Merge pull request #42 from kristoferssolo/fix/visibility

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Kristofers Solo 2025-01-18 17:34:58 +02:00 committed by GitHub
commit ed77d18e1e
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6 changed files with 7 additions and 7 deletions

2
Cargo.lock generated
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@ -3157,7 +3157,7 @@ dependencies = [
[[package]]
name = "maze-ascension"
version = "1.1.2"
version = "1.1.3"
dependencies = [
"anyhow",
"bevy",

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@ -1,7 +1,7 @@
[package]
name = "maze-ascension"
authors = ["Kristofers Solo <dev@kristofers.xyz>"]
version = "1.1.2"
version = "1.1.3"
edition = "2021"
[dependencies]

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@ -2,10 +2,10 @@ pub mod common;
pub mod despawn;
pub mod respawn;
pub mod spawn;
mod toogle_pause;
mod toggle_pause;
use bevy::prelude::*;
use toogle_pause::toggle_walls;
use toggle_pause::toggle_walls;
use crate::screens::Screen;

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@ -5,7 +5,7 @@ use crate::{maze::components::Wall, screens::Screen};
pub fn toggle_walls(mut query: Query<&mut Visibility, With<Wall>>, state: Res<State<Screen>>) {
for mut visibility in query.iter_mut() {
*visibility = match *state.get() {
Screen::Gameplay => Visibility::Visible,
Screen::Gameplay => Visibility::Inherited,
Screen::Pause => Visibility::Hidden,
_ => *visibility,
}

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@ -4,7 +4,7 @@ mod movement;
pub mod respawn;
mod sound_effect;
pub mod spawn;
mod toogle_pause;
mod toggle_pause;
mod vertical_transition;
use crate::{screens::Screen, AppSet};
@ -12,7 +12,7 @@ use bevy::prelude::*;
use input::player_input;
use movement::player_movement;
use sound_effect::play_movement_sound;
use toogle_pause::toggle_player;
use toggle_pause::toggle_player;
use vertical_transition::handle_floor_transition;
use super::assets::PlayerAssets;