maze-ascension/src/maze/resources.rs

30 lines
556 B
Rust

use bevy::prelude::*;
#[derive(Debug, Reflect, Resource, Clone)]
#[reflect(Resource)]
pub struct GlobalMazeConfig {
pub hex_size: f32,
pub wall_thickness: f32,
pub height: f32,
}
impl GlobalMazeConfig {
pub fn wall_size(&self) -> f32 {
self.hex_size / 6.
}
pub fn wall_offset(&self) -> f32 {
self.hex_size - self.wall_size()
}
}
impl Default for GlobalMazeConfig {
fn default() -> Self {
Self {
hex_size: 6.,
wall_thickness: 1.,
height: 20.,
}
}
}