FuncIt/Pavels/bullet_trajectory/game.tscn
Moonshrike 2741c1e314 commit
2021-10-29 22:47:20 +03:00

38 lines
1.1 KiB
Plaintext

[gd_scene load_steps=6 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://icon.png" type="Texture" id=3]
[ext_resource path="res://Gun.gd" type="Script" id=4]
[ext_resource path="res://Mob.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 31.7698, 29.9446 )
[node name="Node2D" type="Node2D"]
[node name="Mob" type="KinematicBody2D" parent="." groups=[
"mobs",
]]
position = Vector2( -0.000213623, 0.000244141 )
script = ExtResource( 5 )
[node name="Sprite" type="Sprite" parent="Mob"]
position = Vector2( 748.393, 296.081 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Mob"]
position = Vector2( 748.393, 293.562 )
shape = SubResource( 1 )
one_way_collision_margin = 0.0
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="Gun" type="Position2D" parent="Player"]
position = Vector2( 37.1728, -6.00076 )
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="Player/Gun"]
position = Vector2( 35, 1 )
scale = Vector2( 1, 0.109375 )
texture = ExtResource( 3 )