maze-ascension/src/player/triggers/respawn.rs

8 lines
258 B
Rust

use crate::player::events::{DespawnPlayer, RespawnPlayer, SpawnPlayer};
use bevy::prelude::*;
pub(super) fn respawn_player(_trigger: Trigger<RespawnPlayer>, mut commands: Commands) {
commands.trigger(DespawnPlayer);
commands.trigger(SpawnPlayer);
}