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feat(game): display highscore
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commit
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@ -1,6 +1,8 @@
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import pygame
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from utils import CONFIG, Size
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from game.log import log
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from .base import BaseScreen, SceenElement, TextScreen
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@ -37,10 +39,12 @@ class Score(BaseScreen, SceenElement, TextScreen):
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score (int): Current game score.
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level (int): Current game level.
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"""
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self.text: tuple[tuple[str, int], tuple[str, int], tuple[str, int]] = (
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self.text: tuple[tuple[str, int], ...] = (
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("Score", score),
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("Level", level),
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("Lines", lines),
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("High Score", CONFIG.game.highscore),
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("Generations", 0),
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)
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def draw(self) -> None:
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@ -55,19 +59,33 @@ class Score(BaseScreen, SceenElement, TextScreen):
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for idx, text in enumerate(self.text):
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x = self.surface.get_width() / 2
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y = self.increment_height / 2 + idx * self.increment_height
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self._display_text(text, (x, y))
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self._display_text(text, pygame.Vector2(x, y))
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def _display_text(self, text: tuple[str, int], pos: tuple[float, float]) -> None:
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def _display_text(self, text_value: tuple[str, int], pos: pygame.Vector2) -> None:
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"""
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Display a single text element on the score surface.
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Args:
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text: A tuple containing the label and value of the text element.
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text_value: A tuple containing the label and value of the text element.
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pos: The position (x, y) where the text should be displayed.
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"""
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text_surface = self.font.render(
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f"{text[0]}: {text[1]}", True, CONFIG.colors.fg_sidebar
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)
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text, value = text_value
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if len(text) >= 10:
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text_surface = self.font.render(f"{text}:", True, CONFIG.colors.fg_sidebar)
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value_surface = self.font.render(f"{value}", True, CONFIG.colors.fg_sidebar)
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value_rect = value_surface.get_rect(center=(pos.x, pos.y + 40))
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self.surface.blit(value_surface, value_rect)
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else:
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text_surface = self.font.render(
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f"{text}:{value}", True, CONFIG.colors.fg_sidebar
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)
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text_rect = text_surface.get_rect(center=pos)
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self.surface.blit(text_surface, text_rect)
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text_rect = text_surface.get_rect(center=pos)
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self.surface.blit(text_surface, text_rect)
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@ -102,7 +120,7 @@ class Score(BaseScreen, SceenElement, TextScreen):
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def _initialize_increment_height(self) -> None:
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"""Initialize the increment height for positioning text elements."""
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self.increment_height = self.surface.get_height() / 3
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self.increment_height = self.surface.get_height() / len(self.text)
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def _update_display_surface(self) -> None:
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"""Update the display surface."""
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@ -26,13 +26,14 @@ class Game:
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rotation_delay: int = 200
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drop_delay: int = 200
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score: dict[int, int] = {1: 40, 2: 100, 3: 300, 4: 1200}
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highscore: int = 1_000_000 # TODO: read from file
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@define
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class SideBar:
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padding: int = PADDING
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size: Size = Size(200, Game().size.height)
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score: Size = Size(size.width, size.height * 0.3 - padding)
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score: Size = Size(size.width, size.height - size.width - padding)
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preview: Size = Size(size.width, size.width)
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