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65 lines
5.0 KiB
Markdown
65 lines
5.0 KiB
Markdown
# Recommended 3rd-party tools
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Check out the [Bevy Assets](https://bevyengine.org/assets/) page for more great options.
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## Libraries
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A few libraries that the authors of this template have vetted and think you might find useful:
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| Name | Category | Description |
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| -------------------------------------------------------------------------------------- | -------------- | ------------------------------------- |
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| [`leafwing-input-manager`](https://github.com/Leafwing-Studios/leafwing-input-manager) | Input | Input -> Action mapping |
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| [`bevy_mod_picking`](https://github.com/aevyrie/bevy_mod_picking) | Input | Advanced mouse interaction |
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| [`bevy-inspector-egui`](https://github.com/jakobhellermann/bevy-inspector-egui) | Debugging | Live entity inspector |
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| [`bevy_mod_debugdump`](https://github.com/jakobhellermann/bevy_mod_debugdump) | Debugging | Schedule inspector |
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| [`avian`](https://github.com/Jondolf/avian) | Physics | Physics engine |
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| [`bevy_rapier`](https://github.com/dimforge/bevy_rapier) | Physics | Physics engine (not ECS-driven) |
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| [`bevy_common_assets`](https://github.com/NiklasEi/bevy_common_assets) | Asset loading | Asset loaders for common file formats |
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| [`bevy_asset_loader`](https://github.com/NiklasEi/bevy_asset_loader) | Asset loading | Asset management tools |
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| [`iyes_progress`](https://github.com/IyesGames/iyes_progress) | Asset loading | Progress tracking |
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| [`bevy_kira_audio`](https://github.com/NiklasEi/bevy_kira_audio) | Audio | Advanced audio |
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| [`sickle_ui`](https://github.com/UmbraLuminosa/sickle_ui) | UI | UI widgets |
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| [`bevy_egui`](https://github.com/mvlabat/bevy_egui) | UI / Debugging | UI framework (great for debug UI) |
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| [`tiny_bail`](https://github.com/benfrankel/tiny_bail) | Error handling | Error handling macros |
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In particular:
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- `leafwing-input-manager` and `bevy_mod_picking` are very likely to be upstreamed into Bevy in the near future.
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- `bevy-inspector-egui` and `bevy_mod_debugdump` help fill the gap until Bevy has its own editor.
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- `avian` or `bevy_rapier` helps fill the gap until Bevy has its own physics engine. `avian` is easier to use, while `bevy_rapier` is more performant.
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- `sickle_ui` is well-aligned with `bevy_ui` and helps fill the gap until Bevy has a full collection of UI widgets.
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None of these are necessary, but they can save you a lot of time and effort.
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## VS Code extensions
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If you're using [VS Code](https://code.visualstudio.com/), the following extensions are highly recommended:
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| Name | Description |
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|-----------------------------------------------------------------------------------------------------------|-----------------------------------|
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| [rust-analyzer](https://marketplace.visualstudio.com/items?itemName=rust-lang.rust-analyzer) | Rust support |
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| [Even Better TOML](https://marketplace.visualstudio.com/items?itemName=tamasfe.even-better-toml) | TOML support |
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| [vscode-ron](https://marketplace.visualstudio.com/items?itemName=a5huynh.vscode-ron) | RON support |
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| [Dependi](https://marketplace.visualstudio.com/items?itemName=fill-labs.dependi) | `crates.io` dependency resolution |
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| [EditorConfig for VS Code](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) | `.editorconfig` support |
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> [!Note]
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> <details>
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> <summary>About the included rust-analyzer settings</summary>
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>
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> This template sets [`rust-analyzer.cargo.targetDir`](https://rust-analyzer.github.io/generated_config.html#rust-analyzer.cargo.targetDir)
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> to `true` in [`.vscode/settings.json`](../.vscode/settings.json).
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>
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> This makes `rust-analyzer` use a different `target` directory than `cargo`,
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> which means that you can run commands like `cargo run` even while `rust-analyzer` is still indexing.
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> As a trade-off, this will use more disk space.
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>
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> If that is an issue for you, you can set it to `false` or remove the setting entirely.
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> </details>
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## Other templates
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There are many other Bevy templates out there.
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Check out the [templates category](https://bevyengine.org/assets/#templates) on Bevy Assets for more options.
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Even if you don't end up using them, they are a great way to learn how to implement certain features you might be interested in.
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