FuncIt/source/assets/scripts/ui_element_handlers/game_UI_playground.gd
2021-11-18 20:04:41 +02:00

17 lines
409 B
GDScript

extends CanvasLayer
onready var lose_screen = $lose_screen
var green = Color("61d6a8")
var red = Color("dd6673")
func _ready() -> void:
lose_screen.hide()
func _process(_delta: float) -> void:
# print(Global.alive_players.size())
if Global.alive_players.size() <= 0 and get_tree().has_network_peer():
if Global.alive_players[0].name == str(get_tree().get_network_unique_id()):
lose_screen.show()