hexlab/README.md

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# Hexlab
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- [Features](#features)
- [Installation](#installation)
- [Getting Started](#getting-started)
- [Usage](#usage)
- [Documentation](#documentation)
- [Contributing](#contributing)
- [Acknowledgements](#acknowledgements)
- [License](#license)
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Hexlab is a Rust library for generating and manipulating hexagonal mazes.
## Features
- Create hexagonal mazes of configurable size
- Customizable maze properties (radius, start position, seed)
- Efficient bit-flag representation of walls for optimized memory usage
- Multiple maze generation algorithms (WIP)
- Maze builder pattern for easy and flexible maze creation
## Installation
Add `hexlab` as a dependency:
```sh
cargo add hexlab
```
## Getting Started
```rust
use hexlab::prelude::*;
fn main() {
// Create a new maze with radius 5
let maze = MazeBuilder::new()
.with_radius(5)
.build()
.expect("Failed to create maze");
println!("Maze size: {}", maze.len());
}
```
## Usage
```rust
use hexlab::prelude::*;
// Create a new maze
let maze = MazeBuilder::new()
.with_radius(5)
.build()
.expect("Failed to create maze");
// Get a specific tile
let tile = maze.get_tile(&Hex::new(1, -1)).unwrap();
// Check if a wall exists
let has_wall = tile.walls().contains(EdgeDirection::FLAT_NORTH);
```
## Documentation
Full documentation is available at [docs.rs](https://docs.rs/hexlab).
## Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
## Acknowledgements
Hexlab relies on the excellent [hexx](https://github.com/ManevilleF/hexx)
library for handling hexagonal grid mathematics, coordinates, and related
operations. We're grateful for the robust foundation it provides for working
with hexagonal grids.
## License
This project is dual-licensed under either:
- MIT License ([LICENSE-MIT](LICENSE-MIT) or [http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT))
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0))
at your option.