maze-ascension/src/maze/components.rs

370 lines
9.6 KiB
Rust

//! Maze components and configuration.
//!
//! Module defines the core components and configuration structures used
//! for maze generation and rendering, including hexagonal maze layouts,
//! tiles, walls, and maze configuration.
use super::{coordinates::is_within_radius, GlobalMazeConfig};
use crate::floor::components::Floor;
use bevy::prelude::*;
use hexlab::Maze;
use hexx::{Hex, HexLayout, HexOrientation};
use rand::{rngs::StdRng, thread_rng, Rng, SeedableRng};
#[derive(Debug, Reflect, Component)]
#[reflect(Component)]
#[require(MazeConfig, Floor, Maze)]
pub struct HexMaze;
#[derive(Debug, Reflect, Component)]
#[reflect(Component)]
pub struct Tile;
#[derive(Debug, Reflect, Component)]
#[reflect(Component)]
pub struct Wall;
/// Configuration for a single maze instance.
///
/// Contains all necessary parameters to generate and position a maze,
/// including its size, start/end positions, random seed, and layout.
#[derive(Debug, Reflect, Component, Clone)]
#[reflect(Component)]
pub struct MazeConfig {
/// Radius of the hexagonal maze
pub radius: u16,
/// Starting position in hex coordinates
pub start_pos: Hex,
/// Ending position in hex coordinates
pub end_pos: Hex,
/// Random seed for maze generation
pub seed: u64,
/// Layout configuration for hex-to-world space conversion
pub layout: HexLayout,
}
impl MazeConfig {
/// Creates a new maze configuration with the specified parameters.
fn new(
radius: u16,
orientation: HexOrientation,
seed: Option<u64>,
global_config: &GlobalMazeConfig,
start_pos: Option<Hex>,
) -> Self {
let (seed, mut rng) = setup_rng(seed);
let start_pos = start_pos.unwrap_or_else(|| generate_pos(radius, &mut rng));
// Generate end position ensuring start and end are different
let end_pos = generate_end_pos(radius, start_pos, &mut rng);
let layout = HexLayout {
orientation,
hex_size: Vec2::splat(global_config.hex_size),
..default()
};
Self {
radius,
start_pos,
end_pos,
seed,
layout,
}
}
pub fn from_self(config: &Self) -> Self {
let start_pos = config.end_pos;
let (seed, mut rng) = setup_rng(None);
let end_pos = generate_end_pos(config.radius, start_pos, &mut rng);
Self {
radius: config.radius + 1,
start_pos,
end_pos,
seed,
layout: config.layout.clone(),
}
}
/// Updates the maze configuration with new global settings.
pub fn update(&mut self, global_conig: &GlobalMazeConfig) {
self.layout.hex_size = Vec2::splat(global_conig.hex_size);
}
}
// TO
// 3928551514041614914
// (4, 0)
// FROM
// 7365371276044996661
// ()
impl Default for MazeConfig {
fn default() -> Self {
Self::new(
4,
HexOrientation::Flat,
None,
&GlobalMazeConfig::default(),
None,
)
}
}
fn setup_rng(seed: Option<u64>) -> (u64, StdRng) {
let seed = seed.unwrap_or_else(|| thread_rng().gen());
let rng = StdRng::seed_from_u64(seed);
(seed, rng)
}
fn generate_end_pos<R: Rng>(radius: u16, start_pos: Hex, rng: &mut R) -> Hex {
let mut end_pos;
loop {
end_pos = generate_pos(radius, rng);
if start_pos != end_pos {
return end_pos;
}
}
}
/// Generates a random position within a hexagonal radius.
///
/// # Returns
/// A valid Hex coordinate within the specified radius
fn generate_pos<R: Rng>(radius: u16, rng: &mut R) -> Hex {
let radius = radius as i32;
loop {
// Generate coordinates using cube coordinate bounds
let q = rng.gen_range(-radius..=radius);
let r = rng.gen_range((-radius).max(-q - radius)..=radius.min(-q + radius));
if let Ok(is_valid) = is_within_radius(radius, &(q, r)) {
if is_valid {
return Hex::new(q, r);
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use claims::*;
use rstest::*;
#[rstest]
#[case(1)]
#[case(2)]
#[case(5)]
#[case(8)]
fn maze_config_new(#[case] radius: u16) {
let orientation = HexOrientation::Flat;
let seed = Some(12345);
let global_config = GlobalMazeConfig::default();
let config = MazeConfig::new(radius, orientation, seed, &global_config, None);
assert_eq!(config.radius, radius);
assert_eq!(config.seed, 12345);
assert_eq!(config.layout.orientation, orientation);
assert_ok!(is_within_radius(radius, &config.start_pos),);
assert_ok!(is_within_radius(radius, &config.end_pos));
assert_ne!(config.start_pos, config.end_pos);
}
#[rstest]
#[case(100)]
fn maze_config_default(#[case] iterations: u32) {
for _ in 0..iterations {
let config = MazeConfig::default();
let radius = config.radius;
assert_ok!(is_within_radius(radius, &config.start_pos));
assert_ok!(is_within_radius(radius, &config.end_pos));
assert_ne!(config.start_pos, config.end_pos);
}
}
#[test]
fn maze_config_default_with_seeds() {
let test_seeds = [
None,
Some(0),
Some(1),
Some(12345),
Some(u64::MAX),
Some(thread_rng().gen()),
];
for seed in test_seeds {
let config = MazeConfig::new(
8,
HexOrientation::Flat,
seed,
&GlobalMazeConfig::default(),
None,
);
assert_eq!(config.radius, 8);
assert_eq!(config.layout.orientation, HexOrientation::Flat);
assert_ok!(is_within_radius(8, &config.start_pos));
assert_ok!(is_within_radius(8, &config.end_pos));
assert_ne!(config.start_pos, config.end_pos);
}
}
#[rstest]
#[case(1.0)]
#[case(2.0)]
#[case(5.0)]
fn maze_config_update(#[case] new_size: f32) {
let mut config = MazeConfig::default();
let global_config = GlobalMazeConfig {
hex_size: new_size,
..default()
};
config.update(&global_config);
assert_eq!(config.layout.hex_size.x, new_size);
assert_eq!(config.layout.hex_size.y, new_size);
}
#[rstest]
#[case(5, 1)]
#[case(5, 12345)]
#[case(8, 67890)]
fn generate_pos_with_seed(#[case] radius: u16, #[case] seed: u64) {
let mut rng = StdRng::seed_from_u64(seed);
for _ in 0..10 {
let pos = generate_pos(radius, &mut rng);
assert_ok!(is_within_radius(radius, &pos),);
}
}
#[test]
fn different_seeds_different_positions() {
let config1 = MazeConfig::new(
8,
HexOrientation::Flat,
Some(1),
&GlobalMazeConfig::default(),
None,
);
let config2 = MazeConfig::new(
8,
HexOrientation::Flat,
Some(2),
&GlobalMazeConfig::default(),
None,
);
assert_ne!(config1.start_pos, config2.start_pos);
assert_ne!(config1.end_pos, config2.end_pos);
}
#[test]
fn same_seed_same_positions() {
let seed = Some(12345);
let config1 = MazeConfig::new(
8,
HexOrientation::Flat,
seed,
&GlobalMazeConfig::default(),
None,
);
let config2 = MazeConfig::new(
8,
HexOrientation::Flat,
seed,
&GlobalMazeConfig::default(),
None,
);
assert_eq!(config1.start_pos, config2.start_pos);
assert_eq!(config1.end_pos, config2.end_pos);
}
#[test]
fn orientation_pointy() {
let config = MazeConfig::new(
8,
HexOrientation::Pointy,
None,
&GlobalMazeConfig::default(),
None,
);
assert_eq!(config.layout.orientation, HexOrientation::Pointy);
}
#[test]
fn hex_size_zero() {
let config = MazeConfig::new(
8,
HexOrientation::Flat,
None,
&GlobalMazeConfig {
hex_size: 0.0,
..default()
},
None,
);
assert_eq!(config.layout.hex_size.x, 0.0);
assert_eq!(config.layout.hex_size.y, 0.0);
}
#[test]
fn basic_generation() {
let mut rng = thread_rng();
let radius = 2;
let hex = generate_pos(radius, &mut rng);
// Test that generated position is within radius
assert_ok!(is_within_radius(radius as i32, &(hex.x, hex.y)));
}
#[rstest]
#[case(1)]
#[case(2)]
#[case(3)]
#[case(6)]
fn multiple_radii(#[case] radius: u16) {
let mut rng = thread_rng();
// Generate multiple points for each radius
for _ in 0..100 {
let hex = generate_pos(radius, &mut rng);
assert_ok!(is_within_radius(radius, &hex));
}
}
#[test]
fn zero_radius() {
let mut rng = thread_rng();
let hex = generate_pos(0, &mut rng);
// With radius 0, only (0,0) should be possible
assert_eq!(hex.x, 0);
assert_eq!(hex.y, 0);
}
#[test]
fn large_radius() {
let mut rng = thread_rng();
let radius = 100;
let iterations = 100;
for _ in 0..iterations {
let hex = generate_pos(radius, &mut rng);
assert_ok!(is_within_radius(radius, &hex));
}
}
}