{ "Inner class": { "prefix": "class", "body": [ "class $1 extends ${2:Reference}", "\t$3" ] }, "Print messages to console": { "prefix": "pr", "body": [ "print($1)" ] }, "_ready method of Node": { "prefix": "ready", "body": [ "func _ready():", "\t${1:pass}" ] }, "_init method of Object": { "prefix": "init", "body": [ "func _init():", "\t${1:pass}" ] }, "_process method of Node": { "prefix": "process", "body": [ "func _process(delta):", "\t${1:pass}" ] }, "_input method of Node": { "prefix": "input", "body": [ "func _input(event):", "\t${1:pass}" ] }, "_input_event method of Node": { "prefix": "inpute", "body": [ "func _input_event(event):", "\t${1:pass}" ] }, "_draw method of Node": { "prefix": "draw", "body": [ "func _draw():", "\t${1:pass}" ] }, "_gui_input method of Node": { "prefix": "guii", "body": [ "func _gui_input(event):", "\t${1:pass}" ] }, "for loop": { "prefix": "for", "body": [ "for $1 in $2:", "\t${3:pass}" ] }, "for range loop": { "prefix": "for", "body": [ "for $1 in range(${2:start}{$3:,end}):", "\t${4:pass}" ] }, "if elif else": { "prefix": "if", "body": [ "if ${1:condition}:", "\t${3:pass}", "elif ${2:condition}:", "\t${4:pass}", "else:", "\t${5:pass}" ] }, "if else": { "prefix": "if", "body": [ "if ${1:condition}:", "\t${2:pass}", "else:", "\t${3:pass}" ] }, "if": { "prefix": "if", "body": [ "if ${1:condition}:", "\t${2:pass}" ] }, "while": { "prefix": "while", "body": [ "while ${1:condition}:", "\t${2:pass}" ] }, "function define": { "prefix": "func", "body": [ "func ${1:method}(${2:args}):", "\t${3:pass}" ] }, "signal declaration": { "prefix": "signal", "body": [ "signal ${1:signalname}(${2:args})" ] }, "export variables": { "prefix": "export", "body": [ "export(${1:type}${2:,other_configs}) var ${3:name}${4: = default}${5: setget }" ] }, "define variables": { "prefix": "var", "body": [ "var ${1:name}${2: = default}${3: setget }" ] }, "define onready variables": { "prefix": "onready", "body": [ "onready var ${1:name} = get_node($2)" ] }, "Is instance of a class or script": { "prefix": "is", "body": [ "${1:instance} is ${2:class}" ] }, "element in array": { "prefix": "in", "body": [ "${1:element} in ${$2:array}" ] }, "GDScript template": { "prefix": "gdscript", "body": [ "extends ${1:BaseClass}", "", "# class member variables go here, for example:", "# var a = 2", "# var b = \"textvar\"", "", "func _ready():", "\t# Called every time the node is added to the scene.", "\t# Initialization here", "\tpass", "" ] }, "pass statement": { "prefix": "pass", "body": [ "pass" ] } }