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https://github.com/kristoferssolo/FuncIt.git
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33 lines
667 B
GDScript
33 lines
667 B
GDScript
extends Line2D
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export var speed = 100
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var velocity = Vector2(0, 0)
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var dot_position = Vector2(0, 0)
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var time = 0
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export var amplitude = 4
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export var frequency = 5
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#func _draw():
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# if dot_position.x < 1000:
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# velocity.y = amplitude * cos(time * frequency)
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# velocity.x = 5
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# dot_position += velocity * speed * 0.06944
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# draw_circle(dot_position, 2, Color(225, 225, 225))
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# time += 0.06944
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func trajectory():
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clear_points()
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while dot_position.x < 1000:
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add_point(dot_position)
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velocity.y = amplitude * cos(time * frequency)
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velocity.x = 5
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dot_position += velocity * speed * 0.06944
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time += 0.06944
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func _process(_delta):
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trajectory()
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update()
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