Merge branch 'master' into client-sync
@@ -67,19 +67,6 @@ var weaponAngle = 0
|
||||
var particleTexture = ImageTexture.new()
|
||||
var particleImage = Image.new()
|
||||
|
||||
func equip_weapon():
|
||||
if Input.is_action_just_pressed("line"):
|
||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na1".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na1".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na1".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na1".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||
if Input.is_action_just_pressed("sine"):
|
||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na2".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na2".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na2".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na2".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||
if Input.is_action_just_pressed("parab"):
|
||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||
if Input.is_action_just_pressed("hyper"):
|
||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na4".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na4".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na4".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na4".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
|
||||
pass
|
||||
|
||||
|
||||
func _ready():
|
||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
|
||||
@@ -137,8 +124,8 @@ func process_rotation():
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
$"weaponHolder/Player-character-theme-gun".play(theme)
|
||||
#particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
|
||||
#particleTexture.create_from_image(particleImage)
|
||||
particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
|
||||
particleTexture.create_from_image(particleImage)
|
||||
$Particles2D.texture = particleTexture
|
||||
if username_text_instance != null:
|
||||
username_text_instance.name = "username" + name
|
||||
|
||||
@@ -3,6 +3,9 @@ extends Node2D
|
||||
var current_spawn_location_instance_number = 1
|
||||
var current_player_location_instance_number = null
|
||||
|
||||
var gameControllerStates = {"singleplayer": false, "waiting": true, "allowMove": false, "allowShoot": false, "allowAim": false, "allowInput": false, "allowMenu": true, "simulatingEnvironment": false, "players": {}, "activePlayer": null}
|
||||
var activePlayerIndicator = "0"
|
||||
var gameTimer = 0
|
||||
|
||||
func _ready() -> void:
|
||||
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
|
||||
@@ -10,6 +13,35 @@ func _ready() -> void:
|
||||
if get_tree().is_network_server():
|
||||
setup_player_positions()
|
||||
|
||||
func _process(delta):
|
||||
gameTimer += delta
|
||||
if not gameControllerStates["singleplayer"]:
|
||||
if gameControllerStates["waiting"] and gameControllerStates["players"] != {} and not gameControllerStates["simulatingEnvironment"]:
|
||||
if gameTimer > 5:
|
||||
# Wait for tanks to fall to the ground
|
||||
gameControllerStates["allowMove"] = true
|
||||
gameControllerStates["activePlayer"] = gameControllerStates["players"][activePlayerIndicator]
|
||||
gameControllerStates["waiting"] = false
|
||||
gameTimer = 0
|
||||
if gameControllerStates["allowMove"]:
|
||||
# Get the active player and allow their inputs to have effect.
|
||||
print("Awaiting player input and processing it to adjust location and rotation")
|
||||
# DO FOR EACH PLAYER - ONE AFTER THE OTHER
|
||||
if gameControllerStates["allowAim"] and gameControllerStates["allowInput"]:
|
||||
# Get the active player and allow their input into adjusting function.
|
||||
print("Awaiting player input and processing it to adjust aim.")
|
||||
# DO FOR EACH PLAYER - AT THE SAME TIME
|
||||
if gameControllerStates["allowShooot"]:
|
||||
# Enable function locking feature and prepare for shooting phase -- simulatingEnvironment = true
|
||||
print("Awaiting player function confirmation.")
|
||||
# DO FOR EACH PLAYER - AT THE SAME TIME
|
||||
if gameControllerStates["simulatingEnvironment"]:
|
||||
# Ignore player input, request player weapons to fire the bullets and account for the damages.
|
||||
# Reset the cycle back to the move stage if neither player won the game.
|
||||
print("Game result: undetermined, returning to move phase.")
|
||||
if gameControllerStates["singleplayer"]:
|
||||
# Do not interrupt user input -> only request checking for victory.
|
||||
print("Singleplayer mode selected, awaiting game result.")
|
||||
|
||||
func setup_player_positions() -> void:
|
||||
for player in PersistentNodes.get_children():
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
extends Area2D
|
||||
extends Sprite
|
||||
|
||||
var velocity = Vector2()
|
||||
var speed = 1
|
||||
@@ -9,7 +9,7 @@ var gravitile = 5
|
||||
|
||||
func follow_hyperbolic_trajectory():
|
||||
velocity.x = gravitile * time
|
||||
velocity.y = 1/time
|
||||
velocity.y = 1 / time
|
||||
|
||||
|
||||
func _process(delta):
|
||||
@@ -18,7 +18,7 @@ func _process(delta):
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
func _on_hitbox_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
extends Area2D
|
||||
extends Sprite
|
||||
|
||||
export var speed = 100
|
||||
var velocity = Vector2()
|
||||
@@ -34,7 +34,7 @@ func _process(delta):
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
func _on_hitbox_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
|
||||
@@ -12,5 +12,5 @@ func shoot():
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
if Input.is_action_just_pressed("input_shoot"):
|
||||
shoot()
|
||||
|
||||
@@ -18,7 +18,7 @@ func _process(delta):
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
func _on_hitbox_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
|
||||
@@ -1,20 +1,33 @@
|
||||
extends StaticBody2D
|
||||
|
||||
onready var bullet_env = preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn")
|
||||
|
||||
var velocity = Vector2(1, 0)
|
||||
var shooting_speed = 200
|
||||
extends Line2D
|
||||
|
||||
|
||||
export var speed = 100
|
||||
var velocity = Vector2(0, 0)
|
||||
var dot_position = Vector2(0, 0)
|
||||
var dot_array:PoolVector2Array = []
|
||||
|
||||
func shoot():
|
||||
var bullet = bullet_env.instance()
|
||||
get_parent().get_parent().get_parent().add_child(bullet)
|
||||
bullet.global_position = $Position2D.global_position
|
||||
bullet.global_rotation = $Position2D.global_rotation
|
||||
pass
|
||||
var time = 0
|
||||
export var amplitude = 4
|
||||
export var frequency = 5
|
||||
|
||||
var maxpoints = 15
|
||||
|
||||
|
||||
func follow_sine_trajectory(time):
|
||||
for x in range(maxpoints):
|
||||
velocity.y = amplitude * cos(time * frequency)
|
||||
velocity.x = 5
|
||||
dot_position += velocity
|
||||
dot_array.append(dot_position)
|
||||
return dot_array
|
||||
|
||||
func construct_a_line():
|
||||
clear_points()
|
||||
for x in range(maxpoints):
|
||||
add_point(follow_sine_trajectory(x))
|
||||
pass
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("input_shoot"):
|
||||
shoot()
|
||||
time += delta
|
||||
self.points = follow_sine_trajectory(time)
|
||||
pass
|
||||
|
||||
@@ -18,7 +18,7 @@ func _process(delta):
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
func _on_hitbox_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
|
||||
BIN
source/assets/sprites/GUI/logo_design/FUNCit_game_logo.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/FUNCit_game_logo.png-4b8a7bfc14dee0c3c007908dbecaf9eb.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/FUNCit_game_logo.png"
|
||||
dest_files=[ "res://.import/FUNCit_game_logo.png-4b8a7bfc14dee0c3c007908dbecaf9eb.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
36
source/assets/sprites/GUI/logo_design/FUNCit_game_logo.svg
Normal file
@@ -0,0 +1,36 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="1920" height="1080" viewBox="0 0 1920 1080">
|
||||
<defs>
|
||||
<clipPath id="clip-path">
|
||||
<rect id="Rectangle_1" data-name="Rectangle 1" width="208" height="150" transform="translate(-0.128 -0.444)"/>
|
||||
</clipPath>
|
||||
<clipPath id="clip-path-2">
|
||||
<rect id="Rectangle_2" data-name="Rectangle 2" width="208" height="149.648"/>
|
||||
</clipPath>
|
||||
<clipPath id="clip-FUNCit_game_logo">
|
||||
<rect width="1920" height="1080"/>
|
||||
</clipPath>
|
||||
</defs>
|
||||
<g id="FUNCit_game_logo" clip-path="url(#clip-FUNCit_game_logo)">
|
||||
<rect width="1920" height="1080" fill="#fff"/>
|
||||
<g id="Group_1" data-name="Group 1" transform="translate(7)">
|
||||
<text id="FUNCit" transform="translate(202 713)" font-size="456" font-family="Ramabhadra"><tspan x="0" y="0">FUNC</tspan><tspan y="0" font-size="332" font-family="Sarala-Bold, Sarala" font-weight="700">it</tspan></text>
|
||||
<g id="Player-character-1" transform="matrix(0.966, 0.259, -0.259, 0.966, 1287.964, 249.1)" clip-path="url(#clip-path)">
|
||||
<g id="Tank" transform="translate(25.045 19.558)">
|
||||
<path id="Union_1" data-name="Union 1" d="M-3644.888,262.015a20.927,20.927,0,0,1-20.927-20.927v-3.069H-3670V218.487h15.56l15.258-27.6h9.362V183.33a38.784,38.784,0,0,1,38.784-38.784h5.58c.095.246,49.309-.123,49.108,0h6.976v36.273l6.642,6.974h14.563v25.392l9.766,5.3h4.186v19.532h-4.186v3.069a20.927,20.927,0,0,1-20.927,20.927Z" transform="translate(3670 -134.222)"/>
|
||||
</g>
|
||||
<g id="Gun" transform="translate(14.013 5.275)">
|
||||
<path id="Union_2" data-name="Union 2" d="M52.456,27.9V22.6H16.183v5.3H0V0H16.183V4.185H68.64V27.9Z" transform="translate(13.951 0) rotate(30)"/>
|
||||
</g>
|
||||
</g>
|
||||
<g id="Player-character-2" transform="translate(589.379 854.012) rotate(-146)" clip-path="url(#clip-path-2)">
|
||||
<g id="Tank-2" data-name="Tank" transform="translate(25.061 19.57)">
|
||||
<path id="Union_1-2" data-name="Union 1" d="M-3644.873,262.093a20.94,20.94,0,0,1-20.939-20.94v-3.071H-3670V218.539h15.569l15.267-27.615h9.368V183.36a38.808,38.808,0,0,1,38.808-38.808c.125-.158,61.361-.114,61.7,0v36.3l6.646,6.978h14.572v25.408l9.772,5.3h4.188v19.544h-4.188v3.071a20.939,20.939,0,0,1-20.939,20.94Z" transform="translate(3670 -134.222)"/>
|
||||
</g>
|
||||
<g id="Gun-2" data-name="Gun" transform="translate(-5.139 44.161) rotate(-25.976)">
|
||||
<path id="Union_2-2" data-name="Union 2" d="M52.489,27.919v-5.3h-36.3v5.3H0V0H16.193V4.188H68.682V27.919Z" transform="translate(13.96 0) rotate(30)"/>
|
||||
</g>
|
||||
</g>
|
||||
<text id="Prototype" transform="translate(1225 843)" fill="#0f9ff5" font-size="93" font-family="Sarala-Bold, Sarala" font-weight="700" letter-spacing="0.046em"><tspan x="0" y="0">Prototype</tspan></text>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.8 KiB |
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/FUNCit_game_logo.svg-9e3b0fff2b1f9450b5124ecd3e8836ff.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/FUNCit_game_logo.svg"
|
||||
dest_files=[ "res://.import/FUNCit_game_logo.svg-9e3b0fff2b1f9450b5124ecd3e8836ff.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
source/assets/sprites/GUI/logo_design/FUNCit_game_logo_dark.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/FUNCit_game_logo_dark.png-4b793fdf6f485973b8fdbae8cdbabc82.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/FUNCit_game_logo_dark.png"
|
||||
dest_files=[ "res://.import/FUNCit_game_logo_dark.png-4b793fdf6f485973b8fdbae8cdbabc82.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
@@ -0,0 +1,36 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="1920" height="1080" viewBox="0 0 1920 1080">
|
||||
<defs>
|
||||
<clipPath id="clip-path">
|
||||
<rect id="Rectangle_1" data-name="Rectangle 1" width="208" height="150" transform="translate(-0.128 -0.444)" fill="#fff"/>
|
||||
</clipPath>
|
||||
<clipPath id="clip-path-2">
|
||||
<rect id="Rectangle_2" data-name="Rectangle 2" width="208" height="149.648" fill="#fff"/>
|
||||
</clipPath>
|
||||
<clipPath id="clip-FUNCit_game_logo_dark">
|
||||
<rect width="1920" height="1080"/>
|
||||
</clipPath>
|
||||
</defs>
|
||||
<g id="FUNCit_game_logo_dark" clip-path="url(#clip-FUNCit_game_logo_dark)">
|
||||
<rect width="1920" height="1080"/>
|
||||
<g id="Group_1" data-name="Group 1" transform="translate(7)">
|
||||
<text id="FUNCit" transform="translate(202 713)" fill="#fff" font-size="456" font-family="Ramabhadra"><tspan x="0" y="0">FUNC</tspan><tspan y="0" font-size="332" font-family="Sarala-Bold, Sarala" font-weight="700">it</tspan></text>
|
||||
<g id="Player-character-1" transform="matrix(0.966, 0.259, -0.259, 0.966, 1287.964, 249.1)" clip-path="url(#clip-path)">
|
||||
<g id="Tank" transform="translate(25.045 19.558)">
|
||||
<path id="Union_1" data-name="Union 1" d="M-3644.888,262.015a20.927,20.927,0,0,1-20.927-20.927v-3.069H-3670V218.487h15.56l15.258-27.6h9.362V183.33a38.784,38.784,0,0,1,38.784-38.784h5.58c.095.246,49.309-.123,49.108,0h6.976v36.273l6.642,6.974h14.563v25.392l9.766,5.3h4.186v19.532h-4.186v3.069a20.927,20.927,0,0,1-20.927,20.927Z" transform="translate(3670 -134.222)" fill="#fff"/>
|
||||
</g>
|
||||
<g id="Gun" transform="translate(14.013 5.275)">
|
||||
<path id="Union_2" data-name="Union 2" d="M52.456,27.9V22.6H16.183v5.3H0V0H16.183V4.185H68.64V27.9Z" transform="translate(13.951 0) rotate(30)" fill="#fff"/>
|
||||
</g>
|
||||
</g>
|
||||
<g id="Player-character-2" transform="translate(589.379 854.012) rotate(-146)" clip-path="url(#clip-path-2)">
|
||||
<g id="Tank-2" data-name="Tank" transform="translate(25.061 19.57)">
|
||||
<path id="Union_1-2" data-name="Union 1" d="M-3644.873,262.093a20.94,20.94,0,0,1-20.939-20.94v-3.071H-3670V218.539h15.569l15.267-27.615h9.368V183.36a38.808,38.808,0,0,1,38.808-38.808c.125-.158,61.361-.114,61.7,0v36.3l6.646,6.978h14.572v25.408l9.772,5.3h4.188v19.544h-4.188v3.071a20.939,20.939,0,0,1-20.939,20.94Z" transform="translate(3670 -134.222)" fill="#fff"/>
|
||||
</g>
|
||||
<g id="Gun-2" data-name="Gun" transform="translate(-5.139 44.161) rotate(-25.976)">
|
||||
<path id="Union_2-2" data-name="Union 2" d="M52.489,27.919v-5.3h-36.3v5.3H0V0H16.193V4.188H68.682V27.919Z" transform="translate(13.96 0) rotate(30)" fill="#fff"/>
|
||||
</g>
|
||||
</g>
|
||||
<text id="Prototype" transform="translate(1225 843)" fill="#0f9ff5" font-size="93" font-family="Sarala-Bold, Sarala" font-weight="700" letter-spacing="0.046em"><tspan x="0" y="0">Prototype</tspan></text>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.9 KiB |
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/FUNCit_game_logo_dark.svg-4eaaa54dbd21c4c0050a0cf7d2dd41c5.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/FUNCit_game_logo_dark.svg"
|
||||
dest_files=[ "res://.import/FUNCit_game_logo_dark.svg-4eaaa54dbd21c4c0050a0cf7d2dd41c5.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
|
After Width: | Height: | Size: 82 KiB |
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/FUNCit_game_logo_dark_transparent.png-bd09704de1b347e6cdcf01974115dd10.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/FUNCit_game_logo_dark_transparent.png"
|
||||
dest_files=[ "res://.import/FUNCit_game_logo_dark_transparent.png-bd09704de1b347e6cdcf01974115dd10.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
@@ -0,0 +1,35 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="1920" height="1080" viewBox="0 0 1920 1080">
|
||||
<defs>
|
||||
<clipPath id="clip-path">
|
||||
<rect id="Rectangle_1" data-name="Rectangle 1" width="208" height="150" transform="translate(-0.128 -0.444)" fill="#fff"/>
|
||||
</clipPath>
|
||||
<clipPath id="clip-path-2">
|
||||
<rect id="Rectangle_2" data-name="Rectangle 2" width="208" height="149.648" fill="#fff"/>
|
||||
</clipPath>
|
||||
<clipPath id="clip-FUNCit_game_logo_dark_transparent">
|
||||
<rect width="1920" height="1080"/>
|
||||
</clipPath>
|
||||
</defs>
|
||||
<g id="FUNCit_game_logo_dark_transparent" clip-path="url(#clip-FUNCit_game_logo_dark_transparent)">
|
||||
<g id="Group_1" data-name="Group 1" transform="translate(7)">
|
||||
<text id="FUNCit" transform="translate(202 713)" fill="#fff" font-size="456" font-family="Ramabhadra"><tspan x="0" y="0">FUNC</tspan><tspan y="0" font-size="332" font-family="Sarala-Bold, Sarala" font-weight="700">it</tspan></text>
|
||||
<g id="Player-character-1" transform="matrix(0.966, 0.259, -0.259, 0.966, 1287.964, 249.1)" clip-path="url(#clip-path)">
|
||||
<g id="Tank" transform="translate(25.045 19.558)">
|
||||
<path id="Union_1" data-name="Union 1" d="M-3644.888,262.015a20.927,20.927,0,0,1-20.927-20.927v-3.069H-3670V218.487h15.56l15.258-27.6h9.362V183.33a38.784,38.784,0,0,1,38.784-38.784h5.58c.095.246,49.309-.123,49.108,0h6.976v36.273l6.642,6.974h14.563v25.392l9.766,5.3h4.186v19.532h-4.186v3.069a20.927,20.927,0,0,1-20.927,20.927Z" transform="translate(3670 -134.222)" fill="#fff"/>
|
||||
</g>
|
||||
<g id="Gun" transform="translate(14.013 5.275)">
|
||||
<path id="Union_2" data-name="Union 2" d="M52.456,27.9V22.6H16.183v5.3H0V0H16.183V4.185H68.64V27.9Z" transform="translate(13.951 0) rotate(30)" fill="#fff"/>
|
||||
</g>
|
||||
</g>
|
||||
<g id="Player-character-2" transform="translate(589.379 854.012) rotate(-146)" clip-path="url(#clip-path-2)">
|
||||
<g id="Tank-2" data-name="Tank" transform="translate(25.061 19.57)">
|
||||
<path id="Union_1-2" data-name="Union 1" d="M-3644.873,262.093a20.94,20.94,0,0,1-20.939-20.94v-3.071H-3670V218.539h15.569l15.267-27.615h9.368V183.36a38.808,38.808,0,0,1,38.808-38.808c.125-.158,61.361-.114,61.7,0v36.3l6.646,6.978h14.572v25.408l9.772,5.3h4.188v19.544h-4.188v3.071a20.939,20.939,0,0,1-20.939,20.94Z" transform="translate(3670 -134.222)" fill="#fff"/>
|
||||
</g>
|
||||
<g id="Gun-2" data-name="Gun" transform="translate(-5.139 44.161) rotate(-25.976)">
|
||||
<path id="Union_2-2" data-name="Union 2" d="M52.489,27.919v-5.3h-36.3v5.3H0V0H16.193V4.188H68.682V27.919Z" transform="translate(13.96 0) rotate(30)" fill="#fff"/>
|
||||
</g>
|
||||
</g>
|
||||
<text id="Prototype" transform="translate(1225 843)" fill="#0f9ff5" font-size="93" font-family="Sarala-Bold, Sarala" font-weight="700" letter-spacing="0.046em"><tspan x="0" y="0">Prototype</tspan></text>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.9 KiB |
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/FUNCit_game_logo_dark_transparent.svg-e73eaf514f6ac0a4219bae35bfa4f86e.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/FUNCit_game_logo_dark_transparent.svg"
|
||||
dest_files=[ "res://.import/FUNCit_game_logo_dark_transparent.svg-e73eaf514f6ac0a4219bae35bfa4f86e.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
source/assets/sprites/GUI/logo_design/Game-title-ideas.png
Normal file
|
After Width: | Height: | Size: 209 KiB |
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Game-title-ideas.png-55fb435541b14dbb7802a68905a0c083.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/Game-title-ideas.png"
|
||||
dest_files=[ "res://.import/Game-title-ideas.png-55fb435541b14dbb7802a68905a0c083.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
15
source/assets/sprites/GUI/logo_design/Player-character-1.svg
Normal file
@@ -0,0 +1,15 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="745" height="536" viewBox="0 0 745 536">
|
||||
<defs>
|
||||
<clipPath id="clip-Player-character-1">
|
||||
<rect width="745" height="536"/>
|
||||
</clipPath>
|
||||
</defs>
|
||||
<g id="Player-character-1" clip-path="url(#clip-Player-character-1)">
|
||||
<g id="Tank" transform="translate(89.76 -68.517)">
|
||||
<path id="Union_1" data-name="Union 1" d="M-3580,592.223a75,75,0,0,1-75-75v-11h-15v-70h55.764l54.684-98.911H-3526V310.222a139,139,0,0,1,139-139h20a12,12,0,0,1,12-12h121v-14a11,11,0,0,1,11-11,11,11,0,0,1,11,11v14h9a12,12,0,0,1,12,12h25v130h23.806v24.995H-3090v91.005h35v19h15v70h-15v11a75,75,0,0,1-75,75Z" transform="translate(3670 4.39)"/>
|
||||
</g>
|
||||
<g id="Gun" transform="translate(50.24 18.904)">
|
||||
<path id="Union_2" data-name="Union 2" d="M-3482,96V77h-130V96h-58V-4h58V11h188V96Z" transform="translate(3226.313 1838.464) rotate(30)"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 952 B |
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Player-character-1.svg-ca1e6c2b4a7d20a6059e7b37440eb442.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/Player-character-1.svg"
|
||||
dest_files=[ "res://.import/Player-character-1.svg-ca1e6c2b4a7d20a6059e7b37440eb442.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
15
source/assets/sprites/GUI/logo_design/Player-character-2.svg
Normal file
@@ -0,0 +1,15 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="745" height="536" viewBox="0 0 745 536">
|
||||
<defs>
|
||||
<clipPath id="clip-Player-character-2">
|
||||
<rect width="745" height="536"/>
|
||||
</clipPath>
|
||||
</defs>
|
||||
<g id="Player-character-2" clip-path="url(#clip-Player-character-2)">
|
||||
<g id="Tank" transform="translate(89.76 -68.517)">
|
||||
<path id="Union_1" data-name="Union 1" d="M-3580,592.223a75,75,0,0,1-75-75v-11h-15v-70h55.764l54.684-98.911H-3526V310.222a139,139,0,0,1,139-139h20a12,12,0,0,1,12-12h121v-14a11,11,0,0,1,11-11,11,11,0,0,1,11,11v14h9a12,12,0,0,1,12,12h25v130h23.806v24.995H-3090v91.005h35v19h15v70h-15v11a75,75,0,0,1-75,75Z" transform="translate(3670 4.39)"/>
|
||||
</g>
|
||||
<g id="Gun" transform="matrix(0.899, -0.438, 0.438, 0.899, -18.392, 158.166)">
|
||||
<path id="Union_2" data-name="Union 2" d="M-3482,96V77h-130V96h-58V-4h58V11h188V96Z" transform="translate(3226.313 1838.464) rotate(30)"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 982 B |
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Player-character-2.svg-a6dd3f63664ad5e208ae415ec82c8cf5.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://source/assets/sprites/GUI/logo_design/Player-character-2.svg"
|
||||
dest_files=[ "res://.import/Player-character-2.svg-a6dd3f63664ad5e208ae415ec82c8cf5.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||