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https://github.com/kristoferssolo/School.git
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replaces all directions to tuples
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@ -1,5 +1,5 @@
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# Author - Kristiāns Francis Cagulis
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# Date - 28.03.2022
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# Date - 10.04.2022
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# Title - Snake
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import pygame
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@ -20,25 +20,23 @@ WIDTH, HEIGHT = ROWS * SQUARE_SIZE, COLUMNS * SQUARE_SIZE
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WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.font.init()
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multiplayer = False
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class Cube(object):
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def __init__(self, start, color=RANDOM_COLOR) -> None:
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self.pos = start
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self.dirnx = 1
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self.dirny = 0
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def __init__(self, start_pos, color=RANDOM_COLOR) -> None:
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self.pos = start_pos
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self.direction = (1, 0)
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self.color = color
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def move(self, dirnx, dirny) -> None:
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self.dirnx = dirnx
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self.dirny = dirny
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self.pos = (self.pos[0] + self.dirnx, self.pos[1] + self.dirny)
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def move(self, direction: tuple) -> None:
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self.direction = direction
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self.pos = (self.pos[0] + self.direction[0], self.pos[1] + self.direction[1])
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# eyes
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def draw(self, surface, eyes=False) -> None:
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distance = WIDTH // ROWS
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i = self.pos[0]
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j = self.pos[1]
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i, j = self.pos
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pygame.draw.rect(surface, self.color, (i * distance + 1, j * distance + 1, distance - 2, distance - 2))
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if eyes:
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@ -52,125 +50,111 @@ class Cube(object):
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class Snake(object):
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def __init__(self, pos, color) -> None:
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def __init__(self, pos: tuple, color: tuple, player_number: int = 1) -> None:
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self.color = color
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self.head = Cube(pos, self.color)
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self.body = []
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self.body.append(self.head)
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self.turns = {}
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self.dirnx = 0
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self.dirny = 1
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self.direction = (1, 0)
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self.number = player_number
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def move(self) -> None:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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keys = pygame.key.get_pressed()
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if self.color == PURPLE:
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if keys[pygame.K_LEFT]: # turn left
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self.dirnx = -1
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self.dirny = 0
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self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
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elif keys[pygame.K_RIGHT]: # turn right
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self.dirnx = 1
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self.dirny = 0
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self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
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if multiplayer:
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num_1, num_2 = 1, 2
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else:
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num_1, num_2 = 1, 1
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elif keys[pygame.K_UP]: # turn up
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self.dirnx = 0
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self.dirny = -1
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self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
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if self.number == num_1:
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if keys[pygame.K_LEFT] and self.direction != (1, 0): # turn left
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self.direction = -1, 0
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elif keys[pygame.K_DOWN]: # turn down
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self.dirnx = 0
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self.dirny = 1
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self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
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if keys[pygame.K_RIGHT] and self.direction != (-1, 0): # turn right
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self.direction = 1, 0
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elif self.color == BLUE:
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if keys[pygame.K_a]: # turn left
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self.dirnx = -1
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self.dirny = 0
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self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
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if keys[pygame.K_UP] and self.direction != (0, 1): # turn up
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self.direction = 0, -1
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elif keys[pygame.K_d]: # turn right
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self.dirnx = 1
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self.dirny = 0
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self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
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if keys[pygame.K_DOWN] and self.direction != (0, -1): # turn down
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self.direction = 0, 1
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elif keys[pygame.K_w]: # turn up
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self.dirnx = 0
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self.dirny = -1
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self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
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if self.number == num_2:
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if keys[pygame.K_a] and self.direction != (1, 0): # turn left
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self.direction = -1, 0
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elif keys[pygame.K_s]: # turn down
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self.dirnx = 0
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self.dirny = 1
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self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
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if keys[pygame.K_d] and self.direction != (-1, 0): # turn right
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self.direction = 1, 0
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for i, head in enumerate(self.body):
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if keys[pygame.K_w] and self.direction != (0, 1): # turn up
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self.direction = 0, -1
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if keys[pygame.K_s] and self.direction != (0, -1): # turn down
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self.direction = 0, 1
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self.turns[self.head.pos[:]] = self.direction
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for index, head in enumerate(self.body):
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head_pos = head.pos[:]
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if head_pos in self.turns:
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turn = self.turns[head_pos]
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head.move(turn[0], turn[1])
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if i == len(self.body) - 1:
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head.move((turn[0], turn[1]))
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if index == len(self.body) - 1:
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self.turns.pop(head_pos)
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else: # move player to other screen size
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if head.dirnx == -1 and head.pos[0] <= 0: # left to right
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if head.direction[0] == -1 and head.pos[0] <= 0: # left to right
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head.pos = (ROWS - 1, head.pos[1])
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elif head.dirnx == 1 and head.pos[0] >= ROWS - 1: # right to left
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elif head.direction[0] == 1 and head.pos[0] >= ROWS - 1: # right to left
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head.pos = (0, head.pos[1])
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elif head.dirny == 1 and head.pos[1] >= COLUMNS - 1: # bottom to top
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elif head.direction[1] == 1 and head.pos[1] >= COLUMNS - 1: # bottom to top
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head.pos = (head.pos[0], 0)
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elif head.dirny == -1 and head.pos[1] <= 0: # top to bottom
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elif head.direction[1] == -1 and head.pos[1] <= 0: # top to bottom
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head.pos = (head.pos[0], COLUMNS - 1)
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else:
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head.move(head.dirnx, head.dirny)
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head.move(head.direction)
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def reset(self, pos) -> None:
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self.head = Cube(pos, self.color)
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self.body = []
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self.turns = {}
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self.dirnx = 0
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self.dirny = 1
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# def reset(self, pos) -> None:
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# self.head = Cube(pos, self.color)
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# self.body = []
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# self.turns = {}
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# self.direction = randint(-1, 1), randint(-1, 1)
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def add_cube(self) -> None:
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tail = self.body[-1]
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dx, dy = tail.dirnx, tail.dirny
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if dx == 1 and dy == 0:
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if tail.direction == (1, 0):
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self.body.append(Cube((tail.pos[0] - 1, tail.pos[1]), self.color))
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elif dx == -1 and dy == 0:
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elif tail.direction == (-1, 0):
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self.body.append(Cube((tail.pos[0] + 1, tail.pos[1]), self.color))
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elif dx == 0 and dy == 1:
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elif tail.direction == (0, 1):
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self.body.append(Cube((tail.pos[0], tail.pos[1] - 1), self.color))
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elif dx == 0 and dy == -1:
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elif tail.direction == (0, -1):
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self.body.append(Cube((tail.pos[0], tail.pos[1] + 1), self.color))
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self.body[-1].dirnx = dx
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self.body[-1].dirny = dy
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self.body[-1].direction = tail.direction
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def remove_cube(self) -> None:
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self.body.pop(-1)
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def draw(self, surface) -> None:
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for i, head in enumerate(self.body):
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if i == 0:
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head.draw(surface, True)
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for index, head in enumerate(self.body):
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if index == 0:
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head.draw(surface, eyes=True)
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else:
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head.draw(surface)
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def draw_grid(surface) -> None:
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size_between = WIDTH // ROWS
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x = 0
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y = 0
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x, y = 0, 0
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for _ in range(ROWS):
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x += size_between
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y += size_between
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@ -205,8 +189,12 @@ def main() -> None:
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run = True
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clock = pygame.time.Clock()
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snake_one = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), PURPLE)
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snake_two = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), BLUE)
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snakes = [snake_one, snake_two]
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snakes = [snake_one]
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if multiplayer:
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snake_two = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), BLUE, 2)
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snakes.append(snake_two)
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snack = Cube(random_snack(snakes), color=GREEN)
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poison = Cube(random_snack(snakes), color=RED)
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while run:
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@ -227,7 +215,7 @@ def main() -> None:
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redraw_window(list(set(snakes + [snack, poison])))
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set_font = lambda size: pygame.font.SysFont("arial", size) # sets font size
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set_font = lambda size: pygame.font.SysFont("roboto", size) # sets font size
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def main_menu() -> None:
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