Merge branch 'master' into client-sync
BIN
icon.png
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 930 KiB |
@ -67,19 +67,6 @@ var weaponAngle = 0
|
||||
var particleTexture = ImageTexture.new()
|
||||
var particleImage = Image.new()
|
||||
|
||||
func equip_weapon():
|
||||
if Input.is_action_just_pressed("line"):
|
||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na1".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na1".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na1".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na1".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||
if Input.is_action_just_pressed("sine"):
|
||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na2".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na2".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na2".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na2".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||
if Input.is_action_just_pressed("parab"):
|
||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||
if Input.is_action_just_pressed("hyper"):
|
||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na4".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na4".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na4".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na4".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
|
||||
pass
|
||||
|
||||
|
||||
func _ready():
|
||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
|
||||
@ -137,8 +124,8 @@ func process_rotation():
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
$"weaponHolder/Player-character-theme-gun".play(theme)
|
||||
#particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
|
||||
#particleTexture.create_from_image(particleImage)
|
||||
particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
|
||||
particleTexture.create_from_image(particleImage)
|
||||
$Particles2D.texture = particleTexture
|
||||
if username_text_instance != null:
|
||||
username_text_instance.name = "username" + name
|
||||
|
||||
@ -3,6 +3,9 @@ extends Node2D
|
||||
var current_spawn_location_instance_number = 1
|
||||
var current_player_location_instance_number = null
|
||||
|
||||
var gameControllerStates = {"singleplayer": false, "waiting": true, "allowMove": false, "allowShoot": false, "allowAim": false, "allowInput": false, "allowMenu": true, "simulatingEnvironment": false, "players": {}, "activePlayer": null}
|
||||
var activePlayerIndicator = "0"
|
||||
var gameTimer = 0
|
||||
|
||||
func _ready() -> void:
|
||||
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
|
||||
@ -10,6 +13,35 @@ func _ready() -> void:
|
||||
if get_tree().is_network_server():
|
||||
setup_player_positions()
|
||||
|
||||
func _process(delta):
|
||||
gameTimer += delta
|
||||
if not gameControllerStates["singleplayer"]:
|
||||
if gameControllerStates["waiting"] and gameControllerStates["players"] != {} and not gameControllerStates["simulatingEnvironment"]:
|
||||
if gameTimer > 5:
|
||||
# Wait for tanks to fall to the ground
|
||||
gameControllerStates["allowMove"] = true
|
||||
gameControllerStates["activePlayer"] = gameControllerStates["players"][activePlayerIndicator]
|
||||
gameControllerStates["waiting"] = false
|
||||
gameTimer = 0
|
||||
if gameControllerStates["allowMove"]:
|
||||
# Get the active player and allow their inputs to have effect.
|
||||
print("Awaiting player input and processing it to adjust location and rotation")
|
||||
# DO FOR EACH PLAYER - ONE AFTER THE OTHER
|
||||
if gameControllerStates["allowAim"] and gameControllerStates["allowInput"]:
|
||||
# Get the active player and allow their input into adjusting function.
|
||||
print("Awaiting player input and processing it to adjust aim.")
|
||||
# DO FOR EACH PLAYER - AT THE SAME TIME
|
||||
if gameControllerStates["allowShooot"]:
|
||||
# Enable function locking feature and prepare for shooting phase -- simulatingEnvironment = true
|
||||
print("Awaiting player function confirmation.")
|
||||
# DO FOR EACH PLAYER - AT THE SAME TIME
|
||||
if gameControllerStates["simulatingEnvironment"]:
|
||||
# Ignore player input, request player weapons to fire the bullets and account for the damages.
|
||||
# Reset the cycle back to the move stage if neither player won the game.
|
||||
print("Game result: undetermined, returning to move phase.")
|
||||
if gameControllerStates["singleplayer"]:
|
||||
# Do not interrupt user input -> only request checking for victory.
|
||||
print("Singleplayer mode selected, awaiting game result.")
|
||||
|
||||
func setup_player_positions() -> void:
|
||||
for player in PersistentNodes.get_children():
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
extends Area2D
|
||||
extends Sprite
|
||||
|
||||
var velocity = Vector2()
|
||||
var speed = 1
|
||||
@ -9,7 +9,7 @@ var gravitile = 5
|
||||
|
||||
func follow_hyperbolic_trajectory():
|
||||
velocity.x = gravitile * time
|
||||
velocity.y = 1/time
|
||||
velocity.y = 1 / time
|
||||
|
||||
|
||||
func _process(delta):
|
||||
@ -18,7 +18,7 @@ func _process(delta):
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
func _on_hitbox_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
extends Area2D
|
||||
extends Sprite
|
||||
|
||||
export var speed = 100
|
||||
var velocity = Vector2()
|
||||
@ -34,7 +34,7 @@ func _process(delta):
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
func _on_hitbox_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
|
||||
@ -12,5 +12,5 @@ func shoot():
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
if Input.is_action_just_pressed("input_shoot"):
|
||||
shoot()
|
||||
|
||||
@ -18,7 +18,7 @@ func _process(delta):
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
func _on_hitbox_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
|
||||
@ -1,20 +1,33 @@
|
||||
extends StaticBody2D
|
||||
|
||||
onready var bullet_env = preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn")
|
||||
|
||||
var velocity = Vector2(1, 0)
|
||||
var shooting_speed = 200
|
||||
extends Line2D
|
||||
|
||||
|
||||
export var speed = 100
|
||||
var velocity = Vector2(0, 0)
|
||||
var dot_position = Vector2(0, 0)
|
||||
var dot_array:PoolVector2Array = []
|
||||
|
||||
func shoot():
|
||||
var bullet = bullet_env.instance()
|
||||
get_parent().get_parent().get_parent().add_child(bullet)
|
||||
bullet.global_position = $Position2D.global_position
|
||||
bullet.global_rotation = $Position2D.global_rotation
|
||||
var time = 0
|
||||
export var amplitude = 4
|
||||
export var frequency = 5
|
||||
|
||||
var maxpoints = 15
|
||||
|
||||
|
||||
func follow_sine_trajectory(time):
|
||||
for x in range(maxpoints):
|
||||
velocity.y = amplitude * cos(time * frequency)
|
||||
velocity.x = 5
|
||||
dot_position += velocity
|
||||
dot_array.append(dot_position)
|
||||
return dot_array
|
||||
|
||||
func construct_a_line():
|
||||
clear_points()
|
||||
for x in range(maxpoints):
|
||||
add_point(follow_sine_trajectory(x))
|
||||
pass
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("input_shoot"):
|
||||
shoot()
|
||||
time += delta
|
||||
self.points = follow_sine_trajectory(time)
|
||||
pass
|
||||
|
||||
@ -18,7 +18,7 @@ func _process(delta):
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
func _on_hitbox_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
|
||||
BIN
source/assets/sprites/GUI/logo_design/FUNCit_game_logo.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/FUNCit_game_logo.png-4b8a7bfc14dee0c3c007908dbecaf9eb.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/FUNCit_game_logo.png"
|
||||
dest_files=[ "res://.import/FUNCit_game_logo.png-4b8a7bfc14dee0c3c007908dbecaf9eb.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
36
source/assets/sprites/GUI/logo_design/FUNCit_game_logo.svg
Normal file
@ -0,0 +1,36 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="1920" height="1080" viewBox="0 0 1920 1080">
|
||||
<defs>
|
||||
<clipPath id="clip-path">
|
||||
<rect id="Rectangle_1" data-name="Rectangle 1" width="208" height="150" transform="translate(-0.128 -0.444)"/>
|
||||
</clipPath>
|
||||
<clipPath id="clip-path-2">
|
||||
<rect id="Rectangle_2" data-name="Rectangle 2" width="208" height="149.648"/>
|
||||
</clipPath>
|
||||
<clipPath id="clip-FUNCit_game_logo">
|
||||
<rect width="1920" height="1080"/>
|
||||
</clipPath>
|
||||
</defs>
|
||||
<g id="FUNCit_game_logo" clip-path="url(#clip-FUNCit_game_logo)">
|
||||
<rect width="1920" height="1080" fill="#fff"/>
|
||||
<g id="Group_1" data-name="Group 1" transform="translate(7)">
|
||||
<text id="FUNCit" transform="translate(202 713)" font-size="456" font-family="Ramabhadra"><tspan x="0" y="0">FUNC</tspan><tspan y="0" font-size="332" font-family="Sarala-Bold, Sarala" font-weight="700">it</tspan></text>
|
||||
<g id="Player-character-1" transform="matrix(0.966, 0.259, -0.259, 0.966, 1287.964, 249.1)" clip-path="url(#clip-path)">
|
||||
<g id="Tank" transform="translate(25.045 19.558)">
|
||||
<path id="Union_1" data-name="Union 1" d="M-3644.888,262.015a20.927,20.927,0,0,1-20.927-20.927v-3.069H-3670V218.487h15.56l15.258-27.6h9.362V183.33a38.784,38.784,0,0,1,38.784-38.784h5.58c.095.246,49.309-.123,49.108,0h6.976v36.273l6.642,6.974h14.563v25.392l9.766,5.3h4.186v19.532h-4.186v3.069a20.927,20.927,0,0,1-20.927,20.927Z" transform="translate(3670 -134.222)"/>
|
||||
</g>
|
||||
<g id="Gun" transform="translate(14.013 5.275)">
|
||||
<path id="Union_2" data-name="Union 2" d="M52.456,27.9V22.6H16.183v5.3H0V0H16.183V4.185H68.64V27.9Z" transform="translate(13.951 0) rotate(30)"/>
|
||||
</g>
|
||||
</g>
|
||||
<g id="Player-character-2" transform="translate(589.379 854.012) rotate(-146)" clip-path="url(#clip-path-2)">
|
||||
<g id="Tank-2" data-name="Tank" transform="translate(25.061 19.57)">
|
||||
<path id="Union_1-2" data-name="Union 1" d="M-3644.873,262.093a20.94,20.94,0,0,1-20.939-20.94v-3.071H-3670V218.539h15.569l15.267-27.615h9.368V183.36a38.808,38.808,0,0,1,38.808-38.808c.125-.158,61.361-.114,61.7,0v36.3l6.646,6.978h14.572v25.408l9.772,5.3h4.188v19.544h-4.188v3.071a20.939,20.939,0,0,1-20.939,20.94Z" transform="translate(3670 -134.222)"/>
|
||||
</g>
|
||||
<g id="Gun-2" data-name="Gun" transform="translate(-5.139 44.161) rotate(-25.976)">
|
||||
<path id="Union_2-2" data-name="Union 2" d="M52.489,27.919v-5.3h-36.3v5.3H0V0H16.193V4.188H68.682V27.919Z" transform="translate(13.96 0) rotate(30)"/>
|
||||
</g>
|
||||
</g>
|
||||
<text id="Prototype" transform="translate(1225 843)" fill="#0f9ff5" font-size="93" font-family="Sarala-Bold, Sarala" font-weight="700" letter-spacing="0.046em"><tspan x="0" y="0">Prototype</tspan></text>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.8 KiB |
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/FUNCit_game_logo.svg-9e3b0fff2b1f9450b5124ecd3e8836ff.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/FUNCit_game_logo.svg"
|
||||
dest_files=[ "res://.import/FUNCit_game_logo.svg-9e3b0fff2b1f9450b5124ecd3e8836ff.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
source/assets/sprites/GUI/logo_design/FUNCit_game_logo_dark.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/FUNCit_game_logo_dark.png-4b793fdf6f485973b8fdbae8cdbabc82.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/FUNCit_game_logo_dark.png"
|
||||
dest_files=[ "res://.import/FUNCit_game_logo_dark.png-4b793fdf6f485973b8fdbae8cdbabc82.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
@ -0,0 +1,36 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="1920" height="1080" viewBox="0 0 1920 1080">
|
||||
<defs>
|
||||
<clipPath id="clip-path">
|
||||
<rect id="Rectangle_1" data-name="Rectangle 1" width="208" height="150" transform="translate(-0.128 -0.444)" fill="#fff"/>
|
||||
</clipPath>
|
||||
<clipPath id="clip-path-2">
|
||||
<rect id="Rectangle_2" data-name="Rectangle 2" width="208" height="149.648" fill="#fff"/>
|
||||
</clipPath>
|
||||
<clipPath id="clip-FUNCit_game_logo_dark">
|
||||
<rect width="1920" height="1080"/>
|
||||
</clipPath>
|
||||
</defs>
|
||||
<g id="FUNCit_game_logo_dark" clip-path="url(#clip-FUNCit_game_logo_dark)">
|
||||
<rect width="1920" height="1080"/>
|
||||
<g id="Group_1" data-name="Group 1" transform="translate(7)">
|
||||
<text id="FUNCit" transform="translate(202 713)" fill="#fff" font-size="456" font-family="Ramabhadra"><tspan x="0" y="0">FUNC</tspan><tspan y="0" font-size="332" font-family="Sarala-Bold, Sarala" font-weight="700">it</tspan></text>
|
||||
<g id="Player-character-1" transform="matrix(0.966, 0.259, -0.259, 0.966, 1287.964, 249.1)" clip-path="url(#clip-path)">
|
||||
<g id="Tank" transform="translate(25.045 19.558)">
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"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-02",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-01",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-02",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-03",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-04",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-04",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-03",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-02",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-04",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-01",
|
||||
@ -185,14 +245,14 @@ animations = [ {
|
||||
"name": "boost-speed-right-01",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-02",
|
||||
"speed": 35.0
|
||||
"name": "boost-speed-right-04",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-02",
|
||||
"name": "move-speed-right-01",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||
@ -200,45 +260,15 @@ animations = [ {
|
||||
"name": "move-speed-left-03",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-01",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-03",
|
||||
"name": "move-speed-right-02",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-04",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-02",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-04",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-03",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-01",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-04",
|
||||
"speed": 25.0
|
||||
"name": "move-speed-left-04",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
@ -247,38 +277,8 @@ animations = [ {
|
||||
}, {
|
||||
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-01",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-right-02",
|
||||
"name": "idle-speed-left-01",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-03",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-04",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-02",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-01",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-04",
|
||||
"speed": 35.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
@ -316,11 +316,6 @@ animations = [ {
|
||||
}, {
|
||||
"frames": [ ExtResource( 27 ) ],
|
||||
"loop": true,
|
||||
"name": "01",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 169 ) ],
|
||||
"loop": true,
|
||||
"name": "04",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
@ -328,6 +323,11 @@ animations = [ {
|
||||
"loop": true,
|
||||
"name": "03",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 169 ) ],
|
||||
"loop": true,
|
||||
"name": "04",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[node name="player" type="KinematicBody2D" groups=[
|
||||
@ -384,7 +384,6 @@ texture = ExtResource( 26 )
|
||||
shape = SubResource( 5 )
|
||||
|
||||
[node name="Player-character-theme-gun" type="AnimatedSprite" parent="weaponHolder"]
|
||||
position = Vector2( -13, 1 )
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
frames = SubResource( 6 )
|
||||
animation = "04"
|
||||
@ -395,28 +394,8 @@ position = Vector2( -120, 0 )
|
||||
rotation = 3.14159
|
||||
scale = Vector2( 4, 4 )
|
||||
|
||||
[node name="Player-character-theme-gun-na1" type="Sprite" parent="weaponHolder"]
|
||||
visible = false
|
||||
position = Vector2( -100, 7 )
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
texture = ExtResource( 171 )
|
||||
|
||||
[node name="Player-character-theme-gun-na2" type="Sprite" parent="weaponHolder"]
|
||||
visible = false
|
||||
position = Vector2( -106, -18 )
|
||||
scale = Vector2( 0.177591, 0.18125 )
|
||||
texture = ExtResource( 171 )
|
||||
|
||||
[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
|
||||
visible = false
|
||||
position = Vector2( -93, -65 )
|
||||
scale = Vector2( 0.375937, 0.251953 )
|
||||
texture = ExtResource( 171 )
|
||||
|
||||
[node name="Player-character-theme-gun-na4" type="Sprite" parent="weaponHolder"]
|
||||
visible = false
|
||||
position = Vector2( -104, -38 )
|
||||
scale = Vector2( 0.508138, 0.140008 )
|
||||
scale = Vector2( 0.3, 0.25 )
|
||||
texture = ExtResource( 171 )
|
||||
|
||||
[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]
|
||||
|
||||
@ -1,22 +1,6 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://icon.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Barrel.gd" type="Script" id=2]
|
||||
[sub_resource type="Curve" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 22.5946, 3.60519 )
|
||||
|
||||
[node name="Hyperbolic_Barrel" type="StaticBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 30.4661, 0.749161 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="icon" type="Sprite" parent="."]
|
||||
position = Vector2( 42.4007, 0.196289 )
|
||||
scale = Vector2( 1.31624, 0.140625 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 97.6552, 0.0842819 )
|
||||
[node name="Hyperbolic_Barrel" type="Line2D"]
|
||||
width_curve = SubResource( 1 )
|
||||
|
||||
@ -4,18 +4,19 @@
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.4212
|
||||
height = 7.62897
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
[node name="playert_bullet" type="Sprite" groups=[
|
||||
"Net",
|
||||
]]
|
||||
texture = ExtResource( 1 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="bullet" type="Sprite" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 1 )
|
||||
[node name="hitbox" type="Area2D" parent="." groups=[
|
||||
"Player_damager",
|
||||
]]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
|
||||
[connection signal="body_entered" from="hitbox" to="." method="_on_hitbox_body_entered"]
|
||||
|
||||
@ -1,22 +1,3 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene format=2]
|
||||
|
||||
[ext_resource path="res://icon.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Barrel.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 22.5946, 3.60519 )
|
||||
|
||||
[node name="Line_Barrel" type="StaticBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 30.4661, 0.749161 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="icon" type="Sprite" parent="."]
|
||||
position = Vector2( 32.281, 0.196289 )
|
||||
scale = Vector2( 1, 0.140625 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 64.7166, 0.0842819 )
|
||||
[node name="Line_Barrel" type="Line2D"]
|
||||
|
||||
@ -4,18 +4,19 @@
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Bullet.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.4212
|
||||
height = 7.62897
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
[node name="player_bullet" type="Sprite" groups=[
|
||||
"Net",
|
||||
]]
|
||||
texture = ExtResource( 1 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="bullet" type="Sprite" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 1 )
|
||||
[node name="hitbox" type="Area2D" parent="." groups=[
|
||||
"Player_damager",
|
||||
]]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
|
||||
[connection signal="body_entered" from="hitbox" to="." method="_on_hitbox_body_entered"]
|
||||
|
||||
@ -1,22 +1,3 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene format=2]
|
||||
|
||||
[ext_resource path="res://icon.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 8.79762, 3.60519 )
|
||||
|
||||
[node name="Parabolic_Barrel" type="StaticBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 13.539, 2.08551 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="icon" type="Sprite" parent="."]
|
||||
position = Vector2( 16.2448, 0.641744 )
|
||||
scale = Vector2( 0.387507, 0.251987 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 34.426, 0.975182 )
|
||||
[node name="Parabolic_Barrel" type="Line2D"]
|
||||
|
||||
@ -1,21 +1,22 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://source/assets/sprites/bullet/bullet.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Line/Line_Bullet.gd" type="Script" id=2]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.4212
|
||||
height = 7.62897
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
[node name="player_bullet" type="Sprite" groups=[
|
||||
"Net",
|
||||
]]
|
||||
texture = ExtResource( 1 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="bullet" type="Sprite" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 1 )
|
||||
[node name="hitbox" type="Area2D" parent="." groups=[
|
||||
"Player_damager",
|
||||
]]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
|
||||
[connection signal="body_entered" from="hitbox" to="." method="_on_hitbox_body_entered"]
|
||||
|
||||
@ -1,22 +1,8 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://icon.png" type="Texture" id=1]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Barrel.gd" type="Script" id=2]
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Barrel.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 21.0351, 6.99966 )
|
||||
|
||||
[node name="Sine_Barrel" type="StaticBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 32.0917, 0.471939 )
|
||||
scale = Vector2( 1, 0.336339 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 30.8681, 0 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 64.7166, 0.0842819 )
|
||||
[node name="Sine_Barrel" type="Line2D"]
|
||||
show_behind_parent = true
|
||||
width = 4.0
|
||||
script = ExtResource( 1 )
|
||||
|
||||
@ -4,18 +4,19 @@
|
||||
[ext_resource path="res://source/assets/scripts/shooting/Sine/Sine_Bullet.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.4212
|
||||
height = 7.62897
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
[node name="player_bullet" type="Sprite" groups=[
|
||||
"Net",
|
||||
]]
|
||||
texture = ExtResource( 1 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="bullet" type="Sprite" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 1 )
|
||||
[node name="hitbox" type="Area2D" parent="." groups=[
|
||||
"Player_damager",
|
||||
]]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
|
||||
[connection signal="body_entered" from="hitbox" to="." method="_on_hitbox_body_entered"]
|
||||
|
||||
@ -1,20 +1,14 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
[gd_scene load_steps=9 format=2]
|
||||
|
||||
[ext_resource path="res://source/entities/menu_player/player_node.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://source/scenes/GUI/background.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://source/assets/sprites/GUI/lan_logo.svg" type="Texture" id=3]
|
||||
[ext_resource path="res://source/fonts/oxygen/Oxygen-Bold.ttf" type="DynamicFontData" id=4]
|
||||
[ext_resource path="res://source/assets/sprites/GUI/logo_design/FUNCit_game_logo_dark_transparent.png" type="Texture" id=4]
|
||||
[ext_resource path="res://source/fonts/oxygen/oxygen_bold.tres" type="DynamicFont" id=5]
|
||||
[ext_resource path="res://source/assets/scripts/ui_element_handlers/main_menu.gd" type="Script" id=6]
|
||||
[ext_resource path="res://source/scenes/OVERLAY/elements/button.tscn" type="PackedScene" id=7]
|
||||
[ext_resource path="res://source/fonts/oxygen/oxygen_regular.tres" type="DynamicFont" id=8]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
size = 100
|
||||
use_mipmaps = true
|
||||
use_filter = true
|
||||
font_data = ExtResource( 4 )
|
||||
|
||||
[node name="main_menu" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
@ -37,20 +31,6 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="name" type="Label" parent="foreground"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -320.0
|
||||
margin_top = 350.0
|
||||
margin_right = 320.0
|
||||
margin_bottom = 477.0
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "NAME&LOGO"
|
||||
__meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="play" parent="foreground" instance=ExtResource( 7 )]
|
||||
margin_left = 810.0
|
||||
margin_top = 500.0
|
||||
@ -144,6 +124,11 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="FunCitGameLogoDarkTransparent" type="Sprite" parent="."]
|
||||
position = Vector2( 980, 335 )
|
||||
scale = Vector2( 0.462963, 0.462963 )
|
||||
texture = ExtResource( 4 )
|
||||
|
||||
[connection signal="pressed" from="foreground/play" to="." method="_on_play_pressed"]
|
||||
[connection signal="pressed" from="foreground/LAN_party" to="." method="_on_LAN_party_pressed"]
|
||||
[connection signal="pressed" from="foreground/exit" to="." method="_on_exit_pressed"]
|
||||
|
||||