extends Node2D var player_following = null var text = "" setget text_set var distanceToPlayerOffset = -150 onready var label = $Label func _process(delta: float) -> void: if player_following != null: global_position = player_following.global_position + Vector2(0,distanceToPlayerOffset).rotated(player_following.rotation) func text_set(new_text) -> void: text = new_text label.text = text