint32_t id;
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std::string title;
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std::tm *utcTimestampCreatedAt;
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RoomStatus status;
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std::vector<Player> players;
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Room(
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uint32_t id, std::string title, uint32_t utcTimestampCreatedAt, RoomStatus status, std::vector<Player> players);
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Room(uint32_t id,
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std::string title,
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uint32_t utcTimestampCreatedAt,
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RoomStatus status,
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std::initializer_list<Player> players);
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};
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struct Event {
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std::string title;
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std::tm *utcTimestampCreatedAt;
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23
src/room.cc
Normal file
23
src/room.cc
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@ -0,0 +1,23 @@
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#include "room.hh"
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#include <cstdint>
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#include <initializer_list>
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#include <string>
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#include <vector>
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Room::Room(uint32_t id, std::string title, uint32_t created_at, RoomStatus status, std::vector<Player> players):
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id(id),
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title(title),
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created_at(createUTCTimestamp(created_at)),
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status(status),
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players(players) {
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}
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Room::Room(
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uint32_t id, std::string title, uint32_t created_at, RoomStatus status, std::initializer_list<Player> players):
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id(id),
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title(title),
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created_at(createUTCTimestamp(created_at)),
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status(status),
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players(players) {
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}
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30
src/room.hh
Normal file
30
src/room.hh
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@ -0,0 +1,30 @@
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#ifndef ROOM_HH
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#define ROOM_HH
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#include "player.hh"
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#include <cstdint>
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#include <ctime>
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#include <initializer_list>
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#include <string>
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#include <vector>
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enum RoomStatus {
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AwaitingStart,
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InProgress,
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Stopped,
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Ended,
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};
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struct Room {
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uint32_t id;
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std::string title;
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std::tm *created_at;
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RoomStatus status;
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std::vector<Player> players;
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Room(uint32_t id, std::string title, uint32_t created_at, RoomStatus status, std::vector<Player> players);
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Room(uint32_t id, std::string title, uint32_t created_at, RoomStatus status, std::initializer_list<Player> players);
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};
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#endif // !ROOM_HH
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