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refactor(action): move action to separate file
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10
src/action.cc
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10
src/action.cc
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#include "action.hh"
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Action::Action(std::string name, bool has_target) {
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this->name = name;
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this->has_target = has_target;
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}
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bool Action::operator==(const Action &other) const {
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return this->name == other.name;
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}
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13
src/action.hh
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13
src/action.hh
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#ifndef ACTION_HH
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#define ACTION_HH
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#include <string>
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struct Action {
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std::string name;
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bool has_target;
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Action(std::string name, bool has_target);
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bool operator==(const Action &other) const;
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};
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#endif // ACTION_HH
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@ -1,3 +1,4 @@
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#include "action.hh"
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#include "prep/prep.hh"
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#include "prep/prep.hh"
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bool playerBelongsToRoom(Player *player, Room *room);
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bool playerBelongsToRoom(Player *player, Room *room);
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@ -5,15 +5,6 @@
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#include <cstdint>
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#include <cstdint>
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#include <initializer_list>
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#include <initializer_list>
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Action::Action(std::string name, bool hasTarget) {
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this->name = name;
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this->hasTarget = hasTarget;
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}
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bool Action::operator==(const Action &other) const {
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return this->name == other.name;
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}
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Role::Role(std::initializer_list<Action> actions): Role(std::vector<Action>(actions)) {
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Role::Role(std::initializer_list<Action> actions): Role(std::vector<Action>(actions)) {
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}
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}
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@ -33,14 +33,6 @@ struct Player;
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struct Room;
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struct Room;
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struct Event;
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struct Event;
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struct Action {
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std::string name;
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bool hasTarget;
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Action(std::string name, bool hasTarget);
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bool operator==(const Action &other) const;
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};
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struct Role {
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struct Role {
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std::vector<Action> actions;
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std::vector<Action> actions;
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