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https://github.com/jorenchik/testing-spring-2024.git
synced 2025-10-21 20:10:36 +00:00
feat: add player to the room
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parent
db4a4be369
commit
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@ -16,8 +16,6 @@ enum VALIDATION_STATUS {
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};
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};
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void run() {
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void run() {
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Room room1(1, "Room 1", 1710087364, RoomStatus::IN_PROGRESS);
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Room room2(2, "Room 2", 1710087384, RoomStatus::ENDED);
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const Action kill = Action("kill", true);
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const Action kill = Action("kill", true);
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const Action heal = Action("heal", true);
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const Action heal = Action("heal", true);
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const Action vote = Action("vote", true);
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const Action vote = Action("vote", true);
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@ -29,6 +27,8 @@ void run() {
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std::vector<Event> relatedEvents({event2, event3});
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std::vector<Event> relatedEvents({event2, event3});
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Player player1 = Player("player1", role1, PlayerStatus::ALIVE);
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Player player1 = Player("player1", role1, PlayerStatus::ALIVE);
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Player player2 = Player("player2", role1, PlayerStatus::ALIVE);
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Player player2 = Player("player2", role1, PlayerStatus::ALIVE);
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Room room1(1, "Room 1", 1710087364, RoomStatus::IN_PROGRESS, {player1, player2});
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Room room2(2, "Room 2", 1710087384, RoomStatus::ENDED, {player1, player2});
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int actionValidated = validateAction(&player1, &kill, &room1, &relatedEvents, &player2);
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int actionValidated = validateAction(&player1, &kill, &room1, &relatedEvents, &player2);
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std::cout << actionValidated << std::endl;
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std::cout << actionValidated << std::endl;
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}
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}
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@ -35,10 +35,21 @@ Player::Player(std::string username, Role role, PlayerStatus playerStatus):
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playerStatus(playerStatus) {
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playerStatus(playerStatus) {
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}
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}
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Room::Room(uint32_t id, std::string title, uint32_t utcTimestampCreatedAt, RoomStatus status):
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Room::Room(
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uint32_t id, std::string title, uint32_t utcTimestampCreatedAt, RoomStatus status, std::vector<Player> players):
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id(id),
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id(id),
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title(title),
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title(title),
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status(status) {
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status(status),
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players(players) {
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this->utcTimestampCreatedAt = createUTCTimestamp(utcTimestampCreatedAt);
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}
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Room::Room(uint32_t id,
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std::string title,
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uint32_t utcTimestampCreatedAt,
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RoomStatus status,
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std::initializer_list<Player> players):
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Room(id, title, utcTimestampCreatedAt, status, std::vector<Player>(players)) {
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this->utcTimestampCreatedAt = createUTCTimestamp(utcTimestampCreatedAt);
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this->utcTimestampCreatedAt = createUTCTimestamp(utcTimestampCreatedAt);
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}
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}
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@ -65,8 +65,15 @@ struct Room {
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std::string title;
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std::string title;
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std::tm *utcTimestampCreatedAt;
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std::tm *utcTimestampCreatedAt;
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RoomStatus status;
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RoomStatus status;
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std::vector<Player> players;
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Room(uint32_t id, std::string title, uint32_t utcTimestampCreatedAt, RoomStatus status);
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Room(
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uint32_t id, std::string title, uint32_t utcTimestampCreatedAt, RoomStatus status, std::vector<Player> players);
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Room(uint32_t id,
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std::string title,
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uint32_t utcTimestampCreatedAt,
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RoomStatus status,
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std::initializer_list<Player> players);
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};
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};
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struct Event {
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struct Event {
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