use bevy::prelude::*; #[derive(Debug, Reflect, Resource, Clone)] #[reflect(Resource)] pub struct GlobalMazeConfig { pub hex_size: f32, pub wall_thickness: f32, pub height: f32, } impl GlobalMazeConfig { pub fn wall_size(&self) -> f32 { self.hex_size / 6. } pub fn wall_offset(&self) -> f32 { self.hex_size - self.wall_size() } } impl Default for GlobalMazeConfig { fn default() -> Self { Self { hex_size: 6., wall_thickness: 1., height: 20., } } }