feat(game): expose some methods

This commit is contained in:
Kristofers Solo 2024-01-04 18:42:28 +02:00
parent 96802195cb
commit 858d2a98fc

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@ -97,6 +97,18 @@ class Game:
"""Move the current tetromino to the right.""" """Move the current tetromino to the right."""
self.tetromino.move_horizontal(Direction.RIGHT) self.tetromino.move_horizontal(Direction.RIGHT)
def rotate(self) -> None:
"""Rotate the current tetromino clockwise."""
self.tetromino.rotate()
def rotate_reverse(self) -> None:
"""Rotate the current tetromino counter-clockwise."""
self.tetromino.rotate(Rotation.COUNTER_CLOCKWISE)
def drop(self) -> None:
"""Drop the current tetromino."""
self.tetromino.drop()
def create_new_tetromino(self) -> None: def create_new_tetromino(self) -> None:
"""Create a new tetromino and perform necessary actions.""" """Create a new tetromino and perform necessary actions."""
self._play_landing_sound() self._play_landing_sound()
@ -324,11 +336,11 @@ class Game:
) )
if not self.timers.rotation.active: if not self.timers.rotation.active:
if clockwise_keys: if clockwise_keys:
self.tetromino.rotate() self.rotate()
self.timers.rotation.activate() self.timers.rotation.activate()
if counter_clockwise_keys: if counter_clockwise_keys:
self.tetromino.rotate(Rotation.COUNTER_CLOCKWISE) self.rotate_reverse()
self.timers.rotation.activate() self.timers.rotation.activate()
def _handle_down_key(self, keys: list[bool]) -> None: def _handle_down_key(self, keys: list[bool]) -> None:
@ -347,7 +359,7 @@ class Game:
drop_keys = keys[pygame.K_SPACE] drop_keys = keys[pygame.K_SPACE]
if drop_keys: if drop_keys:
self.tetromino.drop() self.drop()
def _reset_game_state(self) -> None: def _reset_game_state(self) -> None:
"""Reset the game state.""" """Reset the game state."""