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19 lines
401 B
GDScript
19 lines
401 B
GDScript
extends Node2D
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var player_following = null
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var text = "" setget text_set
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var distanceToPlayerOffset = -150
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onready var label = $Label
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func _process(delta: float) -> void:
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if player_following != null:
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global_position = player_following.global_position + Vector2(0,distanceToPlayerOffset).rotated(player_following.rotation)
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func text_set(new_text) -> void:
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text = new_text
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label.text = text
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