FuncIt/source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd
2021-11-11 16:05:08 +02:00

27 lines
481 B
GDScript

extends Sprite
export(int) var damage = 25
export(int) var speed_parab = 100
var velocity = Vector2()
var time = 0
var a_parameter = 1
var b_parameter = 0
func follow_parabolic_trajectory():
velocity.x = 5
velocity.y = time*(a_parameter * time + b_parameter)
func _process(delta):
follow_parabolic_trajectory()
time += delta
position += velocity * speed_parab * delta
func _on_hitbox_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()