extends CanvasLayer onready var lose_screen = $lose_screen var green = Color("61d6a8") var red = Color("dd6673") func _ready() -> void: lose_screen.hide() func _process(_delta: float) -> void: # print(Global.alive_players.size()) if Global.alive_players.size() <= 0 and get_tree().has_network_peer(): if Global.alive_players[0].name == str(get_tree().get_network_unique_id()): lose_screen.show()