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https://github.com/jorenchik/testing-spring-2024.git
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refactor(role): move role to separate file
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@ -1,5 +1,7 @@
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#include "action.hh"
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#include "action.hh"
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#include <string>
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Action::Action(std::string name, bool has_target) {
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Action::Action(std::string name, bool has_target) {
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this->name = name;
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this->name = name;
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this->has_target = has_target;
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this->has_target = has_target;
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@ -1,5 +1,6 @@
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#include "action.hh"
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#include "action.hh"
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#include "prep/prep.hh"
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#include "prep/prep.hh"
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#include "role.hh"
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bool playerBelongsToRoom(Player *player, Room *room);
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bool playerBelongsToRoom(Player *player, Room *room);
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bool actionBelongsToRole(Role *role, const Action *action);
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bool actionBelongsToRole(Role *role, const Action *action);
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@ -5,12 +5,6 @@
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#include <cstdint>
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#include <cstdint>
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#include <initializer_list>
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#include <initializer_list>
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Role::Role(std::initializer_list<Action> actions): Role(std::vector<Action>(actions)) {
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}
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Role::Role(std::vector<Action> actions): actions(actions) {
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}
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Player::Player(uint32_t id, std::string username, Role role, PlayerStatus playerStatus):
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Player::Player(uint32_t id, std::string username, Role role, PlayerStatus playerStatus):
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id(id),
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id(id),
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username(username),
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username(username),
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@ -28,18 +28,10 @@ enum PlayerStatus {
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VOTED_OUT,
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VOTED_OUT,
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};
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};
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struct Role;
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struct Player;
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struct Player;
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struct Room;
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struct Room;
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struct Event;
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struct Event;
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struct Role {
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std::vector<Action> actions;
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Role(std::initializer_list<Action> actions);
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Role(std::vector<Action> actions);
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};
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struct Player {
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struct Player {
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uint32_t id;
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uint32_t id;
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std::string username;
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std::string username;
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10
src/role.cc
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10
src/role.cc
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@ -0,0 +1,10 @@
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#include "role.hh"
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#include <initializer_list>
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#include <vector>
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Role::Role(std::initializer_list<Action> actions): Role(std::vector<Action>(actions)) {
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}
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Role::Role(std::vector<Action> actions): actions(actions) {
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}
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15
src/role.hh
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15
src/role.hh
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@ -0,0 +1,15 @@
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#ifndef ROLE_HH
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#define ROLE_HH
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#include "action.hh"
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#include <initializer_list>
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#include <vector>
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struct Role {
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std::vector<Action> actions;
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Role(std::initializer_list<Action> actions);
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Role(std::vector<Action> actions);
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};
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#endif // ROLE_HH
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