extends Line2D export var speed = 100 var velocity = Vector2(0, 0) var dot_position = Vector2(0, 0) var time = 0 export var amplitude = 4 export var frequency = 5 #func _draw(): # if dot_position.x < 1000: # velocity.y = amplitude * cos(time * frequency) # velocity.x = 5 # dot_position += velocity * speed * 0.06944 # draw_circle(dot_position, 2, Color(225, 225, 225)) # time += 0.06944 func trajectory(): clear_points() while dot_position.x < 1000: add_point(dot_position) velocity.y = amplitude * cos(time * frequency) velocity.x = 5 dot_position += velocity * speed * 0.06944 time += 0.06944 func _process(_delta): trajectory() update()