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feat(game): expose some methods
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@ -97,6 +97,18 @@ class Game:
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"""Move the current tetromino to the right."""
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self.tetromino.move_horizontal(Direction.RIGHT)
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def rotate(self) -> None:
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"""Rotate the current tetromino clockwise."""
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self.tetromino.rotate()
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def rotate_reverse(self) -> None:
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"""Rotate the current tetromino counter-clockwise."""
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self.tetromino.rotate(Rotation.COUNTER_CLOCKWISE)
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def drop(self) -> None:
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"""Drop the current tetromino."""
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self.tetromino.drop()
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def create_new_tetromino(self) -> None:
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"""Create a new tetromino and perform necessary actions."""
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self._play_landing_sound()
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@ -324,11 +336,11 @@ class Game:
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)
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if not self.timers.rotation.active:
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if clockwise_keys:
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self.tetromino.rotate()
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self.rotate()
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self.timers.rotation.activate()
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if counter_clockwise_keys:
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self.tetromino.rotate(Rotation.COUNTER_CLOCKWISE)
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self.rotate_reverse()
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self.timers.rotation.activate()
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def _handle_down_key(self, keys: list[bool]) -> None:
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@ -347,7 +359,7 @@ class Game:
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drop_keys = keys[pygame.K_SPACE]
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if drop_keys:
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self.tetromino.drop()
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self.drop()
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def _reset_game_state(self) -> None:
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"""Reset the game state."""
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