mirror of
https://github.com/kristoferssolo/maze-ascension.git
synced 2025-10-21 19:20:34 +00:00
Merge pull request #31 from kristoferssolo/fix/floor-position-overlap
This commit is contained in:
commit
3abf8e2331
10
Cargo.lock
generated
10
Cargo.lock
generated
@ -1614,6 +1614,12 @@ version = "0.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
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checksum = "613afe47fcd5fac7ccf1db93babcb082c5994d996f20b8b159f2ad1658eb5724"
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|
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[[package]]
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name = "claims"
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version = "0.8.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "bba18ee93d577a8428902687bcc2b6b45a56b1981a1f6d779731c86cc4c5db18"
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[[package]]
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name = "clang-sys"
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version = "1.8.1"
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@ -3129,16 +3135,18 @@ dependencies = [
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[[package]]
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name = "maze-ascension"
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version = "1.0.2"
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version = "1.0.3"
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dependencies = [
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"anyhow",
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"bevy",
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"bevy-inspector-egui",
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"bevy_egui",
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"claims",
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"hexlab",
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"hexx",
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"log",
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"rand",
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"rayon",
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"rstest",
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"rstest_reuse",
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"strum",
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@ -1,7 +1,7 @@
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[package]
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name = "maze-ascension"
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authors = ["Kristofers Solo <dev@kristofers.xyz>"]
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version = "1.0.2"
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version = "1.0.3"
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edition = "2021"
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[dependencies]
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@ -26,6 +26,8 @@ anyhow = "1"
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strum = { version = "0.26", features = ["derive"] }
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[dev-dependencies]
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claims = "0.8.0"
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||||
rayon = "1.10.0"
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rstest = "0.24"
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rstest_reuse = "0.7"
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test-log = { version = "0.2.16", default-features = false, features = [
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6
justfile
6
justfile
@ -12,7 +12,7 @@ native-release:
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# Run web dev
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web-dev:
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RUST_BACKTRACE=full trunk serve
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RUSTC_WRAPPER=sccache RUST_BACKTRACE=full trunk serve
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# Run web release
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web-release:
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@ -20,8 +20,8 @@ web-release:
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# Run tests
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test:
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RUSTC_WRAPPER=sccache RUST_BACKTRACE=full cargo test --doc --locked --workspace --no-default-features
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RUSTC_WRAPPER=sccache RUST_BACKTRACE=full cargo nextest run --no-default-features --all-targets
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RUSTC_WRAPPER=sccache cargo test --doc --locked --workspace --no-default-features
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RUSTC_WRAPPER=sccache cargo nextest run --no-default-features --all-targets
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# Run CI localy
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ci:
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@ -4,7 +4,7 @@ use crate::{
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components::{CurrentFloor, Floor, FloorYTarget},
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events::TransitionFloor,
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},
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maze::components::HexMaze,
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maze::components::{HexMaze, MazeConfig},
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player::components::{MovementSpeed, Player},
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};
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@ -18,13 +18,22 @@ use bevy::prelude::*;
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/// - Removes FloorYTarget component when floor reaches destination
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pub fn move_floors(
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mut commands: Commands,
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mut maze_query: Query<(Entity, &mut Transform, &FloorYTarget), With<FloorYTarget>>,
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mut maze_query: Query<
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(
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Entity,
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&mut Transform,
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&FloorYTarget,
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&MazeConfig,
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Has<CurrentFloor>,
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),
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With<FloorYTarget>,
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>,
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player_query: Query<&MovementSpeed, With<Player>>,
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time: Res<Time>,
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) {
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let speed = player_query.get_single().map_or(100., |s| s.0);
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let movement_distance = speed * time.delta_secs();
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for (entity, mut transform, movement_state) in maze_query.iter_mut() {
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for (entity, mut transform, movement_state, config, is_current_floor) in maze_query.iter_mut() {
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let delta = movement_state.0 - transform.translation.y;
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if delta.abs() > MOVEMENT_THRESHOLD {
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let movement = delta.signum() * movement_distance.min(delta.abs());
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@ -32,6 +41,13 @@ pub fn move_floors(
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} else {
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transform.translation.y = movement_state.0;
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commands.entity(entity).remove::<FloorYTarget>();
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if is_current_floor {
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info!("Current floor seed: {}", config.seed);
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info!(
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"Start pos: (q={}, r={}). End pos: (q={}, r={})",
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config.start_pos.x, config.start_pos.y, config.end_pos.x, config.end_pos.y,
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);
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}
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}
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}
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}
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@ -32,11 +32,7 @@ pub fn spawn_floor(
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commands.queue(SpawnMaze {
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floor: target_floor,
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config: MazeConfig {
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start_pos: config.end_pos,
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radius: config.radius + 1,
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..default()
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},
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config: MazeConfig::from_self(config),
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});
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}
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}
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@ -3,7 +3,7 @@
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//! Module defines the core components and configuration structures used
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//! for maze generation and rendering, including hexagonal maze layouts,
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//! tiles, walls, and maze configuration.
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use super::GlobalMazeConfig;
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use super::{coordinates::is_within_radius, GlobalMazeConfig};
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use crate::floor::components::Floor;
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use bevy::prelude::*;
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@ -49,31 +49,19 @@ impl MazeConfig {
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radius: u16,
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orientation: HexOrientation,
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seed: Option<u64>,
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global_conig: &GlobalMazeConfig,
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global_config: &GlobalMazeConfig,
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start_pos: Option<Hex>,
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) -> Self {
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let seed = seed.unwrap_or_else(|| thread_rng().gen());
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let mut rng = StdRng::seed_from_u64(seed);
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let (seed, mut rng) = setup_rng(seed);
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let start_pos = start_pos.unwrap_or_else(|| generate_pos(radius, &mut rng));
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// Generate end position ensuring start and end are different
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let mut end_pos;
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loop {
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end_pos = generate_pos(radius, &mut rng);
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if start_pos != end_pos {
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break;
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}
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}
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info!(
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"Start pos: (q={}, r={}). End pos: (q={}, r={})",
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start_pos.x, start_pos.y, end_pos.x, end_pos.y
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);
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let end_pos = generate_end_pos(radius, start_pos, &mut rng);
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let layout = HexLayout {
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orientation,
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hex_size: Vec2::splat(global_conig.hex_size),
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hex_size: Vec2::splat(global_config.hex_size),
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..default()
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};
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@ -86,12 +74,35 @@ impl MazeConfig {
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}
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}
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pub fn from_self(config: &Self) -> Self {
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let start_pos = config.end_pos;
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let (seed, mut rng) = setup_rng(None);
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let end_pos = generate_end_pos(config.radius, start_pos, &mut rng);
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Self {
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radius: config.radius + 1,
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start_pos,
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end_pos,
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seed,
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layout: config.layout.clone(),
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}
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}
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/// Updates the maze configuration with new global settings.
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pub fn update(&mut self, global_conig: &GlobalMazeConfig) {
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self.layout.hex_size = Vec2::splat(global_conig.hex_size);
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}
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}
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// TO
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// 3928551514041614914
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// (4, 0)
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// FROM
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// 7365371276044996661
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// ()
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impl Default for MazeConfig {
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fn default() -> Self {
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Self::new(
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@ -104,21 +115,38 @@ impl Default for MazeConfig {
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}
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}
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fn setup_rng(seed: Option<u64>) -> (u64, StdRng) {
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let seed = seed.unwrap_or_else(|| thread_rng().gen());
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let rng = StdRng::seed_from_u64(seed);
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(seed, rng)
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}
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fn generate_end_pos<R: Rng>(radius: u16, start_pos: Hex, rng: &mut R) -> Hex {
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let mut end_pos;
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loop {
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end_pos = generate_pos(radius, rng);
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if start_pos != end_pos {
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return end_pos;
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}
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}
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}
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/// Generates a random position within a hexagonal radius.
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///
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/// # Returns
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/// A valid Hex coordinate within the specified radius
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fn generate_pos<R: Rng>(radius: u16, rng: &mut R) -> Hex {
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let radius = radius as i32;
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loop {
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let q = rng.gen_range(-radius..=radius);
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let r = rng.gen_range(-radius..=radius);
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let s = -q - r; // Calculate third coordinate (axial coordinates: q + r + s = 0)
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// Check if the position is within the hexagonal radius
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// Using the formula: max(abs(q), abs(r), abs(s)) <= radius
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if q.abs().max(r.abs()).max(s.abs()) <= radius {
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return Hex::new(q, r);
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loop {
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// Generate coordinates using cube coordinate bounds
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let q = rng.gen_range(-radius..=radius);
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let r = rng.gen_range((-radius).max(-q - radius)..=radius.min(-q + radius));
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if let Ok(is_valid) = is_within_radius(radius, &(q, r)) {
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if is_valid {
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return Hex::new(q, r);
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}
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}
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}
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}
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@ -126,20 +154,9 @@ fn generate_pos<R: Rng>(radius: u16, rng: &mut R) -> Hex {
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#[cfg(test)]
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mod tests {
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use super::*;
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use claims::*;
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use rstest::*;
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fn is_within_radius(hex: Hex, radius: u16) -> bool {
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let q = hex.x;
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let r = hex.y;
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let s = -q - r;
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q.abs().max(r.abs()).max(s.abs()) <= radius as i32
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}
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#[fixture]
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fn test_radius() -> Vec<u16> {
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vec![1, 2, 5, 8]
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}
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#[rstest]
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#[case(1)]
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#[case(2)]
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@ -156,18 +173,8 @@ mod tests {
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assert_eq!(config.seed, 12345);
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assert_eq!(config.layout.orientation, orientation);
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assert!(
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is_within_radius(config.start_pos, radius),
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"Start pos {:?} outside radius {}",
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config.start_pos,
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radius
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);
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assert!(
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is_within_radius(config.end_pos, radius),
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"End pos {:?} outside radius {}",
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config.end_pos,
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radius
|
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);
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assert_ok!(is_within_radius(radius, &config.start_pos),);
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assert_ok!(is_within_radius(radius, &config.end_pos));
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assert_ne!(config.start_pos, config.end_pos);
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}
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@ -178,13 +185,13 @@ mod tests {
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let config = MazeConfig::default();
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let radius = config.radius;
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assert!(is_within_radius(config.start_pos, radius));
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assert!(is_within_radius(config.end_pos, radius));
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assert_ok!(is_within_radius(radius, &config.start_pos));
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assert_ok!(is_within_radius(radius, &config.end_pos));
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assert_ne!(config.start_pos, config.end_pos);
|
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}
|
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}
|
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|
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#[rstest]
|
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#[test]
|
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fn maze_config_default_with_seeds() {
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let test_seeds = [
|
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None,
|
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@ -206,8 +213,8 @@ mod tests {
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|
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assert_eq!(config.radius, 8);
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assert_eq!(config.layout.orientation, HexOrientation::Flat);
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assert!(is_within_radius(config.start_pos, 8));
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assert!(is_within_radius(config.end_pos, 8));
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assert_ok!(is_within_radius(8, &config.start_pos));
|
||||
assert_ok!(is_within_radius(8, &config.end_pos));
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assert_ne!(config.start_pos, config.end_pos);
|
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}
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}
|
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@ -238,12 +245,7 @@ mod tests {
|
||||
|
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for _ in 0..10 {
|
||||
let pos = generate_pos(radius, &mut rng);
|
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assert!(
|
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is_within_radius(pos, radius),
|
||||
"Position {:?} outside radius {}",
|
||||
pos,
|
||||
radius
|
||||
);
|
||||
assert_ok!(is_within_radius(radius, &pos),);
|
||||
}
|
||||
}
|
||||
|
||||
@ -317,4 +319,51 @@ mod tests {
|
||||
assert_eq!(config.layout.hex_size.x, 0.0);
|
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assert_eq!(config.layout.hex_size.y, 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn basic_generation() {
|
||||
let mut rng = thread_rng();
|
||||
let radius = 2;
|
||||
let hex = generate_pos(radius, &mut rng);
|
||||
|
||||
// Test that generated position is within radius
|
||||
assert_ok!(is_within_radius(radius as i32, &(hex.x, hex.y)));
|
||||
}
|
||||
|
||||
#[rstest]
|
||||
#[case(1)]
|
||||
#[case(2)]
|
||||
#[case(3)]
|
||||
#[case(6)]
|
||||
fn multiple_radii(#[case] radius: u16) {
|
||||
let mut rng = thread_rng();
|
||||
|
||||
// Generate multiple points for each radius
|
||||
for _ in 0..100 {
|
||||
let hex = generate_pos(radius, &mut rng);
|
||||
assert_ok!(is_within_radius(radius, &hex));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn zero_radius() {
|
||||
let mut rng = thread_rng();
|
||||
let hex = generate_pos(0, &mut rng);
|
||||
|
||||
// With radius 0, only (0,0) should be possible
|
||||
assert_eq!(hex.x, 0);
|
||||
assert_eq!(hex.y, 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn large_radius() {
|
||||
let mut rng = thread_rng();
|
||||
let radius = 100;
|
||||
let iterations = 100;
|
||||
|
||||
for _ in 0..iterations {
|
||||
let hex = generate_pos(radius, &mut rng);
|
||||
assert_ok!(is_within_radius(radius, &hex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
139
src/maze/coordinates.rs
Normal file
139
src/maze/coordinates.rs
Normal file
@ -0,0 +1,139 @@
|
||||
use hexx::Hex;
|
||||
|
||||
use super::errors::RadiusError;
|
||||
|
||||
pub trait Coordinates {
|
||||
fn get_coords(&self) -> (i32, i32);
|
||||
}
|
||||
|
||||
impl Coordinates for (i32, i32) {
|
||||
fn get_coords(&self) -> (i32, i32) {
|
||||
*self
|
||||
}
|
||||
}
|
||||
|
||||
impl Coordinates for Hex {
|
||||
fn get_coords(&self) -> (i32, i32) {
|
||||
(self.x, self.y)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_within_radius<R, C>(radius: R, coords: &C) -> Result<bool, RadiusError>
|
||||
where
|
||||
R: Into<i32>,
|
||||
C: Coordinates,
|
||||
{
|
||||
let radius = radius.into();
|
||||
|
||||
if radius < 0 {
|
||||
return Err(RadiusError::NegativeRadius(radius));
|
||||
}
|
||||
|
||||
let (q, r) = coords.get_coords();
|
||||
let s = -q - r; // Calculate third axial coordinate (q + r + s = 0)
|
||||
|
||||
Ok(q.abs().max(r.abs()).max(s.abs()) <= radius)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use claims::*;
|
||||
use rstest::*;
|
||||
|
||||
#[rstest]
|
||||
// Original test cases
|
||||
#[case(0, (0, 0), true)] // Center point
|
||||
#[case(1, (1, 0), true)] // Point at radius 1
|
||||
#[case(1, (2, 0), false)] // Point outside radius 1
|
||||
#[case(2, (2, 0), true)] // East
|
||||
#[case(2, (0, 2), true)] // Southeast
|
||||
#[case(2, (-2, 2), true)] // Southwest
|
||||
#[case(2, (-2, 0), true)] // West
|
||||
#[case(2, (0, -2), true)] // Northwest
|
||||
#[case(2, (2, -2), true)] // Northeast
|
||||
#[case(2, (3, 0), false)] // Just outside radius 2
|
||||
// Large radius test cases
|
||||
#[case(6, (6, 0), true)] // East at radius 6
|
||||
#[case(6, (0, 6), true)] // Southeast at radius 6
|
||||
#[case(6, (-6, 6), true)] // Southwest at radius 6
|
||||
#[case(6, (-6, 0), true)] // West at radius 6
|
||||
#[case(6, (0, -6), true)] // Northwest at radius 6
|
||||
#[case(6, (6, -6), true)] // Northeast at radius 6
|
||||
#[case(6, (7, 0), false)] // Just outside radius 6 east
|
||||
#[case(6, (4, 4), false)] // Outside radius 6 diagonal
|
||||
#[case(6, (5, 5), false)] // Outside radius 6 diagonal
|
||||
// Edge cases with large radius
|
||||
#[case(6, (6, -3), true)] // Complex position within radius 6
|
||||
#[case(6, (-3, 6), true)] // Complex position within radius 6
|
||||
#[case(6, (3, -6), true)] // Complex position within radius 6
|
||||
#[case(6, (7, -7), false)] // Outside radius 6 corner
|
||||
fn valid_radius_tuple(#[case] radius: i32, #[case] pos: (i32, i32), #[case] expected: bool) {
|
||||
let result = is_within_radius(radius, &pos);
|
||||
assert_ok_eq!(result, expected);
|
||||
}
|
||||
|
||||
#[rstest]
|
||||
// Large radius test cases for Hex struct
|
||||
#[case(6, (6, 0), true)] // East at radius 6
|
||||
#[case(6, (0, 6), true)] // Southeast at radius 6
|
||||
#[case(6, (-6, 6), true)] // Southwest at radius 6
|
||||
#[case(6, (-6, 0), true)] // West at radius 6
|
||||
#[case(6, (0, -6), true)] // Northwest at radius 6
|
||||
#[case(6, (6, -6), true)] // Northeast at radius 6
|
||||
#[case(6, (4, 4), false)] // Outside radius 6 diagonal
|
||||
#[case(6, (5, 5), false)] // Outside radius 6 diagonal
|
||||
fn valid_radius_hex(#[case] radius: i32, #[case] pos: (i32, i32), #[case] expected: bool) {
|
||||
let hex = Hex::from(pos);
|
||||
let result = is_within_radius(radius, &hex);
|
||||
assert_ok_eq!(result, expected);
|
||||
}
|
||||
|
||||
#[rstest]
|
||||
#[case(-1)]
|
||||
#[case(-2)]
|
||||
#[case(-5)]
|
||||
fn negative_radius(#[case] radius: i32) {
|
||||
let result = is_within_radius(radius, &(0, 0));
|
||||
assert_err!(&result);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn boundary_points() {
|
||||
let radius = 3;
|
||||
// Test points exactly on the boundary of radius 3
|
||||
assert_ok_eq!(is_within_radius(radius, &(3, 0)), true); // East boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(0, 3)), true); // Southeast boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(-3, 3)), true); // Southwest boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(-3, 0)), true); // West boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(0, -3)), true); // Northwest boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(3, -3)), true); // Northeast boundary
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn large_boundary_points() {
|
||||
let radius = 6;
|
||||
// Test points exactly on the boundary of radius 6
|
||||
assert_ok_eq!(is_within_radius(radius, &(6, 0)), true); // East boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(0, 6)), true); // Southeast boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(-6, 6)), true); // Southwest boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(-6, 0)), true); // West boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(0, -6)), true); // Northwest boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(6, -6)), true); // Northeast boundary
|
||||
|
||||
// Test points just outside the boundary
|
||||
assert_ok_eq!(is_within_radius(radius, &(7, 0)), false); // Just outside east
|
||||
assert_ok_eq!(is_within_radius(radius, &(0, 7)), false); // Just outside southeast
|
||||
assert_ok_eq!(is_within_radius(radius, &(-7, 7)), false); // Just outside southwest
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn different_coordinate_types() {
|
||||
// Test with tuple coordinates
|
||||
assert_ok_eq!(is_within_radius(2, &(1, 1)), true);
|
||||
|
||||
// Test with Hex struct
|
||||
let hex = Hex { x: 1, y: 1 };
|
||||
assert_ok_eq!(is_within_radius(2, &hex), true);
|
||||
}
|
||||
}
|
||||
@ -25,7 +25,11 @@ pub enum MazeError {
|
||||
Other(#[from] anyhow::Error),
|
||||
}
|
||||
|
||||
pub type MazeResult<T> = Result<T, MazeError>;
|
||||
#[derive(Debug, Error)]
|
||||
pub enum RadiusError {
|
||||
#[error("Radius cannot be negative: {0}")]
|
||||
NegativeRadius(i32),
|
||||
}
|
||||
|
||||
impl MazeError {
|
||||
pub fn config_error(msg: impl Into<String>) -> Self {
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
mod assets;
|
||||
pub mod commands;
|
||||
pub mod components;
|
||||
pub mod coordinates;
|
||||
pub mod errors;
|
||||
pub mod resources;
|
||||
mod systems;
|
||||
|
||||
@ -68,6 +68,7 @@ pub fn spawn_maze(
|
||||
.id();
|
||||
|
||||
let assets = MazeAssets::new(&mut meshes, &mut materials, &global_config);
|
||||
|
||||
spawn_maze_tiles(
|
||||
&mut commands,
|
||||
entity,
|
||||
|
||||
@ -16,7 +16,7 @@ pub struct MovementSpeed(pub f32);
|
||||
|
||||
impl Default for MovementSpeed {
|
||||
fn default() -> Self {
|
||||
Self(100.)
|
||||
Self(200.)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -7,7 +7,7 @@ use crate::{
|
||||
hint::assets::HintAssets,
|
||||
player::assets::PlayerAssets,
|
||||
screens::Screen,
|
||||
theme::{interaction::InteractionAssets, prelude::*},
|
||||
theme::{assets::InteractionAssets, prelude::*},
|
||||
};
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
|
||||
24
src/theme/assets.rs
Normal file
24
src/theme/assets.rs
Normal file
@ -0,0 +1,24 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Resource, Asset, Reflect, Clone)]
|
||||
pub struct InteractionAssets {
|
||||
#[dependency]
|
||||
pub(super) hover: Handle<AudioSource>,
|
||||
#[dependency]
|
||||
pub(super) press: Handle<AudioSource>,
|
||||
}
|
||||
|
||||
impl InteractionAssets {
|
||||
pub const PATH_BUTTON_HOVER: &'static str = "audio/sound_effects/button_hover.ogg";
|
||||
pub const PATH_BUTTON_PRESS: &'static str = "audio/sound_effects/button_press.ogg";
|
||||
}
|
||||
|
||||
impl FromWorld for InteractionAssets {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let assets = world.resource::<AssetServer>();
|
||||
Self {
|
||||
hover: assets.load(Self::PATH_BUTTON_HOVER),
|
||||
press: assets.load(Self::PATH_BUTTON_PRESS),
|
||||
}
|
||||
}
|
||||
}
|
||||
16
src/theme/components.rs
Normal file
16
src/theme/components.rs
Normal file
@ -0,0 +1,16 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Palette for widget interactions. Add this to an entity that supports
|
||||
/// [`Interaction`]s, such as a button, to change its [`BackgroundColor`] based
|
||||
/// on the current interaction state.
|
||||
#[derive(Component, Debug, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct InteractionPalette {
|
||||
pub none: Color,
|
||||
pub hovered: Color,
|
||||
pub pressed: Color,
|
||||
}
|
||||
|
||||
#[derive(Debug, Reflect, Component)]
|
||||
#[reflect(Component)]
|
||||
pub struct UrlLink(pub String);
|
||||
6
src/theme/events.rs
Normal file
6
src/theme/events.rs
Normal file
@ -0,0 +1,6 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Event triggered on a UI entity when the [`Interaction`] component on the same entity changes to
|
||||
/// [`Interaction::Pressed`]. Observe this event to detect e.g. button presses.
|
||||
#[derive(Event)]
|
||||
pub struct OnPress;
|
||||
@ -1,102 +0,0 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{asset_tracking::LoadResource, audio::SoundEffect};
|
||||
|
||||
pub(super) fn plugin(app: &mut App) {
|
||||
app.register_type::<InteractionPalette>();
|
||||
app.load_resource::<InteractionAssets>();
|
||||
app.add_systems(
|
||||
Update,
|
||||
(
|
||||
trigger_on_press,
|
||||
apply_interaction_palette,
|
||||
trigger_interaction_sound_effect,
|
||||
)
|
||||
.run_if(resource_exists::<InteractionAssets>),
|
||||
);
|
||||
}
|
||||
|
||||
/// Palette for widget interactions. Add this to an entity that supports
|
||||
/// [`Interaction`]s, such as a button, to change its [`BackgroundColor`] based
|
||||
/// on the current interaction state.
|
||||
#[derive(Component, Debug, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct InteractionPalette {
|
||||
pub none: Color,
|
||||
pub hovered: Color,
|
||||
pub pressed: Color,
|
||||
}
|
||||
|
||||
/// Event triggered on a UI entity when the [`Interaction`] component on the same entity changes to
|
||||
/// [`Interaction::Pressed`]. Observe this event to detect e.g. button presses.
|
||||
#[derive(Event)]
|
||||
pub struct OnPress;
|
||||
|
||||
fn trigger_on_press(
|
||||
interaction_query: Query<(Entity, &Interaction), Changed<Interaction>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for (entity, interaction) in &interaction_query {
|
||||
if matches!(interaction, Interaction::Pressed) {
|
||||
commands.trigger_targets(OnPress, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_interaction_palette(
|
||||
mut palette_query: Query<
|
||||
(&Interaction, &InteractionPalette, &mut BackgroundColor),
|
||||
Changed<Interaction>,
|
||||
>,
|
||||
) {
|
||||
for (interaction, palette, mut background) in &mut palette_query {
|
||||
*background = match interaction {
|
||||
Interaction::None => palette.none,
|
||||
Interaction::Hovered => palette.hovered,
|
||||
Interaction::Pressed => palette.pressed,
|
||||
}
|
||||
.into();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource, Asset, Reflect, Clone)]
|
||||
pub struct InteractionAssets {
|
||||
#[dependency]
|
||||
hover: Handle<AudioSource>,
|
||||
#[dependency]
|
||||
press: Handle<AudioSource>,
|
||||
}
|
||||
|
||||
impl InteractionAssets {
|
||||
pub const PATH_BUTTON_HOVER: &'static str = "audio/sound_effects/button_hover.ogg";
|
||||
pub const PATH_BUTTON_PRESS: &'static str = "audio/sound_effects/button_press.ogg";
|
||||
}
|
||||
|
||||
impl FromWorld for InteractionAssets {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let assets = world.resource::<AssetServer>();
|
||||
Self {
|
||||
hover: assets.load(Self::PATH_BUTTON_HOVER),
|
||||
press: assets.load(Self::PATH_BUTTON_PRESS),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn trigger_interaction_sound_effect(
|
||||
interaction_query: Query<&Interaction, Changed<Interaction>>,
|
||||
interaction_assets: Res<InteractionAssets>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for interaction in &interaction_query {
|
||||
let source = match interaction {
|
||||
Interaction::Hovered => interaction_assets.hover.clone(),
|
||||
Interaction::Pressed => interaction_assets.press.clone(),
|
||||
_ => continue,
|
||||
};
|
||||
commands.spawn((
|
||||
AudioPlayer::<AudioSource>(source),
|
||||
PlaybackSettings::DESPAWN,
|
||||
SoundEffect,
|
||||
));
|
||||
}
|
||||
}
|
||||
@ -2,23 +2,33 @@
|
||||
|
||||
// Unused utilities may trigger this lints undesirably.
|
||||
|
||||
pub mod assets;
|
||||
mod colorscheme;
|
||||
pub mod interaction;
|
||||
pub mod components;
|
||||
pub mod events;
|
||||
pub mod palette;
|
||||
mod systems;
|
||||
mod widgets;
|
||||
|
||||
#[allow(unused_imports)]
|
||||
pub mod prelude {
|
||||
pub use super::{
|
||||
colorscheme::{ColorScheme, ColorSchemeWrapper},
|
||||
interaction::{InteractionPalette, OnPress},
|
||||
components::{InteractionPalette, UrlLink},
|
||||
events::OnPress,
|
||||
palette as ui_palette,
|
||||
widgets::{Containers as _, Widgets as _},
|
||||
};
|
||||
}
|
||||
|
||||
use assets::InteractionAssets;
|
||||
use bevy::prelude::*;
|
||||
use prelude::InteractionPalette;
|
||||
|
||||
use crate::asset_tracking::LoadResource;
|
||||
|
||||
pub(super) fn plugin(app: &mut App) {
|
||||
app.add_plugins(interaction::plugin);
|
||||
app.register_type::<InteractionPalette>();
|
||||
app.load_resource::<InteractionAssets>();
|
||||
app.add_plugins(systems::plugin);
|
||||
}
|
||||
|
||||
52
src/theme/systems/button.rs
Normal file
52
src/theme/systems/button.rs
Normal file
@ -0,0 +1,52 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
audio::SoundEffect,
|
||||
theme::{assets::InteractionAssets, events::OnPress, prelude::InteractionPalette},
|
||||
};
|
||||
|
||||
pub fn trigger_on_press(
|
||||
interaction_query: Query<(Entity, &Interaction), Changed<Interaction>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for (entity, interaction) in &interaction_query {
|
||||
if matches!(interaction, Interaction::Pressed) {
|
||||
commands.trigger_targets(OnPress, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_interaction_palette(
|
||||
mut palette_query: Query<
|
||||
(&Interaction, &InteractionPalette, &mut BackgroundColor),
|
||||
Changed<Interaction>,
|
||||
>,
|
||||
) {
|
||||
for (interaction, palette, mut background) in &mut palette_query {
|
||||
*background = match interaction {
|
||||
Interaction::None => palette.none,
|
||||
Interaction::Hovered => palette.hovered,
|
||||
Interaction::Pressed => palette.pressed,
|
||||
}
|
||||
.into();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trigger_interaction_sound_effect(
|
||||
interaction_query: Query<&Interaction, Changed<Interaction>>,
|
||||
interaction_assets: Res<InteractionAssets>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for interaction in &interaction_query {
|
||||
let source = match interaction {
|
||||
Interaction::Hovered => interaction_assets.hover.clone(),
|
||||
Interaction::Pressed => interaction_assets.press.clone(),
|
||||
_ => continue,
|
||||
};
|
||||
commands.spawn((
|
||||
AudioPlayer::<AudioSource>(source),
|
||||
PlaybackSettings::DESPAWN,
|
||||
SoundEffect,
|
||||
));
|
||||
}
|
||||
}
|
||||
18
src/theme/systems/mod.rs
Normal file
18
src/theme/systems/mod.rs
Normal file
@ -0,0 +1,18 @@
|
||||
mod button;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use button::{apply_interaction_palette, trigger_interaction_sound_effect, trigger_on_press};
|
||||
|
||||
use super::assets::InteractionAssets;
|
||||
|
||||
pub(super) fn plugin(app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
(
|
||||
trigger_on_press,
|
||||
apply_interaction_palette,
|
||||
trigger_interaction_sound_effect,
|
||||
)
|
||||
.run_if(resource_exists::<InteractionAssets>),
|
||||
);
|
||||
}
|
||||
@ -1,10 +1,13 @@
|
||||
//! Helper traits for creating common widgets.
|
||||
|
||||
use bevy::{ecs::system::EntityCommands, prelude::*, ui::Val::*};
|
||||
use bevy::{
|
||||
ecs::system::EntityCommands, prelude::*, ui::Val::*, window::SystemCursorIcon,
|
||||
winit::cursor::CursorIcon,
|
||||
};
|
||||
use rose_pine::RosePineDawn;
|
||||
|
||||
use super::prelude::ColorScheme;
|
||||
use crate::theme::{interaction::InteractionPalette, palette::*};
|
||||
use super::prelude::{ColorScheme, InteractionPalette};
|
||||
use crate::theme::palette::*;
|
||||
|
||||
/// An extension trait for spawning UI widgets.
|
||||
pub trait Widgets {
|
||||
@ -35,6 +38,7 @@ impl<T: SpawnUi> Widgets for T {
|
||||
border: UiRect::all(Px(4.)),
|
||||
..default()
|
||||
},
|
||||
CursorIcon::System(SystemCursorIcon::Pointer),
|
||||
BorderRadius::all(Px(8.)),
|
||||
BorderColor(RosePineDawn::Text.to_color()),
|
||||
InteractionPalette {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user