[gd_scene load_steps=6 format=2] [ext_resource path="res://Player.tscn" type="PackedScene" id=1] [ext_resource path="res://icon.png" type="Texture" id=3] [ext_resource path="res://Gun.gd" type="Script" id=4] [ext_resource path="res://Mob.gd" type="Script" id=5] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 31.7698, 29.9446 ) [node name="Node2D" type="Node2D"] [node name="Mob" type="KinematicBody2D" parent="." groups=[ "mobs", ]] position = Vector2( -0.000213623, 0.000244141 ) script = ExtResource( 5 ) [node name="Sprite" type="Sprite" parent="Mob"] position = Vector2( 748.393, 296.081 ) texture = ExtResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Mob"] position = Vector2( 748.393, 293.562 ) shape = SubResource( 1 ) one_way_collision_margin = 0.0 [node name="Player" parent="." instance=ExtResource( 1 )] [node name="Gun" type="Position2D" parent="Player"] position = Vector2( 37.1728, -6.00076 ) script = ExtResource( 4 ) [node name="Sprite" type="Sprite" parent="Player/Gun"] position = Vector2( 35, 1 ) scale = Vector2( 1, 0.109375 ) texture = ExtResource( 3 )