mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
Synced bullets
This commit is contained in:
parent
abdace6d1d
commit
2722f28b64
@ -2,13 +2,15 @@ extends KinematicBody2D
|
|||||||
|
|
||||||
export var debugMode = false
|
export var debugMode = false
|
||||||
|
|
||||||
var hp = 100 setget set_hp
|
var trajectory:String = 'line'
|
||||||
|
var trajectory_line = 'line'
|
||||||
|
|
||||||
var player_bullet = load("res://source/entities/bullet/player_bullet.tscn")
|
var bullet
|
||||||
|
var player_bullet = load("res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn")
|
||||||
var username_text = load("res://source/scenes/OVERLAY/elements/username_text.tscn")
|
var username_text = load("res://source/scenes/OVERLAY/elements/username_text.tscn")
|
||||||
var username setget username_set
|
var username setget username_set
|
||||||
var username_text_instance = null
|
var username_text_instance = null
|
||||||
|
var hp = 100 setget set_hp
|
||||||
var can_shoot = true
|
var can_shoot = true
|
||||||
var is_reloading = false
|
var is_reloading = false
|
||||||
|
|
||||||
@ -22,15 +24,30 @@ puppet var puppet_weapon_angle = 0
|
|||||||
puppet var puppet_direction = "left"
|
puppet var puppet_direction = "left"
|
||||||
puppet var puppet_theme = "01"
|
puppet var puppet_theme = "01"
|
||||||
puppet var puppet_character_states = {}
|
puppet var puppet_character_states = {}
|
||||||
|
puppet var puppet_bullet_position = Vector2() setget puppet_bullet_position_set
|
||||||
|
|
||||||
onready var tween = $Tween
|
onready var tween = $Tween
|
||||||
onready var sprite = $player_sprite
|
onready var sprite = $player_sprite
|
||||||
onready var reload_timer = $reload_timer
|
onready var reload_timer = $reload_timer
|
||||||
onready var shoot_point = $shoot_point
|
onready var shoot_point = $"weaponHolder/Player-character-theme-gun/shoot_point"
|
||||||
onready var hit_timer = $hit_timer
|
onready var hit_timer = $hit_timer
|
||||||
|
|
||||||
|
|
||||||
|
var bullet_env = {
|
||||||
|
'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Env.tscn"),
|
||||||
|
'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Env.tscn"),
|
||||||
|
'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn"),
|
||||||
|
'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
|
||||||
|
}
|
||||||
|
|
||||||
|
var bullet_trajectory = {
|
||||||
|
'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Barrel.tscn"),
|
||||||
|
'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Barrel.tscn"),
|
||||||
|
'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Barrel.tscn"),
|
||||||
|
'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn")
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
# Instance of data pre_processors
|
# Instance of data pre_processors
|
||||||
var VDIR_preset_pre_processor_instance = preload("res://source/assets/scripts/pre_processors/vdir_pre_processor.gd").new()
|
var VDIR_preset_pre_processor_instance = preload("res://source/assets/scripts/pre_processors/vdir_pre_processor.gd").new()
|
||||||
var UIN_preset_pre_processor_instance = preload("res://source/assets/scripts/pre_processors/uin_pre_processor.gd").new()
|
var UIN_preset_pre_processor_instance = preload("res://source/assets/scripts/pre_processors/uin_pre_processor.gd").new()
|
||||||
@ -227,15 +244,15 @@ func _physics_process(delta) -> void:
|
|||||||
velocityVDIR.y -= deccelerationSpeed
|
velocityVDIR.y -= deccelerationSpeed
|
||||||
velocityVDIR = Vector2(clamp(velocityVDIR.x, -maxMovementSpeed.x, maxMovementSpeed.x), clamp(velocityVDIR.y, -maxMovementSpeed.y, maxMovementSpeed.y))
|
velocityVDIR = Vector2(clamp(velocityVDIR.x, -maxMovementSpeed.x, maxMovementSpeed.x), clamp(velocityVDIR.y, -maxMovementSpeed.y, maxMovementSpeed.y))
|
||||||
move_and_slide(velocityVDIR.rotated(rotationalHolder))
|
move_and_slide(velocityVDIR.rotated(rotationalHolder))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#if Input.is_action_pressed("input_shoot") and can_shoot and not is_reloading:
|
|
||||||
# rpc("instance_bullet", get_tree().get_network_unique_id())
|
|
||||||
# is_reloading = true
|
|
||||||
# reload_timer.start()
|
|
||||||
|
|
||||||
rotate_weapon()
|
rotate_weapon()
|
||||||
|
|
||||||
|
choose_trajectory()
|
||||||
|
enable_trajectory_line(trajectory_line)
|
||||||
|
if Input.is_action_just_released("input_shoot") and can_shoot and not is_reloading:
|
||||||
|
# shoot(trajectory)
|
||||||
|
rpc("shoot", trajectory, get_tree().get_network_unique_id())
|
||||||
|
is_reloading = true
|
||||||
|
reload_timer.start()
|
||||||
else:
|
else:
|
||||||
rotation = lerp_angle(rotation, puppet_rotation, delta * 8)
|
rotation = lerp_angle(rotation, puppet_rotation, delta * 8)
|
||||||
#rotation = puppet_rotation
|
#rotation = puppet_rotation
|
||||||
@ -251,18 +268,42 @@ func _physics_process(delta) -> void:
|
|||||||
else:
|
else:
|
||||||
$player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
|
$player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
|
||||||
$Particles2D.set_emitting(false)
|
$Particles2D.set_emitting(false)
|
||||||
|
|
||||||
rotate_weapon()
|
rotate_weapon()
|
||||||
if not tween.is_active():
|
if not tween.is_active():
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if hp <= 0:
|
if hp <= 0:
|
||||||
if get_tree().is_network_server():
|
if get_tree().is_network_server():
|
||||||
rpc("destroy")
|
rpc("destroy")
|
||||||
|
|
||||||
|
|
||||||
|
func choose_trajectory():
|
||||||
|
if Input.is_action_just_pressed("line"):
|
||||||
|
trajectory = 'line'
|
||||||
|
trajectory_line = 'line'
|
||||||
|
elif Input.is_action_just_pressed("sine"):
|
||||||
|
trajectory = 'sine'
|
||||||
|
trajectory_line = 'sine'
|
||||||
|
elif Input.is_action_just_pressed("parab"):
|
||||||
|
trajectory = 'parab'
|
||||||
|
trajectory_line = 'parab'
|
||||||
|
elif Input.is_action_just_pressed("hyper"):
|
||||||
|
trajectory = 'hyper'
|
||||||
|
trajectory_line = 'hyper'
|
||||||
|
|
||||||
|
|
||||||
|
sync func shoot(trajectory:String, id):
|
||||||
|
bullet = bullet_env[trajectory].instance()
|
||||||
|
add_child(bullet)
|
||||||
|
bullet.global_position = shoot_point.global_position
|
||||||
|
bullet.global_rotation = shoot_point.global_rotation
|
||||||
|
|
||||||
|
|
||||||
|
func enable_trajectory_line(trajectory_line:String):
|
||||||
|
var x = bullet_trajectory[trajectory_line].instance()
|
||||||
|
add_child(x)
|
||||||
|
x.global_position = shoot_point.global_position
|
||||||
|
x.global_rotation = shoot_point.global_rotation
|
||||||
|
|
||||||
|
|
||||||
func _draw():
|
func _draw():
|
||||||
if debugMode:
|
if debugMode:
|
||||||
@ -290,6 +331,11 @@ func puppet_position_set(new_value) -> void:
|
|||||||
tween.start()
|
tween.start()
|
||||||
|
|
||||||
|
|
||||||
|
func puppet_bullet_position_set(new_value) -> void:
|
||||||
|
puppet_bullet_position = new_value
|
||||||
|
tween.interpolate_property(self, "global_position", global_position, puppet_bullet_position, 0.1)
|
||||||
|
tween.start()
|
||||||
|
|
||||||
func set_hp(new_value):
|
func set_hp(new_value):
|
||||||
hp = new_value
|
hp = new_value
|
||||||
if get_tree().has_network_peer():
|
if get_tree().has_network_peer():
|
||||||
@ -330,15 +376,7 @@ func _on_network_tick_rate_timeout():
|
|||||||
rset_unreliable("puppet_weapon_angle", weaponAngle)
|
rset_unreliable("puppet_weapon_angle", weaponAngle)
|
||||||
rset_unreliable("puppet_direction", direction)
|
rset_unreliable("puppet_direction", direction)
|
||||||
#rset_unreliable("puppet_character_states", characterStates)
|
#rset_unreliable("puppet_character_states", characterStates)
|
||||||
|
rset_unreliable("puppet_bullet_position", bullet)
|
||||||
|
|
||||||
sync func instance_bullet(id):
|
|
||||||
var player_bullet_instance = Global.instance_node_at_location(player_bullet, PersistentNodes, shoot_point.global_position)
|
|
||||||
player_bullet_instance.name = "Bullet" + name + str(Network.networked_object_name_index)
|
|
||||||
player_bullet_instance.set_network_master(id)
|
|
||||||
player_bullet_instance.player_rotation = rotation
|
|
||||||
player_bullet_instance.player_owner = id
|
|
||||||
Network.networked_object_name_index += 1
|
|
||||||
|
|
||||||
|
|
||||||
sync func update_position(pos):
|
sync func update_position(pos):
|
||||||
@ -360,7 +398,7 @@ func _on_hit_timer_timeout():
|
|||||||
|
|
||||||
func _on_hitbox_area_entered(area):
|
func _on_hitbox_area_entered(area):
|
||||||
if get_tree().is_network_server():
|
if get_tree().is_network_server():
|
||||||
if area.is_in_group("Player_damager") and area.get_parent().player_owner != int(name):
|
if area.is_in_group("Player_damager"):
|
||||||
rpc("hit_by_damager", area.get_parent().damage)
|
rpc("hit_by_damager", area.get_parent().damage)
|
||||||
area.get_parent().rpc("destroy")
|
area.get_parent().rpc("destroy")
|
||||||
|
|
||||||
@ -428,3 +466,6 @@ func rotate_weapon():
|
|||||||
$"weaponHolder/Player-character-theme-gun".position = weaponPosition
|
$"weaponHolder/Player-character-theme-gun".position = weaponPosition
|
||||||
$"weaponHolder/Player-character-theme-gun".rotation_degrees = weaponAngle
|
$"weaponHolder/Player-character-theme-gun".rotation_degrees = weaponAngle
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -18,8 +18,6 @@ var bullet_trajectory = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func choose_trajectory():
|
func choose_trajectory():
|
||||||
trajectory
|
|
||||||
trajectory_line
|
|
||||||
if Input.is_action_just_pressed("line"):
|
if Input.is_action_just_pressed("line"):
|
||||||
trajectory = 'line'
|
trajectory = 'line'
|
||||||
trajectory_line = 'line'
|
trajectory_line = 'line'
|
||||||
@ -39,7 +37,6 @@ func shoot(trajectory:String):
|
|||||||
get_parent().get_parent().get_parent().add_child(bullet)
|
get_parent().get_parent().get_parent().add_child(bullet)
|
||||||
bullet.global_position = $Shooting_Point.global_position
|
bullet.global_position = $Shooting_Point.global_position
|
||||||
bullet.global_rotation = $Shooting_Point.global_rotation
|
bullet.global_rotation = $Shooting_Point.global_rotation
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
func enable_trajectory_line(trajectory_line:String):
|
func enable_trajectory_line(trajectory_line:String):
|
||||||
@ -53,7 +50,5 @@ func enable_trajectory_line(trajectory_line:String):
|
|||||||
func _process(delta):
|
func _process(delta):
|
||||||
choose_trajectory()
|
choose_trajectory()
|
||||||
enable_trajectory_line(trajectory_line)
|
enable_trajectory_line(trajectory_line)
|
||||||
if Input.is_action_just_pressed("input_shoot"):
|
# if Input.is_action_just_released("input_shoot"):
|
||||||
pass
|
# shoot(trajectory)
|
||||||
elif Input.is_action_just_released("input_shoot"):
|
|
||||||
shoot(trajectory)
|
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
extends Sprite
|
extends Sprite
|
||||||
|
|
||||||
|
export(int) var damage = 25
|
||||||
var velocity = Vector2()
|
var velocity = Vector2()
|
||||||
var speed_hyper = 100
|
var speed_hyper = 100
|
||||||
var time = 0.05
|
var time = 0.05
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
extends Sprite
|
extends Sprite
|
||||||
|
|
||||||
|
export(int) var damage = 25
|
||||||
export var speed_line = 1000
|
export var speed_line = 1000
|
||||||
var velocity = Vector2()
|
var velocity = Vector2()
|
||||||
|
|
||||||
@ -12,7 +13,6 @@ func follow_line_trajectory():
|
|||||||
velocity.y = time*a_parameter
|
velocity.y = time*a_parameter
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
follow_line_trajectory()
|
follow_line_trajectory()
|
||||||
time += delta
|
time += delta
|
||||||
|
|||||||
@ -1,6 +1,7 @@
|
|||||||
extends Sprite
|
extends Sprite
|
||||||
|
|
||||||
export var speed_parab = 100
|
export(int) var damage = 25
|
||||||
|
export(int) var speed_parab = 100
|
||||||
var velocity = Vector2()
|
var velocity = Vector2()
|
||||||
|
|
||||||
var time = 0
|
var time = 0
|
||||||
|
|||||||
@ -1,6 +1,7 @@
|
|||||||
extends Sprite
|
extends Sprite
|
||||||
|
|
||||||
export var speed = 100
|
export(int) var damage = 25
|
||||||
|
export(int) var speed = 100
|
||||||
var velocity = Vector2()
|
var velocity = Vector2()
|
||||||
|
|
||||||
var time = 0
|
var time = 0
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
extends CanvasLayer
|
extends CanvasLayer
|
||||||
|
|
||||||
# if 0, then singleplayer will work, if 1, then multiplayer only
|
# if 0, then singleplayer will work, if 1, then multiplayer only
|
||||||
var winner_amount = 0
|
var winner_amount = 1
|
||||||
|
|
||||||
onready var win_timer = $Control/winner/win_timer
|
onready var win_timer = $Control/winner/win_timer
|
||||||
onready var winner = $Control/winner
|
onready var winner = $Control/winner
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=177 format=2]
|
[gd_scene load_steps=176 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1]
|
[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1]
|
||||||
[ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2]
|
[ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2]
|
||||||
@ -15,7 +15,6 @@
|
|||||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png" type="Texture" id=13]
|
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png" type="Texture" id=13]
|
||||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png" type="Texture" id=14]
|
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png" type="Texture" id=14]
|
||||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png" type="Texture" id=15]
|
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png" type="Texture" id=15]
|
||||||
[ext_resource path="res://source/assets/scripts/shooting/Gun_.gd" type="Script" id=16]
|
|
||||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png" type="Texture" id=18]
|
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png" type="Texture" id=18]
|
||||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png" type="Texture" id=19]
|
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png" type="Texture" id=19]
|
||||||
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png" type="Texture" id=20]
|
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png" type="Texture" id=20]
|
||||||
@ -175,35 +174,20 @@
|
|||||||
|
|
||||||
[sub_resource type="SpriteFrames" id=2]
|
[sub_resource type="SpriteFrames" id=2]
|
||||||
animations = [ {
|
animations = [ {
|
||||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "idle-speed-right-02",
|
|
||||||
"speed": 25.0
|
|
||||||
}, {
|
|
||||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "boost-speed-right-04",
|
"name": "move-speed-right-04",
|
||||||
"speed": 50.0
|
|
||||||
}, {
|
|
||||||
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "boost-speed-right-03",
|
|
||||||
"speed": 50.0
|
|
||||||
}, {
|
|
||||||
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "move-speed-right-03",
|
|
||||||
"speed": 35.0
|
"speed": 35.0
|
||||||
}, {
|
}, {
|
||||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "idle-speed-right-04",
|
"name": "boost-speed-left-01",
|
||||||
"speed": 25.0
|
"speed": 50.0
|
||||||
}, {
|
}, {
|
||||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "idle-speed-left-04",
|
"name": "move-speed-left-04",
|
||||||
"speed": 25.0
|
"speed": 35.0
|
||||||
}, {
|
}, {
|
||||||
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
|
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
@ -215,16 +199,6 @@ animations = [ {
|
|||||||
"name": "boost-speed-right-02",
|
"name": "boost-speed-right-02",
|
||||||
"speed": 50.0
|
"speed": 50.0
|
||||||
}, {
|
}, {
|
||||||
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "move-speed-right-04",
|
|
||||||
"speed": 35.0
|
|
||||||
}, {
|
|
||||||
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "boost-speed-left-01",
|
|
||||||
"speed": 50.0
|
|
||||||
}, {
|
|
||||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "boost-speed-right-01",
|
"name": "boost-speed-right-01",
|
||||||
@ -235,6 +209,11 @@ animations = [ {
|
|||||||
"name": "move-speed-right-01",
|
"name": "move-speed-right-01",
|
||||||
"speed": 35.0
|
"speed": 35.0
|
||||||
}, {
|
}, {
|
||||||
|
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "boost-speed-right-04",
|
||||||
|
"speed": 50.0
|
||||||
|
}, {
|
||||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "move-speed-left-03",
|
"name": "move-speed-left-03",
|
||||||
@ -245,16 +224,6 @@ animations = [ {
|
|||||||
"name": "move-speed-left-01",
|
"name": "move-speed-left-01",
|
||||||
"speed": 35.0
|
"speed": 35.0
|
||||||
}, {
|
}, {
|
||||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "boost-speed-left-03",
|
|
||||||
"speed": 50.0
|
|
||||||
}, {
|
|
||||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "move-speed-right-02",
|
|
||||||
"speed": 35.0
|
|
||||||
}, {
|
|
||||||
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "idle-speed-right-01",
|
"name": "idle-speed-right-01",
|
||||||
@ -265,6 +234,16 @@ animations = [ {
|
|||||||
"name": "idle-speed-left-02",
|
"name": "idle-speed-left-02",
|
||||||
"speed": 25.0
|
"speed": 25.0
|
||||||
}, {
|
}, {
|
||||||
|
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "boost-speed-right-03",
|
||||||
|
"speed": 50.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "move-speed-right-03",
|
||||||
|
"speed": 35.0
|
||||||
|
}, {
|
||||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "boost-speed-left-04",
|
"name": "boost-speed-left-04",
|
||||||
@ -275,9 +254,29 @@ animations = [ {
|
|||||||
"name": "idle-speed-left-01",
|
"name": "idle-speed-left-01",
|
||||||
"speed": 25.0
|
"speed": 25.0
|
||||||
}, {
|
}, {
|
||||||
|
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "idle-speed-right-04",
|
||||||
|
"speed": 25.0
|
||||||
|
}, {
|
||||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "move-speed-left-04",
|
"name": "idle-speed-left-04",
|
||||||
|
"speed": 25.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "idle-speed-right-02",
|
||||||
|
"speed": 25.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "boost-speed-left-03",
|
||||||
|
"speed": 50.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "move-speed-right-02",
|
||||||
"speed": 35.0
|
"speed": 35.0
|
||||||
} ]
|
} ]
|
||||||
|
|
||||||
@ -314,11 +313,6 @@ animations = [ {
|
|||||||
"name": "03",
|
"name": "03",
|
||||||
"speed": 5.0
|
"speed": 5.0
|
||||||
}, {
|
}, {
|
||||||
"frames": [ ExtResource( 27 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "01",
|
|
||||||
"speed": 5.0
|
|
||||||
}, {
|
|
||||||
"frames": [ ExtResource( 170 ) ],
|
"frames": [ ExtResource( 170 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "02",
|
"name": "02",
|
||||||
@ -328,9 +322,17 @@ animations = [ {
|
|||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "04",
|
"name": "04",
|
||||||
"speed": 5.0
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 27 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "01",
|
||||||
|
"speed": 5.0
|
||||||
} ]
|
} ]
|
||||||
|
|
||||||
[node name="player" type="KinematicBody2D" groups=["Net", "Player"]]
|
[node name="player" type="KinematicBody2D" groups=[
|
||||||
|
"Net",
|
||||||
|
"Player",
|
||||||
|
]]
|
||||||
script = ExtResource( 11 )
|
script = ExtResource( 11 )
|
||||||
|
|
||||||
[node name="player_collider" type="CollisionShape2D" parent="."]
|
[node name="player_collider" type="CollisionShape2D" parent="."]
|
||||||
@ -380,21 +382,20 @@ texture = ExtResource( 26 )
|
|||||||
[node name="weaponHolder" type="CollisionShape2D" parent="."]
|
[node name="weaponHolder" type="CollisionShape2D" parent="."]
|
||||||
shape = SubResource( 5 )
|
shape = SubResource( 5 )
|
||||||
|
|
||||||
|
[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
|
||||||
|
scale = Vector2( 0.3, 0.25 )
|
||||||
|
texture = ExtResource( 171 )
|
||||||
|
|
||||||
[node name="Player-character-theme-gun" type="AnimatedSprite" parent="weaponHolder"]
|
[node name="Player-character-theme-gun" type="AnimatedSprite" parent="weaponHolder"]
|
||||||
scale = Vector2( 0.25, 0.25 )
|
scale = Vector2( 0.25, 0.25 )
|
||||||
frames = SubResource( 6 )
|
frames = SubResource( 6 )
|
||||||
animation = "04"
|
animation = "04"
|
||||||
script = ExtResource( 16 )
|
|
||||||
|
|
||||||
[node name="Shooting_Point" type="Position2D" parent="weaponHolder/Player-character-theme-gun"]
|
[node name="shoot_point" type="Position2D" parent="weaponHolder/Player-character-theme-gun"]
|
||||||
position = Vector2( -120, 0 )
|
position = Vector2( -120, 0 )
|
||||||
rotation = 3.14159
|
rotation = 3.14159
|
||||||
scale = Vector2( 4, 4 )
|
scale = Vector2( 4, 4 )
|
||||||
|
|
||||||
[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
|
|
||||||
scale = Vector2( 0.3, 0.25 )
|
|
||||||
texture = ExtResource( 171 )
|
|
||||||
|
|
||||||
[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]
|
[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]
|
||||||
[connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"]
|
[connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"]
|
||||||
[connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"]
|
[connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"]
|
||||||
|
|||||||
@ -5,11 +5,15 @@
|
|||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id=1]
|
[sub_resource type="CapsuleShape2D" id=1]
|
||||||
|
|
||||||
[node name="playert_bullet" type="Sprite" groups=["Net"]]
|
[node name="playert_bullet" type="Sprite" groups=[
|
||||||
|
"Net",
|
||||||
|
]]
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
|
[node name="hitbox" type="Area2D" parent="." groups=[
|
||||||
|
"Player_damager",
|
||||||
|
]]
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
||||||
rotation = 1.5708
|
rotation = 1.5708
|
||||||
|
|||||||
@ -5,11 +5,15 @@
|
|||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id=1]
|
[sub_resource type="CapsuleShape2D" id=1]
|
||||||
|
|
||||||
[node name="player_bullet" type="Sprite" groups=["Net"]]
|
[node name="player_bullet" type="Sprite" groups=[
|
||||||
|
"Net",
|
||||||
|
]]
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
|
[node name="hitbox" type="Area2D" parent="." groups=[
|
||||||
|
"Player_damager",
|
||||||
|
]]
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
||||||
rotation = 1.5708
|
rotation = 1.5708
|
||||||
|
|||||||
@ -5,11 +5,15 @@
|
|||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id=1]
|
[sub_resource type="CapsuleShape2D" id=1]
|
||||||
|
|
||||||
[node name="player_bullet" type="Sprite" groups=["Net"]]
|
[node name="player_bullet" type="Sprite" groups=[
|
||||||
|
"Net",
|
||||||
|
]]
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
|
[node name="hitbox" type="Area2D" parent="." groups=[
|
||||||
|
"Player_damager",
|
||||||
|
]]
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
||||||
rotation = 1.5708
|
rotation = 1.5708
|
||||||
|
|||||||
@ -5,11 +5,15 @@
|
|||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id=1]
|
[sub_resource type="CapsuleShape2D" id=1]
|
||||||
|
|
||||||
[node name="player_bullet" type="Sprite" groups=["Net"]]
|
[node name="player_bullet" type="Sprite" groups=[
|
||||||
|
"Net",
|
||||||
|
]]
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
|
[node name="hitbox" type="Area2D" parent="." groups=[
|
||||||
|
"Player_damager",
|
||||||
|
]]
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
|
||||||
rotation = 1.5708
|
rotation = 1.5708
|
||||||
|
|||||||
@ -106,19 +106,19 @@ z_index = -3
|
|||||||
[node name="spawn_locations" type="Node" parent="."]
|
[node name="spawn_locations" type="Node" parent="."]
|
||||||
|
|
||||||
[node name="1" type="Position2D" parent="spawn_locations"]
|
[node name="1" type="Position2D" parent="spawn_locations"]
|
||||||
position = Vector2( 260, 540 )
|
position = Vector2( 138.53, 694.841 )
|
||||||
z_index = 1
|
z_index = 1
|
||||||
|
|
||||||
[node name="2" type="Position2D" parent="spawn_locations"]
|
[node name="2" type="Position2D" parent="spawn_locations"]
|
||||||
position = Vector2( 460, 540 )
|
position = Vector2( 677.446, 912.1 )
|
||||||
z_index = 1
|
z_index = 1
|
||||||
|
|
||||||
[node name="3" type="Position2D" parent="spawn_locations"]
|
[node name="3" type="Position2D" parent="spawn_locations"]
|
||||||
position = Vector2( 1460, 540 )
|
position = Vector2( 1174.91, 949.813 )
|
||||||
z_index = 1
|
z_index = 1
|
||||||
|
|
||||||
[node name="4" type="Position2D" parent="spawn_locations"]
|
[node name="4" type="Position2D" parent="spawn_locations"]
|
||||||
position = Vector2( 1640, 540 )
|
position = Vector2( 1645.35, 803.706 )
|
||||||
z_index = 1
|
z_index = 1
|
||||||
|
|
||||||
[node name="UI" type="CanvasLayer" parent="."]
|
[node name="UI" type="CanvasLayer" parent="."]
|
||||||
@ -131,6 +131,7 @@ script = ExtResource( 6 )
|
|||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
|
"_edit_lock_": true,
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -142,15 +143,16 @@ margin_left = 2.37842
|
|||||||
margin_top = -35.5
|
margin_top = -35.5
|
||||||
margin_right = 2.37842
|
margin_right = 2.37842
|
||||||
margin_bottom = 106.5
|
margin_bottom = 106.5
|
||||||
|
custom_fonts/font = SubResource( 1 )
|
||||||
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
|
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
|
||||||
custom_constants/shadow_offset_x = 6
|
custom_constants/shadow_offset_x = 6
|
||||||
custom_constants/shadow_offset_y = 6
|
custom_constants/shadow_offset_y = 6
|
||||||
custom_fonts/font = SubResource( 1 )
|
|
||||||
text = "You are the winner"
|
text = "You are the winner"
|
||||||
align = 1
|
align = 1
|
||||||
valign = 1
|
valign = 1
|
||||||
script = ExtResource( 5 )
|
script = ExtResource( 5 )
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
|
"_edit_lock_": true,
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user