extends Sprite export(int) var damage = 25 export(int) var speed_parab = 100 var velocity = Vector2() var time = 0 var a_parameter = 1 var b_parameter = 0 func follow_parabolic_trajectory(): velocity.x = 5 velocity.y = time*(a_parameter * time + b_parameter) func _process(delta): follow_parabolic_trajectory() time += delta position += velocity * speed_parab * delta func _on_hitbox_body_entered(body): if body.is_in_group("mobs"): body.queue_free() queue_free()