FuncIt/source/scenes/OVERLAY/elements/Trajectory_Control.gd
Moonshrike cb1fd92c7c check
2021-11-15 02:01:02 +02:00

31 lines
564 B
GDScript

extends Control
var on_line_pressed = false
var on_sine_pressed = false
var on_parab_pressed = false
var on_hyper_pressed = false
func _ready():
Global.set('control', self)
func _on_line_pressed():
Global.get('player').enable_trajectory_line('line')
pass # Replace with function body.
func _on_parabol_pressed():
on_parab_pressed = true
pass # Replace with function body.
func _on_hyperbol_pressed():
on_hyper_pressed = true
pass # Replace with function body.
func _on_sine_pressed():
on_sine_pressed = true
pass # Replace with function body.