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feat: remove unneeded comment
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@ -40,7 +40,6 @@ void run() {
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int validateAction(
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int validateAction(
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Player *actor, const Action *action, Room *room, std::vector<Event> *relatedEvents, Player *target = nullptr) {
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Player *actor, const Action *action, Room *room, std::vector<Event> *relatedEvents, Player *target = nullptr) {
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// null checks
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if (!actor) {
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if (!actor) {
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return NO_ACTOR;
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return NO_ACTOR;
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}
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}
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@ -53,7 +52,6 @@ int validateAction(
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if (!relatedEvents) {
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if (!relatedEvents) {
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return NO_RELATED_EVENTS;
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return NO_RELATED_EVENTS;
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}
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}
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// actual validation
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if (!playerBelongsToRoom(actor, room)) {
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if (!playerBelongsToRoom(actor, room)) {
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return PLAYER_NOT_IN_ROOM;
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return PLAYER_NOT_IN_ROOM;
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}
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}
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