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https://github.com/jorenchik/testing-spring-2024.git
synced 2025-10-21 20:10:36 +00:00
feat: player belongs to a room with a check
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parent
23345ba89f
commit
23c1c23858
14
src/lib.cpp
14
src/lib.cpp
@ -8,6 +8,7 @@
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#include <vector>
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enum VALIDATION_STATUS {
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PLAYER_NOT_IN_ROOM,
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NO_PLAYER,
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ROOM_NOT_IN_PROGRESS,
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ACTION_PROHIBITED,
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@ -25,9 +26,9 @@ void run() {
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Event event2 = Event("Event 2", 1710087363, 1, true, {kill}, {});
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Event event3 = Event("Event 3", 1710087369, 1, true, {}, {kill});
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std::vector<Event> relatedEvents({event2, event3});
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Player player1 = Player("player1", role1, PlayerStatus::ALIVE);
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Player player2 = Player("player2", role1, PlayerStatus::ALIVE);
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Room room1(1, "Room 1", 1710087364, RoomStatus::IN_PROGRESS, {player1, player2});
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Player player1 = Player(69, "player1", role1, PlayerStatus::ALIVE);
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Player player2 = Player(420, "player2", role1, PlayerStatus::ALIVE);
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Room room1(1, "Room 1", 1710087364, RoomStatus::IN_PROGRESS, {});
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Room room2(2, "Room 2", 1710087384, RoomStatus::ENDED, {player1, player2});
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int actionValidated = validateAction(&player1, &kill, &room1, &relatedEvents, &player2);
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std::cout << actionValidated << std::endl;
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@ -35,6 +36,9 @@ void run() {
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int validateAction(
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Player *actor, const Action *action, Room *room, std::vector<Event> *relatedEvents, Player *target = nullptr) {
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if (!playerBelongsToRoom(actor, room)) {
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return PLAYER_NOT_IN_ROOM;
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}
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if (!actor) {
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return NO_PLAYER;
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}
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@ -57,6 +61,10 @@ int validateAction(
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return ACTION_VALID;
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}
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bool playerBelongsToRoom(Player *player, Room *room) {
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return std::find(room->players.begin(), room->players.end(), *player) != room->players.end();
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}
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bool actionBelongsToRole(Role *role, const Action *action) {
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return std::find(role->actions.begin(), role->actions.end(), *action) != role->actions.end();
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}
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@ -2,6 +2,7 @@
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void run();
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bool playerBelongsToRoom(Player *player, Room *room);
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bool actionBelongsToRole(Role *role, const Action *action);
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bool isActionAllowed(const Action *action, std::vector<Event> *relevantEvents);
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int validateAction(Player *actor, const Action *action, Room *room, std::vector<Event> *relatedEvents, Player *target);
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@ -2,6 +2,7 @@
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#include "timeUtils.hh"
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#include <cstdint>
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#include <initializer_list>
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int add(int a, int b) {
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@ -29,12 +30,17 @@ Role::Role(std::vector<Action> actions) {
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}
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}
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Player::Player(std::string username, Role role, PlayerStatus playerStatus):
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Player::Player(uint32_t id, std::string username, Role role, PlayerStatus playerStatus):
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id(id),
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username(username),
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role(role),
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playerStatus(playerStatus) {
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}
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bool Player::operator==(const Player &other) const {
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return this->id == other.id;
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}
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Room::Room(
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uint32_t id, std::string title, uint32_t utcTimestampCreatedAt, RoomStatus status, std::vector<Player> players):
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id(id),
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@ -53,11 +53,13 @@ struct Role {
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};
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struct Player {
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uint32_t id;
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std::string username;
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Role role;
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PlayerStatus playerStatus;
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Player(std::string username, Role role, PlayerStatus playerStatus);
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Player(uint32_t id, std::string username, Role role, PlayerStatus playerStatus);
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bool operator==(const Player &other) const;
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};
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struct Room {
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